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       <dc:date>2026-05-19T05:48:04+00:00</dc:date>
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        <title>armor</title>
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        <description>Armor

Their exist 4 types of armor:

	*  Thick fabric: cheap, light but doesn&#039;t offer much protection
	*  Leather: base armor for any adventurer
	*  Mail: offer good protection but is heavy and a bit cumbersome 
	*  Plate: expensive stuff, better weight distribution than mail</description>
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        <description>Armors

The armor corresponds to what your character is wearing. The armor protection is given by the largest part of the armor worn by the character.
 Type   Protection    Encumbrance    Price    Description   Tough skin   1    Light    0   Natural armor</description>
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        <description>Armors

The armor corresponds to what your character is wearing. The armor protection is given by the largest part of the armor worn by the character.
 Type   Protection    Encumbrance    Price    Description   Tough skin   1    Light    0   Natural armor</description>
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        <description>Common items and services



Supply

Consumable

Transport

Service

Accommodation

Transport

Housing

Food&amp;Drink</description>
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        <description>Weapons

A character can have one or several weapon masteries. The efficiency of each weapon to cut, pierce, crush and parry are represented as good, fair or bad.
 Weapon   Cut    Pierce    Crush    Defense    Comment   Sword   good    fair    bad    good</description>
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        <description>Weapons mastery
 Weapon   Cut    Pierce    Crush     Attack    Defense    Comment   Sword   good    fair    bad    (Strength + Agility + Perception)/3    (Agility + Perception + Constitution)/3    Balanced weapon   Dagger   good    good    bad    (Agility + Perception</description>
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