start:rpg:characteristics

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Not trainable characteristics

Health

  • You reach 0 and you die
  • Can be used to keep conscious when you have no more Energy if you succeed a Stamina test
  • You regain Health by sleeping or with natural or magical healing

Energy

  • When you reach 0 you can continue to be conscious only by succeeding a Stamina test, you will then use your Health (2 for 1) to keep acting
  • Every action consumes Energy, for the same effect, the use of Double-Living capacity consumes more Energy
  • You regain Energy while eating and sleeping, never exceeding the Stamina capacity. Your body will prefer rebuild your Health before your Energy.
  • A full night (8h) with a full stomach allow you to regain your Stamina as ½Health/Energy

Trainable Characteristics

Strength

  1. Basic statistic for all the physical strength related tests
  2. +1 Health
  3. You need a certain amount of Strength to use a weapon: too little and you cannot use it properly, too much and you may break it
  4. You can carry up to your Strength without having energy penalty

Agility

  • Basic statistic for all the physical agility related tests, for getting out of a fight and stealth.
  • +1/2 Combat Skill
  • You need to do a Agility test to regain stance once destabilized.

Perception

  • Basic statistic for all the senses related tests, foraging and detection
  • +1/2 Combat Skill
  • Stat required for the Reactive stance

Will

  • Capacity to influence others and to resist the influence of others.
  • It is not only the appearance but also the way you comport yourself and you will power.
  • It can be used to intimidate, seduce, negotiate…
  • Negotiation test = Will vs Will
    • Zero: ask you to leave and/or call the guard
    • Bad: buy 5/4 - sell 1/3
    • Blah: buy 1 - sell 1/2
    • Not bad: buy 11/12 - sell 3/5
    • Good: buy 5/6 - sell 2/3
    • Excellent: buy 4/5 - sell 4/5

Focus

  • Capacity to focus the mind to control your Second-Life capacity.
  • It is not the strength of the capacity but your ability to do what you want with it.
  • Use to stop the canalisation of too voracious spell

Stamina

  • +1 Energy max
  • A Stamina test is required when you reach 0 Energy to keep being conscious using you own Health to fuel yourself
  • 8h sleep + good meal (1/2 meal for Gnome and 2 meals for Troll) = max Energy

Trainable Skills and masteries

  • Combat Skill (cs) represents your ability to fight and is used for Attack or Defense, it's the mean of Agility and Perception. (see RPG Combat Rules)
  • Weapon mastery represents your ability to fight with a specific type of weapon (see Weapons)
  • Second-Life mastery represents your capacities and mastery of your second-life (see Double-Life)

Competence test

You subtract a dice throw from the corresponding characteristics (a high characteristic and a low dice throw are good). You then add the difficulty modifier (easy -5, normal 0, difficult +5) and the qualitative result is given by:

  1. Zero: < -10
  2. Bad: -10 … -6
  3. Blah: -5 … -1
  4. Not bad: 0 … 4
  5. Good: 5 … 9
  6. Excellent: >9
  • start/rpg/characteristics.1618243076.txt.gz
  • Last modified: 2021/04/12 17:57
  • by aretis