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| start:rpg:leveling [2021/04/04 15:00] – [Leveling] aretis | start:rpg:leveling [2021/05/15 21:54] (current) – removed aretis | ||
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| - | ====== Leveling ====== | ||
| - | Each character start with base characteristics which represent the genetically bias. Through their life the character will earn experience which will increase their characteristics. The xp cost increase with each bonus point of characteristics, | ||
| - | This follows formula: | ||
| - | <WRAP round notice> characteristic bonus = Int((Sqrt(1 + 8*xp)-1)/ | ||
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| - | ===== Training ===== | ||
| - | During idle time you can decide to train yourself in order to gain experience. | ||