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One Turn Training
When the characters are left with idle time (at least three quarters) they can decide to train. This takes the form of a Poker Dice.
Rules
- Given the current mastery, the figures have different reward
- The first throw cost 3 quarters and the equivalent of Energy
- A character can continue their training by re-throwing another time at the cost of one quarter and the equivalent energy
Types of Training
- Strength: 2 Energy per quarter
- Agility: 1 Energy per quarter
- Perception: 1 Energy per quarter
- Will: 1 Energy per quarter, best with someone else (take the best of all the throws)
- Focus: 2 Energy per quarter
- Stamina: 3 Energy per quarter
- Weapon Fighting: 1-2 Energy per quarter, best with someone else (take the best of all the throws)
- Civil Mastery: ?
One Week Training
- Choose 4 characteristics (you can choose the same several times) and 2 relationships
- Throw 6 Die 6
- Assign the dice to the characteristics and relationships (you can assign several dice to the same test)
- You get points given the following table: