Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== One Turn Training ====== When the characters are left with idle time (at least three quarters) they can decide to train. This takes the form of a Poker Dice. {{ :start:rpg:poker_dice.png?1080 |}} ===== Rules ===== * Given the current mastery, the figures have different reward * The first throw cost 3 quarters and the equivalent of <color #fee600>**Energy**</color> * A character can continue their training by re-throwing another time at the cost of one quarter and the equivalent energy ===== Types of Training ===== * <color #a64d79>**Strength**</color>: 2 <color #fee600>**Energy**</color> per quarter * <color #3d85c6>**Agility**</color>: 1 <color #fee600>**Energy**</color> per quarter * <color #ff9900>**Perception**</color>: 1 <color #fee600>**Energy**</color> per quarter * <color #6aa84f>**Will**</color>: 1 <color #fee600>**Energy**</color> per quarter, best with someone else (take the best of all the throws) * <color #595959>**Focus**</color>: 2 <color #fee600>**Energy**</color> per quarter * <color #990000>**Stamina**</color>: 3 <color #fee600>**Energy**</color> per quarter * <color #ff0000ff>Weapon</color> <color #0000ff>Fighting</color>: 1-2 <color #fee600>**Energy**</color> per quarter, best with someone else (take the best of all the throws) * Civil Mastery: ? ====== One Week Training ====== - Choose 4 characteristics (you can choose the same several times) and 2 relationships - Throw 6 Die 6 - Assign the dice to the characteristics and relationships (you can assign several dice to the same test) - You get points given the following table:1 <WRAP tablewith = 100%> ^ Current level ^ Minimal Score to reach ^ Bonus Threshold ^ | 0 | 1 | 2 | | 1 | 1 | 3 | | 2 | 2 | 4 | | 3 | 2 | 5 | | 4 | 3 | 6 | | 5 | 4 | 8 | | 6 | 5 | 10 | | 7 | 6 | 12 | | 8 | 7 | 14 | | 9 | 8 | 16 | </WRAP> start/rpg/training.txt Last modified: 2024/05/27 18:02by aretis