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| start:rpg:leveling [2021/04/04 15:03] – [Leveling] aretis | start:rpg:leveling [2021/05/15 21:54] (current) – removed aretis | ||
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| - | ====== Leveling ====== | ||
| - | Each character start with base characteristics which represent the genetic biases. Through their life the character will earn experience which will increase their characteristics. The xp cost increase with each bonus point of characteristics, | ||
| - | This follows formula: | ||
| - | <WRAP round notice> characteristic bonus = Int((Sqrt(1 + 8*xp)-1)/ | ||
| - | <WRAP info> For example a troll with 10 base strength and 6 point of xp in strength will have a strength of 13 while a gnome with base strength 3 and 6 points of xp will get a strength of 6. </ | ||
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| - | The player will create a character which already has some experiences, | ||
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| - | ===== Training ===== | ||
| - | During idle time you can decide to train yourself in order to gain experience. | ||