start:setting:races:dwarf

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start:setting:races:dwarf [2020/06/01 19:12]
aretis
start:setting:races:dwarf [2021/05/03 20:37] (current)
aretis [RPG characteristics]
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 ====== Dwarf ====== ====== Dwarf ======
  
-===== RPG characteristic ​=====+===== RPG characteristics ​=====
 <WRAP group> <WRAP group>
 <WRAP half column> <WRAP half column>
-  * Strength: ​ 3 + 3D2 +  ​* <color #​a64d79>​**Strength**</​color>​:  3 + 3D2 
-  * Agility: 2 + 3D2 +  ​* <color #​3d85c6>​**Agility**</​color>​: 2 + 3D2 
-  * Perception: 5 + 3D2 +  ​* <color #​ff9900>​**Perception**</​color>​: 5 + 3D2 
-  * Charisma: 3 + 3D2 +  * <color #​6aa84f>​**Will**</​color>​: 3 + 3D2 
-  * Focus: 3 + 3D2 +  ​* <color #​595959>​**Focus**</​color>​: 3 + 3D2 
-  * Stamina: 3 + 3D2+  ​* <color #​990000>​**Stamina**</​color>​: 3 + 3D2
 </​WRAP>​ </​WRAP>​
 +
 <WRAP half column> <WRAP half column>
-  * Life start: 5 +  * <color green>​**Health**</​color>​: 5 
-  * Energie start: 5 +  * <color #​fee600>​**Energy**</​color>​: 5 
-  * Stance: 3 +  * Size: 3'​7“-4'​7”
-  * Money: +25%+
   * Base Dice: 3D6   * Base Dice: 3D6
-  * Base Xp: 16 
 </​WRAP>​ </​WRAP>​
 </​WRAP>​ </​WRAP>​
 ===== Geography ===== ===== Geography =====
-The underground outline of the [[:start:lore:​places:​mountain|Mountain]]. ​+The underground outline of the [[:start:setting:​places:​mountain|Mountain]]. ​
  
 ===== Language characteristic ===== ===== Language characteristic =====
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 ===== Particularity ===== ===== Particularity =====
-Each dwarf family possesses an heirloom for those going outsidethe Knapsackit allows ​the dwarf to store a great amount ​of thingA living thing survives inside only if the Dwarf family member ​is inside ​too. The Knapsack is maintained without much air, for better storage +Being very close to their tools and what they craftthey have developed a very ingenuous system of pylons, the Keep-out-of-my-spaceOnce correctly installed around ​the room (or any space), the dwarf is automatically informed when someone enter inside ​the perimeter.
- +
-+
  
 ===== Society ===== ===== Society =====
-Had to work in the clan business, little time for themself. The adventure may be a way to explore the world. ​+Had to work in the clan business, little time for themselves. The adventure may be a way to explore the world. ​
 ever ask Dwarves if they can do it. Rarely out of their underground workshop, someone still need to test the new prototype. Outside, a Dwarves prefer to sleep in their Knapsack, //it's like a piece of home.// ever ask Dwarves if they can do it. Rarely out of their underground workshop, someone still need to test the new prototype. Outside, a Dwarves prefer to sleep in their Knapsack, //it's like a piece of home.//
  
 +All children belongs to the community and are taken care of by the Education clan until they show some predisposition to one of the other clan, often between 10-14 year-old. Then, they are being taken care of by the clan where they start their job training. The only family of a Dwarves is their clan. They often live in couple but the procreation is strictly controlled. There are nothing worse for a dwarf to be ostracized by their clan.  ​
 +
 +The twelves clans:
 +  * Peace Keeper
 +  * Farmer
 +  * Gatherer
 +  * Artisan
 +  * Maintainer
 +  * Transporter
 +  * Organizer
 +  * Merchant
 +  * Priest
 +  * Helper
 +  * Childcarer
 +  * Healer
 ===== History ===== ===== History =====
  
 ===== Heroes ===== ===== Heroes =====
-  * The Master Maker (5454), **//​Building with your Mind.//** Hero of all Dwarves +  * The Master Maker (454 A.F.), **//​Building with your Mind.//** Hero of all Dwarves
-  * Stock (6247), **//One bag is enough.//** Inventor of the Knapsack.+
  
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