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start:rpg:training [2023/11/28 16:31] aretis |
start:rpg:training [2024/05/27 18:02] (current) aretis [One Week Training] |
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- | ====== Training ====== | + | ====== One Turn Training ====== |
- | When the characters are left with idle time (at least one turn) they can decide to train. | + | When the characters are left with idle time (at least three quarters) they can decide to train. |
- | This takes the form a Poker Dice where they can re-throw a certain number of dice to get a better result. | + | This takes the form of a Poker Dice. |
{{ :start:rpg:poker_dice.png?1080 |}} | {{ :start:rpg:poker_dice.png?1080 |}} | ||
+ | |||
+ | ===== Rules ===== | ||
+ | * Given the current mastery, the figures have different reward | ||
+ | * The first throw cost 3 quarters and the equivalent of <color #fee600>**Energy**</color> | ||
+ | * A character can continue their training by re-throwing another time at the cost of one quarter and the equivalent energy | ||
+ | |||
+ | ===== Types of Training ===== | ||
+ | * <color #a64d79>**Strength**</color>: 2 <color #fee600>**Energy**</color> per quarter | ||
+ | * <color #3d85c6>**Agility**</color>: 1 <color #fee600>**Energy**</color> per quarter | ||
+ | * <color #ff9900>**Perception**</color>: 1 <color #fee600>**Energy**</color> per quarter | ||
+ | * <color #6aa84f>**Will**</color>: 1 <color #fee600>**Energy**</color> per quarter, best with someone else (take the best of all the throws) | ||
+ | * <color #595959>**Focus**</color>: 2 <color #fee600>**Energy**</color> per quarter | ||
+ | * <color #990000>**Stamina**</color>: 3 <color #fee600>**Energy**</color> per quarter | ||
+ | * <color #ff0000ff>Weapon</color> <color #0000ff>Fighting</color>: 1-2 <color #fee600>**Energy**</color> per quarter, best with someone else (take the best of all the throws) | ||
+ | * Civil Mastery: ? | ||
+ | |||
+ | ====== One Week Training ====== | ||
+ | - Choose 4 characteristics (you can choose the same several times) and 2 relationships | ||
+ | - Throw 6 Die 6 | ||
+ | - Assign the dice to the characteristics and relationships (you can assign several dice to the same test) | ||
+ | - You get points given the following table:1 | ||
+ | |||
+ | <WRAP tablewith = 100%> | ||
+ | ^ Current level ^ Minimal Score to reach ^ Bonus Threshold ^ | ||
+ | | 0 | 1 | 2 | | ||
+ | | 1 | 1 | 3 | | ||
+ | | 2 | 2 | 4 | | ||
+ | | 3 | 2 | 5 | | ||
+ | | 4 | 3 | 6 | | ||
+ | | 5 | 4 | 8 | | ||
+ | | 6 | 5 | 10 | | ||
+ | | 7 | 6 | 12 | | ||
+ | | 8 | 7 | 14 | | ||
+ | | 9 | 8 | 16 | | ||
+ | </WRAP> |