start:rpg:items_services:weapons2

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start:rpg:items_services:weapons2 [2025/03/19 14:38] – aretisstart:rpg:items_services:weapons2 [2025/11/23 13:09] (current) – external edit 127.0.0.1
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 <WRAP tablewith = 100%> <WRAP tablewith = 100%>
 ^ Weapon ^  Cut  ^  Pierce  ^  Crush  ^   <color #ff0000ff>Attack</color>  ^  <color #0000ff>Defense</color>  ^  Comment  ^ ^ Weapon ^  Cut  ^  Pierce  ^  Crush  ^   <color #ff0000ff>Attack</color>  ^  <color #0000ff>Defense</color>  ^  Comment  ^
-| [[start:rpg:items_services:weapons:sword2|Sword]] |  <color #6aa84f>good</color>  |  <color #e69138>fair</color>  |  <color #cc0000>bad</color>  |    |    |  Balanced weapon  | +| [[start:rpg:items_services:weapons:sword2|Sword]] |  <color #6aa84f>good</color>  |  <color #e69138>fair</color>  |  <color #cc0000>bad</color>  |  (<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/3  |  (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3  |  Balanced weapon  | 
-| [[start:rpg:items_services:weapons:dagger2|Dagger]] |  <color #6aa84f>good</color>  |  <color #6aa84f>good</color>  |  <color #cc0000>bad</color>  |    |    |  Light weapon for stealth, very close combat (favored by [[start:setting:races:gnome|Gnomes]])  |+| [[start:rpg:items_services:weapons:dagger2|Dagger]] |  <color #6aa84f>good</color>  |  <color #6aa84f>good</color>  |  <color #cc0000>bad</color>  |  (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/2  |  (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 2  |  Light weapon for stealth, very close combat (favored by [[start:setting:races:gnome|Gnomes]])  |
 | [[start:rpg:items_services:weapons:axe2|Axe]] |  <color #6aa84f>good</color>  |  <color #cc0000>bad</color>  |  <color #cc0000>bad</color>  |  (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4  |  (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 3  |  Heavy offensive weapon to cut through your opponent  | | [[start:rpg:items_services:weapons:axe2|Axe]] |  <color #6aa84f>good</color>  |  <color #cc0000>bad</color>  |  <color #cc0000>bad</color>  |  (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4  |  (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 3  |  Heavy offensive weapon to cut through your opponent  |
 | [[start:rpg:items_services:weapons:mace2|Mace]] |  <color #cc0000>bad</color>  |  <color #cc0000>bad</color>  |  <color #6aa84f>good</color>  |  (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4  |  (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 3  |  Heavy offensive weapon to crush your opponent  | | [[start:rpg:items_services:weapons:mace2|Mace]] |  <color #cc0000>bad</color>  |  <color #cc0000>bad</color>  |  <color #6aa84f>good</color>  |  (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4  |  (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 3  |  Heavy offensive weapon to crush your opponent  |
-| [[start:rpg:items_services:weapons:staff2|Staff]] |  <color #cc0000>bad</color>  |  <color #cc0000>bad</color>  |  <color #6aa84f>good</color>  |    |    |  Balanced defensive weapon, perfect for one vs many  |   +| [[start:rpg:items_services:weapons:staff2|Staff]] |  <color #cc0000>bad</color>  |  <color #cc0000>bad</color>  |  <color #6aa84f>good</color>  |  (<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/3  |  (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3  |  Balanced defensive weapon, perfect for one vs many  |   
-| [[start:rpg:items_services:weapons:polearms2|Polearms]] |  <color #cc0000>bad</color>  |  <color #6aa84f>good</color>  |  <color #e69138>fair</color>  |    |    |  Long range close combat weapon  |+| [[start:rpg:items_services:weapons:polearms2|Polearms]] |  <color #cc0000>bad</color>  |  <color #6aa84f>good</color>  |  <color #e69138>fair</color>  |  (<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/3  |  (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3  |  Long range close combat weapon  |
 | [[start:rpg:items_services:weapons:bare_hand2|Bare Hand]] |  <color #cc0000>bad</color>  |  <color #cc0000>bad</color>  |  <color #e69138>fair</color>  |  (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4  |  (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 3  |  useful when you lose your weapon  | | [[start:rpg:items_services:weapons:bare_hand2|Bare Hand]] |  <color #cc0000>bad</color>  |  <color #cc0000>bad</color>  |  <color #e69138>fair</color>  |  (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4  |  (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 3  |  useful when you lose your weapon  |
-| [[start:rpg:items_services:weapons:shield2|Shield]] |  <color #cc0000>bad</color>  |  <color #cc0000>bad</color>  |  <color #e69138>fair</color>  |    |    |  Defensive purpose  | +| [[start:rpg:items_services:weapons:bow2|Bow]] |  <color #cc0000>bad</color>  |  <color #6aa84f>good</color>  |  <color #cc0000>bad</color>  |  (<color #3d85c6>**Agility**</color> + <color #595959>**Focus**</color> + <color #ff9900>**Perception**</color>)/3 - 5  |  (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 5  |  Distance weapon which rely on <color #a64d79>Strength</color>  but quicker  | 
-| [[start:rpg:items_services:weapons:bow2|Bow]] |  <color #cc0000>bad</color>  |  <color #6aa84f>good</color>  |  <color #cc0000>bad</color>  |    |    |  Distance weapon which rely on <color #a64d79>Strength</color>  but quicker  | +| [[start:rpg:items_services:weapons:crossbow2|Crossbow]] |  <color #cc0000>bad</color>  |  <color #6aa84f>good</color>  |  <color #cc0000>bad</color>  |  (<color #3d85c6>**Agility**</color> + <color #595959>**Focus**</color> + <color #ff9900>**Perception**</color>)/3 - 2  |  (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 5  |  Distance weapon for those who don't want to rely on their  <color #a64d79>Strength</color> but slower   | 
-| [[start:rpg:items_services:weapons:crossbow2|Crossbow]] |  <color #cc0000>bad</color>  |  <color #6aa84f>good</color>  |  <color #cc0000>bad</color>  |    |    |  Distance weapon for those who don't want to rely on their  <color #a64d79>Strength</color> but slower   |+| [[start:rpg:items_services:weapons:shield2|Shield]] |  <color #cc0000>bad</color>  |  <color #cc0000>bad</color>  |  <color #e69138>fair</color>  |  -3  |    |  Defensive purpose  |
 </WRAP> </WRAP>
- 
-Agility-oriented weapons (close combat):  
-  * Dagger 
-  * <color #ff0000ff>Attack</color>: (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/2 
-  * <color #0000ff>Defense</color>: (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 2 
- 
-Agility-oriented weapons (long-range combat):  
-  * Bow 
-  * <color #ff0000ff>Attack</color>: (<color #3d85c6>**Agility**</color> + <color #595959>**Focus**</color> + <color #ff9900>**Perception**</color>)/3 - 5 
-  * <color #0000ff>Defense</color>: (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 5 
-  * Crossbow 
-  * <color #ff0000ff>Attack</color>: (<color #3d85c6>**Agility**</color> + <color #595959>**Focus**</color> + <color #ff9900>**Perception**</color>)/3 - 2 
-  * <color #0000ff>Defense</color>: (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 5 
- 
-Balanced-oriented weapons:  
-  * Sword, Staff, Polearms 
-  * <color #ff0000ff>Attack</color>: (<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/3 
-  * <color #0000ff>Defense</color>: (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 
  
