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start:setting:races:dwarf [2020/06/01 19:11] aretis |
start:setting:races:dwarf [2021/05/03 20:37] (current) aretis [RPG characteristics] |
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====== Dwarf ====== | ====== Dwarf ====== | ||
- | ===== RPG characteristic ===== | + | ===== RPG characteristics ===== |
- | * Strength: 3 + 3D2 | + | <WRAP group> |
- | * Agility: 2 + 3D2 | + | <WRAP half column> |
- | * Perception: 5 + 3D2 | + | * <color #a64d79>**Strength**</color>: 3 + 3D2 |
- | * Charisma: 3 + 3D2 | + | * <color #3d85c6>**Agility**</color>: 2 + 3D2 |
- | * Focus: 3 + 3D2 | + | * <color #ff9900>**Perception**</color>: 5 + 3D2 |
- | * Stamina: 3 + 3D2 | + | * <color #6aa84f>**Will**</color>: 3 + 3D2 |
- | * Life start: 5 | + | * <color #595959>**Focus**</color>: 3 + 3D2 |
- | * Energie start: 5 | + | * <color #990000>**Stamina**</color>: 3 + 3D2 |
- | * Stance: 3 | + | </WRAP> |
- | * Money: +25% | + | |
+ | <WRAP half column> | ||
+ | * <color green>**Health**</color>: 5 | ||
+ | * <color #fee600>**Energy**</color>: 5 | ||
+ | * Size: 3'7“-4'7” | ||
* Base Dice: 3D6 | * Base Dice: 3D6 | ||
- | * Base Xp: 16 | + | </WRAP> |
- | * | + | </WRAP> |
===== Geography ===== | ===== Geography ===== | ||
- | The underground outline of the [[:start:lore:places:mountain|Mountain]]. | + | The underground outline of the [[:start:setting:places:mountain|Mountain]]. |
===== Language characteristic ===== | ===== Language characteristic ===== | ||
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===== Particularity ===== | ===== Particularity ===== | ||
- | Each dwarf family possesses an heirloom for those going outside, the Knapsack, it allows the dwarf to store a great amount of thing. A living thing survives inside only if the Dwarf family member is inside too. The Knapsack is maintained without much air, for better storage. | + | Being very close to their tools and what they craft, they have developed a very ingenuous system of pylons, the Keep-out-of-my-space. Once correctly installed around the room (or any space), the dwarf is automatically informed when someone enter inside the perimeter. |
- | + | ||
- | N | + | |
===== Society ===== | ===== Society ===== | ||
- | Had to work in the clan business, little time for themself. The adventure may be a way to explore the world. | + | Had to work in the clan business, little time for themselves. The adventure may be a way to explore the world. |
ever ask Dwarves if they can do it. Rarely out of their underground workshop, someone still need to test the new prototype. Outside, a Dwarves prefer to sleep in their Knapsack, //it's like a piece of home.// | ever ask Dwarves if they can do it. Rarely out of their underground workshop, someone still need to test the new prototype. Outside, a Dwarves prefer to sleep in their Knapsack, //it's like a piece of home.// | ||
+ | All children belongs to the community and are taken care of by the Education clan until they show some predisposition to one of the other clan, often between 10-14 year-old. Then, they are being taken care of by the clan where they start their job training. The only family of a Dwarves is their clan. They often live in couple but the procreation is strictly controlled. There are nothing worse for a dwarf to be ostracized by their clan. | ||
+ | |||
+ | The twelves clans: | ||
+ | * Peace Keeper | ||
+ | * Farmer | ||
+ | * Gatherer | ||
+ | * Artisan | ||
+ | * Maintainer | ||
+ | * Transporter | ||
+ | * Organizer | ||
+ | * Merchant | ||
+ | * Priest | ||
+ | * Helper | ||
+ | * Childcarer | ||
+ | * Healer | ||
===== History ===== | ===== History ===== | ||
===== Heroes ===== | ===== Heroes ===== | ||
- | * The Master Maker (5454), **//Building with your Mind.//** Hero of all Dwarves | + | * The Master Maker (454 A.F.), **//Building with your Mind.//** Hero of all Dwarves |
- | * Stock (6247), **//One bag is enough.//** Inventor of the Knapsack. | + | |