start:rpg:training

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start:rpg:training [2023/11/28 16:55]
aretis [Types of Training]
start:rpg:training [2024/05/27 18:02] (current)
aretis [One Week Training]
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-====== Training ====== +====== ​One Turn Training ====== 
-When the characters are left with idle time (at least one turn) they can decide to train.+When the characters are left with idle time (at least three quarters) they can decide to train.
 This takes the form of a Poker Dice. This takes the form of a Poker Dice.
  
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 ===== Rules ===== ===== Rules =====
-  * Given the current mastery the figures have different reward+  * Given the current masterythe figures have different reward 
 +  * The first throw cost 3 quarters and the equivalent of <color #​fee600>​**Energy**</​color>​
   * A character can continue their training by re-throwing another time at the cost of one quarter and the equivalent energy ​   * A character can continue their training by re-throwing another time at the cost of one quarter and the equivalent energy ​
  
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   * <color #​3d85c6>​**Agility**</​color>:​ 1 <color #​fee600>​**Energy**</​color>​ per quarter ​   * <color #​3d85c6>​**Agility**</​color>:​ 1 <color #​fee600>​**Energy**</​color>​ per quarter ​
   * <color #​ff9900>​**Perception**</​color>:​ 1 <color #​fee600>​**Energy**</​color>​ per quarter ​   * <color #​ff9900>​**Perception**</​color>:​ 1 <color #​fee600>​**Energy**</​color>​ per quarter ​
-  * <color #​6aa84f>​**Will**</​color>:​ 1 <color #​fee600>​**Energy**</​color>​ per quarter ​+  * <color #​6aa84f>​**Will**</​color>:​ 1 <color #​fee600>​**Energy**</​color>​ per quarter, best with someone else (take the best of all the throws)
   * <color #​595959>​**Focus**</​color>:​ 2 <color #​fee600>​**Energy**</​color>​ per quarter ​   * <color #​595959>​**Focus**</​color>:​ 2 <color #​fee600>​**Energy**</​color>​ per quarter ​
   * <color #​990000>​**Stamina**</​color>:​ 3 <color #​fee600>​**Energy**</​color>​ per quarter   * <color #​990000>​**Stamina**</​color>:​ 3 <color #​fee600>​**Energy**</​color>​ per quarter
-  * <color #​ff0000ff>​Weapon</​color>​ <color #​0000ff>​Fighting</​color>:​ 1-2 <color #​fee600>​**Energy**</​color>​ per quarter, best with someone else (best of all the throws)+  * <color #​ff0000ff>​Weapon</​color>​ <color #​0000ff>​Fighting</​color>:​ 1-2 <color #​fee600>​**Energy**</​color>​ per quarter, best with someone else (take the best of all the throws)
   * Civil Mastery: ?    * Civil Mastery: ? 
 +
 +====== One Week Training ======
 +  - Choose 4 characteristics (you can choose the same several times) and 2 relationships
 +  - Throw 6 Die 6
 +  - Assign the dice to the characteristics and relationships (you can assign several dice to the same test) 
 +  - You get points given the following table:1
 +
 +<WRAP tablewith = 100%>
 +^ Current level ^  Minimal Score to reach   ​^ ​ Bonus Threshold ​  ^
 +| 0 |  1  |  2  |
 +| 1 |  1  |  3  |
 +| 2 |  2  |  4  |
 +| 3 |  2  |  5  |
 +| 4 |  3  |  6  |
 +| 5 |  4  |  8  |
 +| 6 |  5  |  10  |
 +| 7 |  6  |  12  |
 +| 8 |  7  |  14  |
 +| 9 |  8  |  16  |
 +</​WRAP>​
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  • Last modified: 2023/11/28 16:55
  • by aretis