Show pageOld revisionsBacklinksBack to top This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Armor ====== Their exist 4 types of armor: * Thick fabric: cheap, light but doesn't offer much protection * Leather: base armor for any adventurer * Mail: offer good protection but is heavy and a bit cumbersome * Plate: expensive stuff, better weight distribution than mail(([[https://secouchermoinsbete.fr/18110-larmure-des-chevaliers-netait-pas-si-lourde#:~:text=Une%20armure%20compl%C3%A8te%20pesait%20environ,monter%20%C3%A0%20cheval%20sans%20probl%C3%A8me.|ref]])), best protection And 4 slots: * Head * Torso * Arms * Legs ===== Bonus ===== An armor allows the bearer to increase their <color #0000ff>Defense</color>, poise and to reduce the damage at the cost to reduce its own durability. When the armor has no more durability you loose its bonuses and must mend it to regain them. Wearing a complete set of armor of the same type also grant a set bonus. ===== Penalty ===== The major penalty of having an armor is its cost (to buy and to mend). Heavier armor also reduce the <color #3d85c6>Agility</color> (as it directly increases the <color #0000ff>Defense</color> the bearer should always gain something from wearing an armor). Heavier armor require a minimal amount of <color #a64d79>Strength</color> for the bearer to not have <color #fee600>Energy</color> penalty. ===== Size ===== Gnome's armor require less materials but their confection is harder so the price stay the same. The weight is reduced by two and so is the durability. Troll's armor require more materials, the price and weight requirement are increased by 50%, the durability is doubled. Dwarves, Elves and Humans can wear the same outfits. ==== Thick fabric ==== <WRAP tablewith = 100%> ^ Slot ^ Protection ^ Durability ^ Price ^ Weight ^ <color #0000ff>Defense</color> ^ Poise ^ <color #3d85c6>Agility</color> ^ | torso | 1 | 25 | 2<color #b7b7b7>s</color> | 1 | | | | | arms | 1 | 10 | 1<color #b7b7b7>s</color> | 0 | | | | | legs | 1 | 15 | 2<color #b7b7b7>s</color> | 0 | | | | | set bonus | 1 | | | | 1 | 1 | | | total | 4 | 50 | 5<color #b7b7b7>s</color> | 1 | 1 | 1 | | </WRAP> ==== Leather ==== <WRAP tablewith = 100%> ^ Slot ^ Protection ^ Durability ^ Price ^ Weight ^ <color #0000ff>Defense</color> ^ Poise ^ <color #3d85c6>Agility</color> ^ | head | 1 | 10 | 5<color #b7b7b7>s</color> | 0 | | | | | torso | 2 | 40 | 25<color #b7b7b7>s</color> | 2 | | | -1 | | arms | 1 | 20 | 10<color #b7b7b7>s</color> | 0 | 1 | | | | legs | 2 | 30 | 20<color #b7b7b7>s</color> | 1 | | 1 | | | set bonus | 2 | | | | 1 | 1 | | | total | 8 | 100 | 1<color #f1c232>g</color> | 3 | 2 | 2 | -1 | </WRAP> ==== Mail ==== <WRAP tablewith = 100%> ^ Slot ^ Protection ^ Durability ^ Price ^ Weight ^ <color #0000ff>Defense</color> ^ Poise ^ <color #3d85c6>Agility</color> ^ | head | 2 | 20 | 20<color #b7b7b7>s</color> | 0 | | | | | torso | 3 | 65 | 4<color #f1c232>g</color> | 3 | | | -1 | | arms | 2 | 25 | 40<color #b7b7b7>s</color> | 1 | 2 | | -1 | | legs | 3 | 40 | 3<color #f1c232>g</color> | 2 | | 2 | | | set bonus | 3 | | | | 1 | 1 | | | total | 13 | 150 | 7<color #f1c232>g</color> | 6 | 3 | 3 | -2 | </WRAP> ==== Plate ==== <WRAP tablewith = 100%> ^ Slot ^ Protection ^ Durability ^ Price ^ Weight ^ <color #0000ff>Defense</color> ^ Poise ^ <color #3d85c6>Agility</color> ^ | head | 3 | 30 | 3<color #f1c232>g</color> | 2 | | | | | torso | 5 | 80 | 15<color #f1c232>g</color> | 6 | | | -1 | | arms | 3 | 40 | 5<color #f1c232>g</color> | 3 | 3 | | -1 | | legs | 4 | 50 | 10<color #f1c232>g</color> | 4 | | 3 | -1 | | set bonus | 5 | | | -5 | 1 | 1 | | | total | 20 | 200 | 30<color #f1c232>g</color> | 10 | 4 | 4 | -3 | </WRAP> ===== Quality ===== <WRAP tablewith = 100%> ^ ^ Durability ^ Price ^ Weight ^ <color #6aa84f>Will</color> ^ Additional Effect ^ Chance ^ | Trash | -50% (max) | -75% | +25% | -1 | -1 (poise or <color #0000ff>Defense</color> or protection) | 1000-701 | | Used | -X% | -X% | | | | 700-501 | | Common | | | | | | 500-101 | | Uncommon | +50% | x2 | -25% | +1 | +1 (poise or <color #0000ff>Defense</color> or protection) | 100-011 | | Epic | x2 | x5 | -50% | +2 | +2 (poise or <color #0000ff>Defense</color> or protection) and no <color #3d85c6>Agility</color> penalty | 011-002 | | Legendary | x5 | x20 | -75% | +3 | +3 (poise or <color #0000ff>Defense</color> or protection) and no <color #3d85c6>Agility</color> and weight penalty | 001 | </WRAP> start/rpg/items_services/armor.txt Last modified: 2023/11/09 15:49by aretis