start:rpg:items_services:armors

Armors

The armor corresponds to what your character is wearing. The armor protection is given by the largest part of the armor worn by the character.

Type Protection Encumbrance Price Description
Tough skin 1 Light 0 Natural armor
Simple clothes D2 Light 2s Day-to-day clothes with no other protection than scratches and weather.
Thick fabric D3 Light 5s Rough clothes that can absorb some chock and protect from a rusty blade.
Padded fabric D4 Light 20s Padded armor consists of quilted layers of cloth and batting.
Leather D5 Light 1g The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Studded Leather D6 Light 2g Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Hide D8 Balanced 1g30s This crude armor consists of thick furs and pelts.
Scale mail 2D4 Balanced 3g This armor consists of leather covered with overlapping pieces of metal, much like the scales of a fish.
BreastPlate 2D5 Balanced 10g This armor consists of a fitted metal chest piece worn with supple leather.
Half Plate 2D6 Balanced 12g Half plate consists of shaped metal plates that cover most of the wearer’s body.
Ring Mail 3D3 Heavy 7g This armor is leather armor with heavy rings sewn into it.
Chain Mail 3D4 Heavy 15g Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows.
Plate 4D4 Heavy 30g Plate consists of shaped, interlocking metal plates to cover the entire body. Buckles and straps distribute the weight over the body.

Each time the character must take physical damage, the character throws its dice and reduces the amount of the damage.

  • Light: no malus
  • Balanced: disavantage for Stealth tests (subpart of the Agility tests)
  • Heavy: disavantage for all Agility tests

Each time the character critically takes damage (either the enemy realizes a critical success or the player a critical failure). The player must throw the protection dice. If the score is minimal, a piece of the armor is broken, i.e., the value of one of the dice is reduced by 1.

  • start/rpg/items_services/armors.txt
  • Last modified: 2024/07/09 12:46
  • by aretis