start:setting:races:orc

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Orc

  • Strength: 6 + 1D6
  • Agility: 4 + 1D6
  • Perception: 4 + 1D6
  • Will: 3 + 1D6
  • Focus: 3 + 1D6
  • Stamina: 5 + 1D6
  • Health: 5
  • Energy: 5
  • Stance: 3
  • Money: -25%
  • Base Dice: D100%2D20+1
  • Base Xp: 20

The orcs are separated in four great tribes:

  • The Shad'alar in the eponymous city.
  • The (red)
  • The (green)
  • The (black)

They use an apostrophe to separate the two parts of their name.

Capacity to ‘communicate’ with the Elements of Nature. Given it's place of birth and of first month of life, the orc develops a particular affinity of one of the elements.

They now consider the whole land as their own to protect.

  • LandMemory Evi’nor (5423), The Past, the Present, and, the Past again.
  • StormHolder Ghe’na (7140), Fast as Lightning; Powerful as the Storm. Hero of the Great War.
  • start/setting/races/orc.1617193029.txt.gz
  • Last modified: 2021/03/31 14:17
  • by aretis