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start:setting:races:dwarf [2020/06/01 19:12] aretis |
start:setting:races:dwarf [2025/07/19 16:02] (current) aretis [Society] |
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| ====== Dwarf ====== | ====== Dwarf ====== | ||
| - | ===== RPG characteristic ===== | + | ===== RPG characteristics ===== |
| <WRAP group> | <WRAP group> | ||
| <WRAP half column> | <WRAP half column> | ||
| - | * Strength: 3 + 3D2 | + | * <color #a64d79>**Strength**</color>: 3 + 3D2 |
| - | * Agility: 2 + 3D2 | + | * <color #3d85c6>**Agility**</color>: 2 + 3D2 |
| - | * Perception: 5 + 3D2 | + | * <color #ff9900>**Perception**</color>: 5 + 3D2 |
| - | * Charisma: 3 + 3D2 | + | * <color #6aa84f>**Will**</color>: 3 + 3D2 |
| - | * Focus: 3 + 3D2 | + | * <color #595959>**Focus**</color>: 3 + 3D2 |
| - | * Stamina: 3 + 3D2 | + | * <color #990000>**Stamina**</color>: 3 + 3D2 |
| </WRAP> | </WRAP> | ||
| + | |||
| <WRAP half column> | <WRAP half column> | ||
| - | * Life start: 5 | + | * <color green>**Health**</color>: 5 |
| - | * Energie start: 5 | + | * <color #fee600>**Energy**</color>: 5 |
| - | * Stance: 3 | + | * Size: 3'7“-4'7” |
| - | * Money: +25% | + | |
| * Base Dice: 3D6 | * Base Dice: 3D6 | ||
| - | * Base Xp: 16 | ||
| </WRAP> | </WRAP> | ||
| </WRAP> | </WRAP> | ||
| ===== Geography ===== | ===== Geography ===== | ||
| - | The underground outline of the [[:start:lore:places:mountain|Mountain]]. | + | The underground outline of the [[:start:setting:places:mountain|Mountain]]. |
| ===== Language characteristic ===== | ===== Language characteristic ===== | ||
| Line 27: | Line 26: | ||
| ===== Particularity ===== | ===== Particularity ===== | ||
| - | Each dwarf family possesses an heirloom for those going outside, the Knapsack, it allows the dwarf to store a great amount of thing. A living thing survives inside only if the Dwarf family member is inside too. The Knapsack is maintained without much air, for better storage. | + | Being very close to their tools and what they craft, they have developed a very ingenuous system of pylons, the Keep-out-of-my-space. Once correctly installed around the room (or any space), the dwarf is automatically informed when someone enter inside the perimeter. |
| - | + | ||
| - | N | + | |
| ===== Society ===== | ===== Society ===== | ||
| - | Had to work in the clan business, little time for themself. The adventure may be a way to explore the world. | + | Had to work in the clan business, little time for themselves. The adventure may be a way to explore the world. |
| ever ask Dwarves if they can do it. Rarely out of their underground workshop, someone still need to test the new prototype. Outside, a Dwarves prefer to sleep in their Knapsack, //it's like a piece of home.// | ever ask Dwarves if they can do it. Rarely out of their underground workshop, someone still need to test the new prototype. Outside, a Dwarves prefer to sleep in their Knapsack, //it's like a piece of home.// | ||
| + | All children belongs to the community and are taken care of by the Education clan until they show some predisposition to one of the other clan, often between 10-14 year-old. Then, they are being taken care of by the clan where they start their job training. The only family of a Dwarves is their clan. They often live in couple but the procreation is strictly controlled. There are nothing worse for a dwarf to be ostracized by their clan. | ||
| + | |||
| + | The twelve clans: | ||
| + | * Peace Keeper | ||
| + | * Farmer | ||
| + | * Gatherer | ||
| + | * Artisan | ||
| + | * Maintainer | ||
| + | * Transporter | ||
| + | * Organizer | ||
| + | * Merchant | ||
| + | * Priest | ||
| + | * Soldier | ||
| + | * Childcarer | ||
| + | * Healer | ||
| ===== History ===== | ===== History ===== | ||
| ===== Heroes ===== | ===== Heroes ===== | ||
| - | * The Master Maker (5454), **//Building with your Mind.//** Hero of all Dwarves | + | * The Master Maker (454 A.F.), **//Building with your Mind.//** Hero of all Dwarves |
| - | * Stock (6247), **//One bag is enough.//** Inventor of the Knapsack. | + | |