start:setting:races:dwarf

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start:setting:races:dwarf [2020/06/01 19:13] aretisstart:setting:races:dwarf [2025/11/23 13:09] (current) – external edit 127.0.0.1
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 ====== Dwarf ====== ====== Dwarf ======
  
-===== RPG characteristic =====+===== RPG characteristics =====
 <WRAP group> <WRAP group>
 <WRAP half column> <WRAP half column>
-  * Strength:  3 + 3D2 +  * <color #a64d79>**Strength**</color>:  3 + 3D2 
-  * Agility: 2 + 3D2 +  * <color #3d85c6>**Agility**</color>: 2 + 3D2 
-  * Perception: 5 + 3D2 +  * <color #ff9900>**Perception**</color>: 5 + 3D2 
-  * Charisma: 3 + 3D2 +  * <color #6aa84f>**Will**</color>: 3 + 3D2 
-  * Focus: 3 + 3D2 +  * <color #595959>**Focus**</color>: 3 + 3D2 
-  * Stamina: 3 + 3D2+  * <color #990000>**Stamina**</color>: 3 + 3D2
 </WRAP> </WRAP>
  
 <WRAP half column> <WRAP half column>
-  * Life start: 5 +  * <color green>**Health**</color>: 5 
-  * Energie start: 5 +  * <color #fee600>**Energy**</color>: 5 
-  * Stance: 3 +  * Size: 3'7“-4'7”
-  * Money: +25%+
   * Base Dice: 3D6   * Base Dice: 3D6
-  * Base Xp: 16 
 </WRAP> </WRAP>
 </WRAP> </WRAP>
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 ===== Particularity ===== ===== Particularity =====
-Each dwarf family possesses an heirloom for those going outsidethe Knapsackit allows the dwarf to store a great amount of thingA living thing survives inside only if the Dwarf family member is inside too. The Knapsack is maintained without much air, for better storage+Being very close to their tools and what they craftthey have developed a very ingenuous system of pylons, the Keep-out-of-my-spaceOnce correctly installed around the room (or any space), the dwarf is automatically informed when someone enter inside the perimeter.
  
 ===== Society ===== ===== Society =====
-Had to work in the clan business, little time for themself. The adventure may be a way to explore the world. +Had to work in the clan business, little time for themselves. The adventure may be a way to explore the world. 
 ever ask Dwarves if they can do it. Rarely out of their underground workshop, someone still need to test the new prototype. Outside, a Dwarves prefer to sleep in their Knapsack, //it's like a piece of home.// ever ask Dwarves if they can do it. Rarely out of their underground workshop, someone still need to test the new prototype. Outside, a Dwarves prefer to sleep in their Knapsack, //it's like a piece of home.//
  
 +All children belongs to the community and are taken care of by the Education clan until they show some predisposition to one of the other clan, often between 10-14 year-old. Then, they are being taken care of by the clan where they start their job training. The only family of a Dwarves is their clan. They often live in couple but the procreation is strictly controlled. There are nothing worse for a dwarf to be ostracized by their clan.  
 +
 +The twelve clans:
 +  * Peace Keeper
 +  * Farmer
 +  * Gatherer
 +  * Artisan
 +  * Maintainer
 +  * Transporter
 +  * Organizer
 +  * Merchant
 +  * Priest
 +  * Soldier
 +  * Childcarer
 +  * Healer
 ===== History ===== ===== History =====
  
 ===== Heroes ===== ===== Heroes =====
-  * The Master Maker (5454), **//Building with your Mind.//** Hero of all Dwarves +  * The Master Maker (454 A.F.), **//Building with your Mind.//** Hero of all Dwarves
-  * Stock (6247), **//One bag is enough.//** Inventor of the Knapsack.+
  
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