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start:setting:cultural_setting [2021/02/02 14:21] aretis [History] |
start:setting:cultural_setting [2021/07/31 19:07] (current) aretis [Date] |
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====== Cultural Setting ====== | ====== Cultural Setting ====== | ||
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+ | ==== Date ==== | ||
+ | * The Age: | ||
+ | - **Age of Life** | ||
+ | - **Age of Legends** | ||
+ | - **Age of Glory** | ||
+ | - **Age of Faith** | ||
+ | * The Month: | ||
+ | - (Spring) Growth | ||
+ | - (Spring) Proactivity | ||
+ | - (Spring) Knowledge | ||
+ | - (Summer) Liberty | ||
+ | - (Summer) Nature | ||
+ | - (Summer) Passion | ||
+ | - (Autumn) Balance | ||
+ | - (Autumn) Compassion | ||
+ | - (Autumn) Bonding | ||
+ | - (Winter) Destiny | ||
+ | - (Winter) Perfection | ||
+ | - (Winter) Serenity | ||
+ | * The Week: | ||
+ | * First | ||
+ | * Second | ||
+ | * Third | ||
+ | * Fourth | ||
+ | * Fifth | ||
+ | * The day: | ||
+ | - Mountday | ||
+ | - Skyday | ||
+ | - Sunday | ||
+ | - Lifeday | ||
+ | - Landday | ||
+ | - Seaday | ||
+ | ==== Day ==== | ||
+ | The day (12h of sunlight) is divided in the sun's two turn in the sky: first turn and second turn. Each turn being divided in four quarter-turn. | ||
+ | ==== History ==== | ||
+ | * -∞ to ~3700 b.A.F. : **Age of Life**, life appeared on Kunsan and Æons with it, our species evolved and created the first empire; the age stopped at the fall of the First Empire. | ||
+ | * ~3700 to 1791 b.A.F. **Age of Legends**, the doublers where nearly as powerful as Æons, the age stopped at the fall of the Second Empire. | ||
+ | * 1992 b.A.F.: Creation of an university on [[start:setting:effindurn|Effingdurn]], the Six Wise ones decided to create a place where people can learn and gather knowledge in peace and in harmony (creation of the current calendar). | ||
+ | * 1791 to 0 b.A.F.: **Age of Glory**, the Æons unchained there wrath on the living who dared believed there equals. The monsters roamed the lands. The age stopped at the fall of the Third Empire, destroyed by the Cataclysm. | ||
+ | * 456 b.A.F.: The wonders of the Master Maker, the Master Maker built the City, the Home, the Keep and the current University buildings. | ||
+ | * 0 a.A.F. to today: **Age of Faith**, the numbers of monsters have dwindled, people have started to follow their faith (maybe a bit too much). | ||
+ | * 706 a.A.F.: Creation of the Family | ||
+ | * 712 a.A.F.: Creation of the Association | ||
+ | * 736-749 a.A.F.: __Start of the Great War__, War between the Family and Association | ||
+ | * 27/07/749: Assassination of ?, the heir to the County of ?. | ||
+ | * 28/07/749: Start of the war. | ||
+ | * 06/11/749: The Explosion in Shade Valley, both side accused the other. | ||
+ | * 07/11/749: The Count Grovethrive unleashed all his might. | ||
+ | * 13/11/749: The Family army is devastated, the Count died after killing the last opponent. | ||
+ | * 14/11/749: the impossible Couple, Maëri and Elanor, seized the control of the Association and the Family, putting an end to the Great War. | ||
+ | * 09/08/749 Maëri gave birth to the Twins, they are promised to lead the two camps: Göriador the current leader of the Family and Gwendoline the current leader of the Association. | ||
+ | * 05/04/941, Today | ||
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===== Money ===== | ===== Money ===== | ||
- | The money is composed of metal dice with the faces of the leader of each race coined. Each die is made of an alloy of a rare metal with magic property thus creating their value. | + | The money is composed of metal dice with the signet if each race coined on the different faces. Each die is made of an alloy of a rare metal with magic property. |
There are 4 different materials for the dice: | There are 4 different materials for the dice: | ||
- copper: detect magic | - copper: detect magic | ||
- silver: impervious to magic | - silver: impervious to magic | ||
