start:rpg:training

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Training

When the characters are left with idle time (at least three quarters) they can decide to train. This takes the form of a Poker Dice.

  • Given the current mastery the figures have different reward
  • The first throw cost 3 quarters and the equivalent of Energy
  • A character can continue their training by re-throwing another time at the cost of one quarter and the equivalent energy
  • Strength: 2 Energy per quarter
  • Agility: 1 Energy per quarter
  • Perception: 1 Energy per quarter
  • Will: 1 Energy per quarter, best with someone else (take the best of all the throws)
  • Focus: 2 Energy per quarter
  • Stamina: 3 Energy per quarter
  • Weapon Fighting: 1-2 Energy per quarter, best with someone else (take the best of all the throws)
  • Civil Mastery: ?
  • start/rpg/training.1701247018.txt.gz
  • Last modified: 2023/11/29 09:36
  • by aretis