start:rpg:training

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start:rpg:training [2023/11/28 16:31] aretisstart:rpg:training [2025/11/23 13:08] (current) – external edit 127.0.0.1
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-====== Training ====== +====== One Turn Training ====== 
-When the characters are left with idle time (at least one turn) they can decide to train. +When the characters are left with idle time (at least three quarters) they can decide to train. 
-This takes the form a Poker Dice where they can re-throw a certain number of dice to get a better result.+This takes the form of a Poker Dice.
  
 {{ :start:rpg:poker_dice.png?1080 |}} {{ :start:rpg:poker_dice.png?1080 |}}
 +
 +===== Rules =====
 +  * Given the current mastery, the figures have different reward
 +  * The first throw cost 3 quarters and the equivalent of <color #fee600>**Energy**</color>
 +  * A character can continue their training by re-throwing another time at the cost of one quarter and the equivalent energy 
 +
 +===== Types of Training =====
 +  * <color #a64d79>**Strength**</color>: 2 <color #fee600>**Energy**</color> per quarter 
 +  * <color #3d85c6>**Agility**</color>: 1 <color #fee600>**Energy**</color> per quarter 
 +  * <color #ff9900>**Perception**</color>: 1 <color #fee600>**Energy**</color> per quarter 
 +  * <color #6aa84f>**Will**</color>: 1 <color #fee600>**Energy**</color> per quarter, best with someone else (take the best of all the throws)
 +  * <color #595959>**Focus**</color>: 2 <color #fee600>**Energy**</color> per quarter 
 +  * <color #990000>**Stamina**</color>: 3 <color #fee600>**Energy**</color> per quarter
 +  * <color #ff0000ff>Weapon</color> <color #0000ff>Fighting</color>: 1-2 <color #fee600>**Energy**</color> per quarter, best with someone else (take the best of all the throws)
 +  * Civil Mastery: ? 
 +
 +====== One Week Training ======
 +  - Choose 4 characteristics (you can choose the same several times) and 2 relationships
 +  - Throw 6 Die 6
 +  - Assign the dice to the characteristics and relationships (you can assign several dice to the same test) 
 +  - You get points given the following table:1
 +
 +<WRAP tablewith = 100%>
 +^ Current level ^  Minimal Score to reach    Bonus Threshold   ^
 +| 0 |  1  |  2  |
 +| 1 |  1  |  3  |
 +| 2 |  2  |  4  |
 +| 3 |  2  |  5  |
 +| 4 |  3  |  6  |
 +| 5 |  4  |  8  |
 +| 6 |  5  |  10  |
 +| 7 |  6  |  12  |
 +| 8 |  7  |  14  |
 +| 9 |  8  |  16  |
 +</WRAP>
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  • Last modified: 2025/11/23 13:08
  • (external edit)