- gold: store magic | - gold: store magic | ||
- | - platinum: perturbe and nullify magic | + | - platinum: nullify magic |
+ | There are of course other alloys with different magic property. | ||
60 dice of the lower metal worth one die of the upper metal. | 60 dice of the lower metal worth one die of the upper metal. | ||
- | ===== Military ===== | + | |
- | * Squad (9-10 soldiers, sergeant) | + | |
- | * Platoon (16-44 soldiers, 2-4 squads, lieutenant) | + | |
- | * Company (62-190 soldiers, 3-4 platoons, captain) | + | |
- | * Battalion (300-1,000 soldiers, 4-6 companies, knight) | + | |
- | * Brigade/Regiment/Group (3,000-5,000 soldiers, 2-5 battalions, commander) | + | |
- | * Division (10,000-15,000 soldiers, 3 brigades, commander general) | + | |
- | * Corps (20,000-45,000 soldiers, 2-5 divisions, Marshal) | + | |
- | * Army (50,000+ soldiers, 2+ corps, Marshal general) | + | |
===== Politics ===== | ===== Politics ===== | ||
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Each Race as is own governing system: | Each Race as is own governing system: | ||
- | * **Dwarf**: The dwarves are gathered in clan, the Assembly of the clans presides the life under the [[start:setting:places:mountain|The Mountain]], they reunite every other month in [[start:setting:places:keep|the Keep]]. | + | * [[start:setting:races:dwarf|Dwarf]]: The dwarves are gathered in clan, the Assembly of the clans presides the life under the [[start:setting:places:mountain|The Mountain]], their capital is [[start:setting:places:keep|the Keep]]. |
- | * **Elf**: The elves have a monarchical system, the King/Queen governs [[start:setting:places:great_forest|the Great Forest]] in the capital [[start:setting:places:Bellmöral|Bellmöral]]. They have absolute power. | + | * [[start:setting:races:elf|Elf]]: The elves have a monarchical system, the King/Queen governs [[start:setting:places:great_forest|the Great Forest]] in the capital [[start:setting:places:Bellmöral|Bellmöral]] have absolute power. |
- | * **Gnome**: Not all the gnomes are merchant but The Merchant Council presides the life in [[start:setting:places:swamp|The Swamp]] in the capital [[start:setting:places:LotOgia|LotOgia]]. | + | * [[start:setting:races:gnome|Gnome]]: Not all the gnomes are merchant but The Merchant Council presides the life in [[start:setting:places:swamp|The Swamp]] in the capital [[start:setting:places:LotOgia|LotOgia]]. |
- | * **Human**: The humans have a constitutional monarchy, the King/Queen does not have absolute power, they reside in [[start:setting:places:city|the City]] and can be deposed by the House of Count assembly. Each county is govern by the local Count/Countess. | + | * [[start:setting:races:human|Human]]: The humans have a constitutional monarchy, the King/Queen does not have absolute power, they reside in [[start:setting:places:city|the City]] and can be deposed by the House of Count assembly. Each county is govern by the local Count/Countess. |
- | * **Orc**: There are four tribes: the Shad'alars in the blue island, the Niz'itirs in the black islands, the Torgl'ods in the green islands and the Muxv'uls in the red earth islands. Each tribe is lead by its shaman leader. | + | * [[start:setting:races:orc|Orc]]: There are four tribes: the Shad'alars in the blue island, the Niz'itirs in the black islands, the Torgl'ods in the green islands and the Muxv'uls in the red earth islands. Each tribe is lead by its shaman leader. |
- | * **Troll**: Each family is lead by their mother while the great-mothers must the conflict between the family in the Great-Mothers gathering at the foot of [[start:setting:places:life_pillar|the Life Pillar]]. | + | * [[start:setting:races:troll|Troll]]: Each family is lead by their mother while the great-mothers must settle the conflicts between the families in the Great-Mothers gathering at the foot of [[start:setting:places:life_pillar|the Life Pillar]]. |
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<WRAP group> | <WRAP group> | ||
