start:rpg:character_creation

This is an old revision of the document!


Character Creation

Race Strength Agility Perception Will Focus Stamina Racial Bonus Size
Dwarf 3 + 3D2 2 + 3D2 5 + 3D2 3 + 3D2 3 + 3D2 3 + 3D2 Pylons:Can detect someone crossing their boudnaries 3'7“-4'7”
Elf 3 + 1D4 6 + 1D4 6 + 1D4 7 + 1D4 5 + 1D4 4 + 1D4 Digipathy 5'10“-6'7”
Gnome 2 + 1D3 8 + 2D6 5 + 1D3 5 + 1D3 5 + 1D3 4 + 1D3 Knapsack 2'3“-3'3”
Human 4 + 1D4 5 + 1D4 5 + 1D4 5 + 1D4 7 + 1D4 5 + 1D4 Waystones 5'7“-6'3”
Orc 5 + 1D6 4 + 1D6 4 + 1D6 3 + 1D6 3 + 1D6 6 + 1D6 Resilience 5'3“-6'7”
Troll 8 + 2D6 3 + 1D3 5 + 1D3 6 + 1D3 2 + 1D3 5 + 1D3 Tele-empathy 6'10“-8'2”

You are not bound to choose the dice corresponding to your race but in that case, your character does not have a usual mentality for their race.

Dice Description Associated with Critical Fumble Probability
D20 Good old days None 1 20 5%
D12 + D8 Spicy, but not to much Gnomes 2 20 ~1%
3D6 I don't like surprises Dwarves 3 18 ~0.5%
11 +/- 3D3 I'm kind of bipolar Elves 2 20 ~2%
D100 % 2D20 + 1 I feel lucky Orcs 1 >23 ~6%
D10 * D3 Fuck it! Trolls 1 30 ~3%
|2D12 - D6| + 1 I'm quick at math Humans 1 >20 ~1%

You play a doubler and you get to choose your Second-Life which grants you magic ability. As you start as a beginner from Effingdurn, you cannot have a mastery above: Initiate (rank 3). See Double-Life for more details.

You throw a D100:

Race Poor Basic Well Bearing Wealthy
Gnome 100-61 60-46 45-6 5-1
Dwarf 100-71 70-41 40-4 3-1
Human/Elf 100-76 76-26 25-3 2-1
Orc/Troll 100-81 21-80 20-2 1
Starting Experience 22 18 16 12
Pocket Money 10D6c 1D6s 10D6s 1D6g
Starting equipment1) maximal rarity (total price) Used (≤20s) Common (≤1g) Uncommon (≤10g) Epic (≤30g)

Poor

  • You do not know how to comport in high society.
  • You passed your childhood helping in the farm or stealing/begging in the street.
  • You are orphan.
  • Your are very close to a sick parent.
  • Being a doubler is the opportunity of your life to seek fortune.

Basic

  • Basic life with your family, helping them but also playing with other children, going outside, …

Well Bearing

  • Your family is well bearing not because of an old legacy of wealth but because they are hard-worker.
  • Your family own a successful forge, shop, workshop, …
  • You know your job but not much else. Being a double-living is your occasion to see everything else.

Wealthy

  • You passed your childhood being tutored in various fields but you rarely went outside of the domain.
  • Your parents do not want you to waste their money and your life to go on adventures. Apart from the money you stole/gathered, you won't get more more from your family and will need to avoid being caught and repatriate at home.

You have a certain amount of xp point to use to educate your character given your level of education.


1)
no more than two weapons and one set of armor
  • start/rpg/character_creation.1698144493.txt.gz
  • Last modified: 2023/10/24 12:48
  • by aretis