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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| start:rpg:training [2023/11/28 16:55] – [Types of Training] aretis | start:rpg:training [2025/11/23 13:08] (current) – external edit 127.0.0.1 | ||
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| - | ====== Training ====== | + | ====== |
| - | When the characters are left with idle time (at least one turn) they can decide to train. | + | When the characters are left with idle time (at least three quarters) they can decide to train. |
| This takes the form of a Poker Dice. | This takes the form of a Poker Dice. | ||
| Line 6: | Line 6: | ||
| ===== Rules ===== | ===== Rules ===== | ||
| - | * Given the current mastery the figures have different reward | + | * Given the current mastery, the figures have different reward |
| + | * The first throw cost 3 quarters and the equivalent of <color # | ||
| * A character can continue their training by re-throwing another time at the cost of one quarter and the equivalent energy | * A character can continue their training by re-throwing another time at the cost of one quarter and the equivalent energy | ||
| Line 13: | Line 14: | ||
| * <color # | * <color # | ||
| * <color # | * <color # | ||
| - | * <color # | + | * <color # |
| * <color # | * <color # | ||
| * <color # | * <color # | ||
| - | * <color # | + | * <color # |
| * Civil Mastery: ? | * Civil Mastery: ? | ||
| + | |||
| + | ====== One Week Training ====== | ||
| + | - Choose 4 characteristics (you can choose the same several times) and 2 relationships | ||
| + | - Throw 6 Die 6 | ||
| + | - Assign the dice to the characteristics and relationships (you can assign several dice to the same test) | ||
| + | - You get points given the following table:1 | ||
| + | |||
| + | <WRAP tablewith = 100%> | ||
| + | ^ Current level ^ Minimal Score to reach | ||
| + | | 0 | 1 | 2 | | ||
| + | | 1 | 1 | 3 | | ||
| + | | 2 | 2 | 4 | | ||
| + | | 3 | 2 | 5 | | ||
| + | | 4 | 3 | 6 | | ||
| + | | 5 | 4 | 8 | | ||
| + | | 6 | 5 | 10 | | ||
| + | | 7 | 6 | 12 | | ||
| + | | 8 | 7 | 14 | | ||
| + | | 9 | 8 | 16 | | ||
| + | </ | ||