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| start:rpg:items_services:weapons2 [2025/03/19 14:37] – aretis | start:rpg:items_services:weapons2 [2025/11/23 13:09] (current) – external edit 127.0.0.1 |
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| <WRAP tablewith = 100%> | <WRAP tablewith = 100%> |
| ^ Weapon ^ Cut ^ Pierce ^ Crush ^ <color #ff0000ff>Attack</color> ^ <color #0000ff>Defense</color> ^ Comment ^ | ^ Weapon ^ Cut ^ Pierce ^ Crush ^ <color #ff0000ff>Attack</color> ^ <color #0000ff>Defense</color> ^ Comment ^ |
| | [[start:rpg:items_services:weapons:sword2|Sword]] | <color #6aa84f>good</color> | <color #e69138>fair</color> | <color #cc0000>bad</color> | | | Balanced weapon | | | [[start:rpg:items_services:weapons:sword2|Sword]] | <color #6aa84f>good</color> | <color #e69138>fair</color> | <color #cc0000>bad</color> | (<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/3 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 | Balanced weapon | |
| | [[start:rpg:items_services:weapons:dagger2|Dagger]] | <color #6aa84f>good</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | | | Light weapon for stealth, very close combat (favored by [[start:setting:races:gnome|Gnomes]]) | | | [[start:rpg:items_services:weapons:dagger2|Dagger]] | <color #6aa84f>good</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/2 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 2 | Light weapon for stealth, very close combat (favored by [[start:setting:races:gnome|Gnomes]]) | |
| | [[start:rpg:items_services:weapons:axe2|Axe]] | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4 | | Heavy offensive weapon to cut through your opponent | | | [[start:rpg:items_services:weapons:axe2|Axe]] | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 3 | Heavy offensive weapon to cut through your opponent | |
| | [[start:rpg:items_services:weapons:mace2|Mace]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | | | Heavy offensive weapon to crush your opponent | | | [[start:rpg:items_services:weapons:mace2|Mace]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 3 | Heavy offensive weapon to crush your opponent | |
| | [[start:rpg:items_services:weapons:staff2|Staff]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | | | Balanced defensive weapon, perfect for one vs many | | | [[start:rpg:items_services:weapons:staff2|Staff]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | (<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/3 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 | Balanced defensive weapon, perfect for one vs many | |
| | [[start:rpg:items_services:weapons:polearms2|Polearms]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #e69138>fair</color> | | | Long range close combat weapon | | | [[start:rpg:items_services:weapons:polearms2|Polearms]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #e69138>fair</color> | (<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/3 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 | Long range close combat weapon | |
| | [[start:rpg:items_services:weapons:bare_hand2|Bare Hand]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | | | useful when you lose your weapon | | | [[start:rpg:items_services:weapons:bare_hand2|Bare Hand]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 3 | useful when you lose your weapon | |
| | [[start:rpg:items_services:weapons:shield2|Shield]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | | | Defensive purpose | | | [[start:rpg:items_services:weapons:bow2|Bow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | (<color #3d85c6>**Agility**</color> + <color #595959>**Focus**</color> + <color #ff9900>**Perception**</color>)/3 - 5 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 5 | Distance weapon which rely on <color #a64d79>Strength</color> but quicker | |
| | [[start:rpg:items_services:weapons:bow2|Bow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | | | Distance weapon which rely on <color #a64d79>Strength</color> but quicker | | | [[start:rpg:items_services:weapons:crossbow2|Crossbow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | (<color #3d85c6>**Agility**</color> + <color #595959>**Focus**</color> + <color #ff9900>**Perception**</color>)/3 - 2 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 5 | Distance weapon for those who don't want to rely on their <color #a64d79>Strength</color> but slower | |
| | [[start:rpg:items_services:weapons:crossbow2|Crossbow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | | | Distance weapon for those who don't want to rely on their <color #a64d79>Strength</color> but slower | | | [[start:rpg:items_services:weapons:shield2|Shield]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | -3 | | Defensive purpose | |
| </WRAP> | </WRAP> |
| |
| Strength-oriented weapons: | |
| * Axe, Mace, Barehand | |
| * <color #ff0000ff>Attack</color>: (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4 | |
| * <color #0000ff>Defense</color>: (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 3 | |
| |
| Agility-oriented weapons (close combat): | |
| * Dagger | |
| * <color #ff0000ff>Attack</color>: (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/2 | |
| * <color #0000ff>Defense</color>: (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 2 | |
| |
| Agility-oriented weapons (long-range combat): | |
| * Bow | |
| * <color #ff0000ff>Attack</color>: (<color #3d85c6>**Agility**</color> + <color #595959>**Focus**</color> + <color #ff9900>**Perception**</color>)/3 - 5 | |
| * <color #0000ff>Defense</color>: (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 5 | |
| * Crossbow | |
| * <color #ff0000ff>Attack</color>: (<color #3d85c6>**Agility**</color> + <color #595959>**Focus**</color> + <color #ff9900>**Perception**</color>)/3 - 2 | |
| * <color #0000ff>Defense</color>: (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 5 | |
| |
| Balanced-oriented weapons: | |
| * Sword, Staff, Polearms | |
| * <color #ff0000ff>Attack</color>: (<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/3 | |
| * <color #0000ff>Defense</color>: (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 | |
| |
| <WRAP tablewith = 100%> | <WRAP tablewith = 100%> |
| ^ title ^ rank ^ Xp ^ Axe/Mace ^ Sword/Polearms ^ Staff ^ Dagger ^ Bow ^ Crossbow ^ Barehand ^ | ^ title ^ rank ^ Xp ^ Axe/Mace ^ Sword/Polearms ^ Staff ^ Dagger ^ Bow ^ Crossbow ^ Barehand ^ Shield ^ |
| | Novice | 1 | 1-2 | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | | | Novice | 1 | 1-2 | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #0000ff>Defense</color> | |
| | Novice | 2 | 3-5 | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | | | Initiate | 2 | 3-5 | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | |
| | Initiate | 3 | 6-9 | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | | | Apprentice | 3 | 6-9 | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | |
| | Initiate | 4 | 6-14 | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | + 1 <color #ff0000ff>Attack</color> | | | Journeyman | 4 | 10-14 | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | + 1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | |
| | Apprentice | 5 | 15-21 | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | | | Companion | 5 | 15-21 | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | |
| | Apprentice | 6 | 21-27 | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | | | Adept | 6 | 21-27 | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #0000ff>Defense</color> | |
| | Adept | 7 | 28-36 | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | | | Seasoned | 7 | 28-36 | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #0000ff>Defense</color> | |
| | Adept | 8 | 36-44 | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | | | Expert | 8 | 36-44 | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | |
| | Expert | 9 | 45-54 | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | | | Master | 9 | 45-54 | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #0000ff>Defense</color> | |
| | Master | 10 | 55+ | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | | | Grand Master | 10 | 55+ | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #0000ff>Defense</color> | |
| </WRAP> | </WRAP> |
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