 <WRAP tablewith = 100%> <WRAP tablewith = 100%>
-^ title ^  rank  ^  Xp  ^  Axe/Mace  ^  Sword/Polearms  ^  Staff  ^  Dagger  ^  Bow  ^  Crossbow  ^  Barehand  ^ +^ title ^  rank  ^  Xp  ^  Axe/Mace  ^  Sword/Polearms  ^  Staff  ^  Dagger  ^  Bow  ^  Crossbow  ^  Barehand  ^  Shield  ^ 
-| Novice |  1  |  1-2  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #0000ff>Defense</color>  | +| Novice |  1  |  1-2  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #0000ff>Defense</color>  |  +1 <color #0000ff>Defense</color>  | 
-| Novice |  2  |  3-5  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  | +| Initiate |  2  |  3-5  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  | 
-| Initiate |  3  |  6-9  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  | +| Apprentice |  3  |  6-9  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  | 
-| Initiate |  4  |  6-14  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #0000ff>Defense</color>  |  +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  + 1 <color #ff0000ff>Attack</color>  | +| Journeyman |  4  |  10-14  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #0000ff>Defense</color>  |  +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  + 1 <color #ff0000ff>Attack</color>  |  +1 <color #0000ff>Defense</color>   | 
-| Apprentice |  5  |  15-21  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  | +| Companion |  5  |  15-21  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  | 
-| Apprentice |  6  |  21-27  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #0000ff>Defense</color>   |  +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  | +| Adept |  6  |  21-27  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #0000ff>Defense</color>   |  +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color>  |  +2 <color #ff0000ff>Attack</color>  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #0000ff>Defense</color>  | 
-| Adept |  7  |  28-36  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  | +| Seasoned |  7  |  28-36  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #0000ff>Defense</color>  | 
-| Adept |  8  |  36-44  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #ff0000ff>Attack</color>  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  | +| Expert |  8  |  36-44  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #ff0000ff>Attack</color>  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  | 
-| Expert |  9  |  45-54  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #ff0000ff>Attack</color>  |  +2 <color #ff0000ff>Attack</color>  |  +2 <color #ff0000ff>Attack</color>  | +| Master |  9  |  45-54  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #ff0000ff>Attack</color>  |  +2 <color #ff0000ff>Attack</color>  |  +2 <color #ff0000ff>Attack</color>  |  +2 <color #0000ff>Defense</color>  | 
-| Master ​|  10  |  55+  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #ff0000ff>Attack</color>  |  +2 <color #ff0000ff>Attack</color>  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |+| Grand Master ​|  10  |  55+  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #ff0000ff>Attack</color>  |  +2 <color #ff0000ff>Attack</color>  |  +2 <color #ff0000ff>Attack</color>  |  +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color>  |  +2 <color #0000ff>Defense</color>  |
 </WRAP> </WRAP>
  
  
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  • Last modified: 2025/11/23 13:09
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