====== Orc ====== ===== RPG characteristics ===== * **Strength**: 5 + 1D6 * **Agility**: 4 + 1D6 * **Perception**: 4 + 1D6 * **Will**: 3 + 1D6 * **Focus**: 3 + 1D6 * **Stamina**: 6 + 1D6 * **Health**: 5 * **Energy**: 5 * Size: 5'3“-6'7” * Base Dice: D100%2D20+1 ===== Geography ===== The orcs are separated in four great tribes: * The Shad'alars in the eponymous city in the blue island (also called Shad'alar). * The Muxv'uls in the red earth islands. * The Torgl'ods in the green islands. * The Niz'itirs in the black islands. ===== Language characteristic ===== They use an apostrophe to separate the two parts of their name. ===== Particularity ===== Capacity to ‘communicate’ with the Elements of Nature. Given it's place of birth and of first month of life, the orc develops a particular affinity of one of the elements. ===== Society ===== They now consider the whole land as their own to protect. ===== History ===== * LandMemory Evi’nor (425-632), //**The Past, the Present, and, the Past again.**// * StormHolder Ghe’na (1303-1492), //**Fast as Lightning; Powerful as the Storm.**// Hero of the Great War.