====== Dwarf ====== ===== RPG characteristics ===== * **Strength**: 3 + 3D2 * **Agility**: 2 + 3D2 * **Perception**: 5 + 3D2 * **Will**: 3 + 3D2 * **Focus**: 3 + 3D2 * **Stamina**: 3 + 3D2 * **Health**: 5 * **Energy**: 5 * Size: 3'7“-4'7” * Base Dice: 3D6 ===== Geography ===== The underground outline of the [[:start:setting:places:mountain|Mountain]]. ===== Language characteristic ===== Dwarves use common tools or actions linked to crafting as first name. They use as surname the name of their clan, which is not always linked to blood lineage. ===== Particularity ===== Being very close to their tools and what they craft, they have developed a very ingenuous system of pylons, the Keep-out-of-my-space. Once correctly installed around the room (or any space), the dwarf is automatically informed when someone enter inside the perimeter. ===== Society ===== Had to work in the clan business, little time for themselves. The adventure may be a way to explore the world. ever ask Dwarves if they can do it. Rarely out of their underground workshop, someone still need to test the new prototype. Outside, a Dwarves prefer to sleep in their Knapsack, //it's like a piece of home.// All children belongs to the community and are taken care of by the Education clan until they show some predisposition to one of the other clan, often between 10-14 year-old. Then, they are being taken care of by the clan where they start their job training. The only family of a Dwarves is their clan. They often live in couple but the procreation is strictly controlled. There are nothing worse for a dwarf to be ostracized by their clan. The twelves clans: * Peace Keeper * Farmer * Gatherer * Artisan * Maintainer * Transporter * Organizer * Merchant * Priest * Helper * Childcarer * Healer ===== History ===== ===== Heroes ===== * The Master Maker (454 A.F.), **//Building with your Mind.//** Hero of all Dwarves