start:rpg:travel

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start:rpg:travel [2021/05/15 22:06]
aretis [Pace]
start:rpg:travel [2021/05/15 22:13] (current)
aretis
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 ====== Travel ====== ====== Travel ======
  
-The travels is determined in days of travels between to points. In basic pace on a good road, a group of walking player travel one day worth of travel during 8 hours (approximately ​30miles). They can decide in which pace they travel. The players need to eat and sleep to regain their energy(([[https://​theangrygm.com/​getting-there-is-half-the-fun/​|Ref]])). +The travels is determined in days of travels between to points. In basic pace on a good road, a group of walking player travel one day worth of travel during 8 hours (approximately ​30 miles). They can decide in which pace they travel. The players need to eat and sleep to regain their <color #​fee600>​Energy</​color>​(([[https://​theangrygm.com/​getting-there-is-half-the-fun/​|https://​theangrygm.com/​getting-there-is-half-the-fun/​]])). 
  
 ===== Pace ===== ===== Pace =====
 <WRAP tablewith = 100%> <WRAP tablewith = 100%>
-^ Pace ^  Speed  ^  Foraging ​ ^  Detection ​ ^  Stealth ​ ^  Energy ​ ^+^ Pace ^  Speed  ^  Foraging ​ ^  Detection ​ ^  Stealth ​ ^  ​<color #fee600>Energy</​color> ​ ^
 | Slow pace |  66%  |    |  +3  |  +3  |  6  | | Slow pace |  66%  |    |  +3  |  +3  |  6  |
 | Basic pace |  100%  |  -2  |    |    |  9  | | Basic pace |  100%  |  -2  |    |    |  9  |
 | Fast pace |  133%  |  -4  |  -3  |  -3  |  12  | | Fast pace |  133%  |  -4  |  -3  |  -3  |  12  |
 </​WRAP>​ </​WRAP>​
 +
 +==== Foraging ====
 +By actively doing foraging (<color #​ff9900>​Perception</​color>​ test) the player can find food.
 +
 +==== Detection ====
 +Players can passively detect an encounter (<color #​ff9900>​Perception</​color>​ test).
 +
 +==== Stealth ====
 +Difficulty for others to detect (<color #​ff9900>​Perception</​color>​ test) the group of players.
  
 ===== Encounters ===== ===== Encounters =====
  
 There are three types of possible encounters: There are three types of possible encounters:
-==== Dangerous ​====+=== Dangerous ​Encounters ​===
 The level of menace of an area decide if you will find dangerous monster or deadly traps  The level of menace of an area decide if you will find dangerous monster or deadly traps 
   - safe   - safe
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 The GM throw 6 dices for the Morning, Afternoon, Evening, Dusk, Midnight, Predawn, for each dice inferior to the menace level of the area their will be an hostile possible encounter but the players may not detect the menace and the menace may not detect the players either. The GM throw 6 dices for the Morning, Afternoon, Evening, Dusk, Midnight, Predawn, for each dice inferior to the menace level of the area their will be an hostile possible encounter but the players may not detect the menace and the menace may not detect the players either.
  
-==== Safe ====+=== Safe Encounters ​===
 The population of the area defined if you will encounter other people ​ The population of the area defined if you will encounter other people ​
   - deserted area   - deserted area
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   - friendly area   - friendly area
  
-=== Discovery ===+=== Discovery ​Encounters ​===
 The land can hide many mysteries waiting for an adventurer to find The land can hide many mysteries waiting for an adventurer to find
   - inhabited area   - inhabited area
  • start/rpg/travel.1621109214.txt.gz
  • Last modified: 2021/05/15 22:06
  • by aretis