====== Armors ====== The armor corresponds to what your character is wearing. The armor protection is given by the largest part of the armor worn by the character. ^ Type ^ Protection ^ Encumbrance ^ Price ^ Description ^ | Tough skin | 1 | Light | 0 | Natural armor | | Simple clothes | D2 | Light | 2s | Day-to-day clothes with no other protection than scratches and weather. | | Thick fabric | D3 | Light | 5s | Rough clothes that can absorb some chock and protect from a rusty blade. | | Padded fabric | D4 | Light | 20s | Padded armor consists of quilted layers of cloth and batting. | | Leather | D5 | Light | 1g | The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. | | Studded Leather | D6 | Light | 2g | Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes. | | Hide | D8 | Balanced | 1g30s | This crude armor consists of thick furs and pelts. | | Scale mail | 2D4 | Balanced | 3g | This armor consists of leather covered with overlapping pieces of metal, much like the scales of a fish. | | BreastPlate | 2D5 | Balanced | 10g | This armor consists of a fitted metal chest piece worn with supple leather. | | Half Plate | 2D6 | Balanced | 12g | Half plate consists of shaped metal plates that cover most of the wearer’s body. | | Ring Mail | 3D3 | Heavy | 7g | This armor is leather armor with heavy rings sewn into it. | | Chain Mail | 3D4 | Heavy | 15g | Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. | | Plate | 4D4 | Heavy | 30g | Plate consists of shaped, interlocking metal plates to cover the entire body. Buckles and straps distribute the weight over the body. | ===== Protection ===== Each time the character must take physical damage, the character throws its dice and reduces the amount of the damage. ===== Encumbrance ===== * Light: no malus * Balanced: disavantage for Stealth tests (subpart of the **Agility** tests) * Heavy: disavantage for all **Agility** tests ===== Wear ===== Each time the character critically takes damage (either the enemy realizes a critical success or the player a critical failure). The player must throw the protection dice. If the score is minimal, a piece of the armor is broken, i.e., the value of one of the dice is reduced by 1.