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Leveling
Each character start with base characteristics which represent the genetically bias. Through their life the character will earn experience which will increase their characteristics. The xp cost increase with each bonus point of characteristics, 1 xp for +1, then 2 more xp for replacing +1 by +2, then 3 more xp for replacing +2 by +3, … This follows formula:
characteristic bonus = Int((Sqrt(1 + 8*xp)-1)/2).
For example a troll with 10 base strength and 6 point of xp in strength will have a strength of 13 while a gnome with base strength 3 and 6 points of xp will get a strength of 6.
Training
During idle time you can decide to train yourself in order to gain experience.