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start:rpg:training [2023/11/28 16:55] aretis [Types of Training] |
start:rpg:training [2024/05/27 18:02] (current) aretis [One Week Training] |
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- | ====== Training ====== | + | ====== One Turn Training ====== |
- | When the characters are left with idle time (at least one turn) they can decide to train. | + | When the characters are left with idle time (at least three quarters) they can decide to train. |
This takes the form of a Poker Dice. | This takes the form of a Poker Dice. | ||
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===== Rules ===== | ===== Rules ===== | ||
- | * Given the current mastery the figures have different reward | + | * Given the current mastery, the figures have different reward |
+ | * The first throw cost 3 quarters and the equivalent of <color #fee600>**Energy**</color> | ||
* A character can continue their training by re-throwing another time at the cost of one quarter and the equivalent energy | * A character can continue their training by re-throwing another time at the cost of one quarter and the equivalent energy | ||
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* <color #3d85c6>**Agility**</color>: 1 <color #fee600>**Energy**</color> per quarter | * <color #3d85c6>**Agility**</color>: 1 <color #fee600>**Energy**</color> per quarter | ||
* <color #ff9900>**Perception**</color>: 1 <color #fee600>**Energy**</color> per quarter | * <color #ff9900>**Perception**</color>: 1 <color #fee600>**Energy**</color> per quarter | ||
- | * <color #6aa84f>**Will**</color>: 1 <color #fee600>**Energy**</color> per quarter | + | * <color #6aa84f>**Will**</color>: 1 <color #fee600>**Energy**</color> per quarter, best with someone else (take the best of all the throws) |
* <color #595959>**Focus**</color>: 2 <color #fee600>**Energy**</color> per quarter | * <color #595959>**Focus**</color>: 2 <color #fee600>**Energy**</color> per quarter | ||
* <color #990000>**Stamina**</color>: 3 <color #fee600>**Energy**</color> per quarter | * <color #990000>**Stamina**</color>: 3 <color #fee600>**Energy**</color> per quarter | ||
- | * <color #ff0000ff>Weapon</color> <color #0000ff>Fighting</color>: 1-2 <color #fee600>**Energy**</color> per quarter, best with someone else (best of all the throws) | + | * <color #ff0000ff>Weapon</color> <color #0000ff>Fighting</color>: 1-2 <color #fee600>**Energy**</color> per quarter, best with someone else (take the best of all the throws) |
* Civil Mastery: ? | * Civil Mastery: ? | ||
+ | |||
+ | ====== One Week Training ====== | ||
+ | - Choose 4 characteristics (you can choose the same several times) and 2 relationships | ||
+ | - Throw 6 Die 6 | ||
+ | - Assign the dice to the characteristics and relationships (you can assign several dice to the same test) | ||
+ | - You get points given the following table:1 | ||
+ | |||
+ | <WRAP tablewith = 100%> | ||
+ | ^ Current level ^ Minimal Score to reach ^ Bonus Threshold ^ | ||
+ | | 0 | 1 | 2 | | ||
+ | | 1 | 1 | 3 | | ||
+ | | 2 | 2 | 4 | | ||
+ | | 3 | 2 | 5 | | ||
+ | | 4 | 3 | 6 | | ||
+ | | 5 | 4 | 8 | | ||
+ | | 6 | 5 | 10 | | ||
+ | | 7 | 6 | 12 | | ||
+ | | 8 | 7 | 14 | | ||
+ | | 9 | 8 | 16 | | ||
+ | </WRAP> |