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Character Creation
Pick the Race
| Race | Strength | Agility | Perception | Will | Focus | Stamina | Racial Bonus | Size | 
|---|---|---|---|---|---|---|---|---|
| Dwarf | 3 + 3D2 | 2 + 3D2 | 5 + 3D2 | 3 + 3D2 | 3 + 3D2 | 3 + 3D2 | Pylons:Can detect someone crossing their boudnaries | 3'7“-4'7” | 
| Elf | 3 + 1D4 | 6 + 1D4 | 6 + 1D4 | 7 + 1D4 | 5 + 1D4 | 4 + 1D4 | Digipathy | 5'10“-6'7” | 
| Gnome | 2 + 1D3 | 8 + 2D6 | 5 + 1D3 | 5 + 1D3 | 5 + 1D3 | 4 + 1D3 | Knapsack | 2'3“-3'3” | 
| Human | 4 + 1D4 | 5 + 1D4 | 5 + 1D4 | 5 + 1D4 | 7 + 1D4 | 5 + 1D4 | Waystones | 5'7“-6'3” | 
| Orc | 5 + 1D6 | 4 + 1D6 | 4 + 1D6 | 3 + 1D6 | 3 + 1D6 | 6 + 1D6 | Resilience | 5'3“-6'7” | 
| Troll | 8 + 2D6 | 3 + 1D3 | 5 + 1D3 | 6 + 1D3 | 2 + 1D3 | 5 + 1D3 | Tele-empathy | 6'10“-8'2” | 
Pick the Dice
You are not bound to choose the dice corresponding to your race but in that case, your character does not have a usual mentality for their race.
| Dice | Description | Associated with | Critical | Fumble | Probability | 
|---|---|---|---|---|---|
| D20 | Good old days | None | 1 | 20 | 5% | 
| D12 + D8 | Spicy, but not to much | Gnomes | 2 | 20 | ~1% | 
| 3D6 | I don't like surprises | Dwarves | 3 | 18 | ~0.5% | 
| 11 +/- 3D3 | I'm kind of bipolar | Elves | 2 | 20 | ~2% | 
| D100 % 2D20 + 1 | I feel lucky | Orcs | 1 | >23 | ~6% | 
| D10 * D3 | Fuck it! | Trolls | 1 | 30 | ~3% | 
| |2D12 - D6| + 1 | I'm quick at math | Humans | 1 | >20 | ~1% | 
Pick the Second-Life
You play a doubler and you get to choose your Second-Life which grants you magic ability. As you start as a beginner from Effingdurn, you cannot have a mastery above: Initiate (rank 3). See Double-Life for more details.
Family Wealth
You throw a D100:
| Race | Poor | Basic | Well Bearing | Wealthy | 
|---|---|---|---|---|
| Gnome | 100-61 | 60-46 | 45-6 | 5-1 | 
| Dwarf | 100-71 | 70-41 | 40-4 | 3-1 | 
| Human/Elf | 100-76 | 76-26 | 25-3 | 2-1 | 
| Orc/Troll | 100-81 | 21-80 | 20-2 | 1 | 
| Starting Experience | 22 | 18 | 16 | 12 | 
| Pocket Money | 10D6c | 1D6s | 10D6s | 1D6g | 
| Starting equipment1) maximal rarity (total price) | Used (≤20s) | Common (≤1g) | Uncommon (≤10g) | Epic (≤30g) | 
Example of youth
Poor
- You do not know how to comport in high society.
 - You passed your childhood helping in the farm or stealing/begging in the street.
 - You are orphan.
 - Your are very close to a sick parent.
 - Being a doubler is the opportunity of your life to seek fortune.
 
Basic
- Basic life with your family, helping them but also playing with other children, going outside, …
 
Well Bearing
- Your family is well bearing not because of an old legacy of wealth but because they are hard-worker.
 - Your family own a successful forge, shop, workshop, …
 - You know your job but not much else. Being a double-living is your occasion to see everything else.
 
Wealthy
- You passed your childhood being tutored in various fields but you rarely went outside of the domain.
 - Your parents do not want you to waste their money and your life to go on adventures. Apart from the money you stole/gathered, you won't get more more from your family and will need to avoid being caught and repatriate at home.
 
Choose the past experience
You have a certain amount of xp point to use to educate your character given your level of education.
1) 
no more than two weapons and one set of armor