<WRAP half column> | <WRAP half column> | ||
- | **The Association**: the research, craft and sell of new technologies, with a majority of Human, Dwarf and Gnome, also called the [[start:setting:places:City|City]] side. It is mostly composed of gnomes, dwarves and humans. | + | **The Association**: the research, craft and sell of new technologies, with a majority of Human, Dwarf and Gnome, also called the [[start:setting:places:City|City]] side. |
- | Moto: //**The future is onward not behind.**// | + | Moto: //**The future is onward.**// |
A famous proverb says: //Put a Human, a Dwarf and a Gnome in the same room for one minute, and next thing you know, you can buy a pair of flying shoes.// | A famous proverb says: //Put a Human, a Dwarf and a Gnome in the same room for one minute, and next thing you know, you can buy a pair of flying shoes.// | ||
</WRAP> | </WRAP> | ||
<WRAP half column> | <WRAP half column> | ||
- | **The Family**: the understanding of each other, of the fauna, flora and all the nature of the land, also called the [[start:setting:places:Home|Home]] side. It is mostly composed of elves, trolls and orcs. | + | **The Family**: the understanding of each other, of the fauna, of the flora and of all the nature of the land, also called the [[start:setting:places:Home|Home]] side. It is mostly composed of elves, trolls and orcs. |
- | moto: //**Understand before you act.**// | + | Moto: //**Understand before you act.**// |
</WRAP> | </WRAP> | ||
</WRAP> | </WRAP> | ||
- | ===== History ===== | + | ===== Military ===== |
- | + | * Squad (9-10 soldiers, sergeant) | |
- | * ~5000 b.a.f: **Age of Æons**, Æons walked among the livings, the age stopped at the fall of the First Empire. | + | * Platoon (16-44 soldiers, 2-4 squads, lieutenant) |
- | * ~3000 b.a.f. **Age of Legends**, the doublers where nearly as powerful as gods, the age stopped at the fall of the Second Empire. | + | * Company (62-190 soldiers, 3-4 platoons, captain) |
- | * 2692 b.a.f: __Creation of the University__, the Six Wise ones of the races decided to create a place where people can learn and gather knowledge, creation of the current calendar. | + | * Battalion (300-1,000 soldiers, 4-6 companies, knight) |
- | * 2213 b.a.f: **Age of Glory**, the gods unchained there wrath on mortals believing to be Æons. The monsters roamed the lands. The age stopped at the fall of the Third Empire destroyed by the Cataclysm. | + | * Brigade/Regiment/Group (3,000-5,000 soldiers, 2-5 battalions, commander) |
- | * 0 a.a.f.: **Age of Faith** (current age), there are less monsters, people have started to follow their faith, maybe a bit too much. | + | * Division (10,000-15,000 soldiers, 3 brigades, commander general) |
- | * 454 a.a.f.: The wonders of the Master Maker, the Master Maker built the City, the Home, the Keep and the curent University buildings. | + | * Corps (20,000-45,000 soldiers, 2-5 divisions, Marshal) |
- | * 1421 a.a.f: Creation of the Family | + | * Army (50,000+ soldiers, 2+ corps, Marshal general) |
- | * 1435 a.a.f: Creation of the Association | + | |
- | * 1914-1918 a.a.f: __Start of the Great War__, War between the Family and Association | + | |
- | * 27/07/1914: Assassination of ?, the heir to the County of ?. | + | |
- | * 28/07/1914: Start of the war | + | |
- | * 04/11/1918: The Explosion in Shade Valley, both side accused the other. | + | |
- | * 07/11/1918: The Count Grovethrive unleashed all his power | + | |
- | * 10/11/1918: The Family army is devastated, the Count died after killing the last opponent | + | |
- | * 11/11/1918: the impossible lovers, Maëri and Elanor, seized the control of the Association and the Family, putting an end to the Great War. | + | |
- | * 09/08/1919 Maëri gave birth to the Twins, they are promised to lead the two camps: Göriador the current leader of the Family and Gwendoline the current leader of the Association. | + | |
- | * 05/02/2108, Today | + | |
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