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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| start:rpg:travel [2021/05/15 22:06] – [Dangerous] aretis | start:rpg:travel [2025/11/23 13:08] (current) – external edit 127.0.0.1 | ||
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| ====== Travel ====== | ====== Travel ====== | ||
| - | The travels is determined in days of travels between to points. In basic pace on a good road, a group of walking player travel one day worth of travel during 8 hours (approximately | + | The travels is determined in days of travels between to points. In basic pace on a good road, a group of walking player travel one day worth of travel during 8 hours (approximately |
| ===== Pace ===== | ===== Pace ===== | ||
| <WRAP tablewith = 100%> | <WRAP tablewith = 100%> | ||
| - | ^ Pace ^ Speed ^ Foraging | + | ^ Pace ^ Speed ^ Foraging |
| | Slow pace | 66% | | +3 | +3 | 6 | | | Slow pace | 66% | | +3 | +3 | 6 | | ||
| | Basic pace | 100% | -2 | | | 9 | | | Basic pace | 100% | -2 | | | 9 | | ||
| | Fast pace | 133% | -4 | -3 | -3 | 12 | | | Fast pace | 133% | -4 | -3 | -3 | 12 | | ||
| </ | </ | ||
| + | |||
| + | ==== Foraging ==== | ||
| + | By actively doing foraging (<color # | ||
| + | |||
| + | ==== Detection ==== | ||
| + | Players can passively detect an encounter (<color # | ||
| + | |||
| + | ==== Stealth ==== | ||
| + | Difficulty for others to detect (<color # | ||
| + | |||
| + | ===== Encounters ===== | ||
| There are three types of possible encounters: | There are three types of possible encounters: | ||
| - | ==== Dangerous | + | === Dangerous |
| The level of menace of an area decide if you will find dangerous monster or deadly traps | The level of menace of an area decide if you will find dangerous monster or deadly traps | ||
| - | safe | ||
| - safe | - safe | ||
| - dangerous frontier | - dangerous frontier | ||
| Line 23: | Line 33: | ||
| The GM throw 6 dices for the Morning, Afternoon, Evening, Dusk, Midnight, Predawn, for each dice inferior to the menace level of the area their will be an hostile possible encounter but the players may not detect the menace and the menace may not detect the players either. | The GM throw 6 dices for the Morning, Afternoon, Evening, Dusk, Midnight, Predawn, for each dice inferior to the menace level of the area their will be an hostile possible encounter but the players may not detect the menace and the menace may not detect the players either. | ||
| - | ==== Safe ==== | + | === Safe Encounters |
| The population of the area defined if you will encounter other people | The population of the area defined if you will encounter other people | ||
| - deserted area | - deserted area | ||
| Line 29: | Line 39: | ||
| - friendly area | - friendly area | ||
| - | === Discovery === | + | === Discovery |
| The land can hide many mysteries waiting for an adventurer to find | The land can hide many mysteries waiting for an adventurer to find | ||
| - inhabited area | - inhabited area | ||