====== One Turn Training ======
When the characters are left with idle time (at least three quarters) they can decide to train.
This takes the form of a Poker Dice.
{{ :start:rpg:poker_dice.png?1080 |}}
===== Rules =====
* Given the current mastery, the figures have different reward
* The first throw cost 3 quarters and the equivalent of **Energy**
* A character can continue their training by re-throwing another time at the cost of one quarter and the equivalent energy
===== Types of Training =====
* **Strength**: 2 **Energy** per quarter
* **Agility**: 1 **Energy** per quarter
* **Perception**: 1 **Energy** per quarter
* **Will**: 1 **Energy** per quarter, best with someone else (take the best of all the throws)
* **Focus**: 2 **Energy** per quarter
* **Stamina**: 3 **Energy** per quarter
* Weapon Fighting: 1-2 **Energy** per quarter, best with someone else (take the best of all the throws)
* Civil Mastery: ?
====== One Week Training ======
- Choose 4 characteristics (you can choose the same several times) and 2 relationships
- Throw 6 Die 6
- Assign the dice to the characteristics and relationships (you can assign several dice to the same test)
- You get points given the following table:1
^ Current level ^ Minimal Score to reach ^ Bonus Threshold ^
| 0 | 1 | 2 |
| 1 | 1 | 3 |
| 2 | 2 | 4 |
| 3 | 2 | 5 |
| 4 | 3 | 6 |
| 5 | 4 | 8 |
| 6 | 5 | 10 |
| 7 | 6 | 12 |
| 8 | 7 | 14 |
| 9 | 8 | 16 |