====== One Turn Training ====== When the characters are left with idle time (at least three quarters) they can decide to train. This takes the form of a Poker Dice. {{ :start:rpg:poker_dice.png?1080 |}} ===== Rules ===== * Given the current mastery, the figures have different reward * The first throw cost 3 quarters and the equivalent of **Energy** * A character can continue their training by re-throwing another time at the cost of one quarter and the equivalent energy ===== Types of Training ===== * **Strength**: 2 **Energy** per quarter * **Agility**: 1 **Energy** per quarter * **Perception**: 1 **Energy** per quarter * **Will**: 1 **Energy** per quarter, best with someone else (take the best of all the throws) * **Focus**: 2 **Energy** per quarter * **Stamina**: 3 **Energy** per quarter * Weapon Fighting: 1-2 **Energy** per quarter, best with someone else (take the best of all the throws) * Civil Mastery: ? ====== One Week Training ====== - Choose 4 characteristics (you can choose the same several times) and 2 relationships - Throw 6 Die 6 - Assign the dice to the characteristics and relationships (you can assign several dice to the same test) - You get points given the following table:1 ^ Current level ^ Minimal Score to reach ^ Bonus Threshold ^ | 0 | 1 | 2 | | 1 | 1 | 3 | | 2 | 2 | 4 | | 3 | 2 | 5 | | 4 | 3 | 6 | | 5 | 4 | 8 | | 6 | 5 | 10 | | 7 | 6 | 12 | | 8 | 7 | 14 | | 9 | 8 | 16 |