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start:rpg:items_services:weapons2 [2025/03/19 14:06] aretis |
start:rpg:items_services:weapons2 [2025/04/06 21:25] (current) aretis |
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<WRAP tablewith = 100%> | <WRAP tablewith = 100%> | ||
- | ^ Weapon ^ Cut ^ Pierce ^ Crush ^ <color #ff0000ff>Attack</color> ^ <color #0000ff>Defense</color> ^ Comment ^ | + | ^ Weapon ^ Cut ^ Pierce ^ Crush ^ <color #ff0000ff>Attack</color> ^ <color #0000ff>Defense</color> ^ Comment ^ |
- | | [[start:rpg:items_services:weapons:sword2|Sword]] | <color #6aa84f>good</color> | <color #e69138>fair</color> | <color #cc0000>bad</color> | | | Balanced weapon | | + | | [[start:rpg:items_services:weapons:sword2|Sword]] | <color #6aa84f>good</color> | <color #e69138>fair</color> | <color #cc0000>bad</color> | (<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/3 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 | Balanced weapon | |
- | | [[start:rpg:items_services:weapons:dagger2|Dagger]] | <color #6aa84f>good</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | | | Light weapon for stealth, very close combat (favored by [[start:setting:races:gnome|Gnomes]]) | | + | | [[start:rpg:items_services:weapons:dagger2|Dagger]] | <color #6aa84f>good</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/2 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 2 | Light weapon for stealth, very close combat (favored by [[start:setting:races:gnome|Gnomes]]) | |
- | | [[start:rpg:items_services:weapons:axe2|Axe]] | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 3 | + | | [[start:rpg:items_services:weapons:axe2|Axe]] | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 3 | Heavy offensive weapon to cut through your opponent | |
- | | Heavy offensive weapon to cut through your opponent | | + | | [[start:rpg:items_services:weapons:mace2|Mace]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 3 | Heavy offensive weapon to crush your opponent | |
- | | [[start:rpg:items_services:weapons:mace2|Mace]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 3 | + | | [[start:rpg:items_services:weapons:staff2|Staff]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | (<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/3 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 | Balanced defensive weapon, perfect for one vs many | |
- | | Heavy offensive weapon to crush your opponent | | + | | [[start:rpg:items_services:weapons:polearms2|Polearms]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #e69138>fair</color> | (<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/3 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 | Long range close combat weapon | |
- | | [[start:rpg:items_services:weapons:staff2|Staff]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | | | Balanced defensive weapon, perfect for one vs many | | + | | [[start:rpg:items_services:weapons:bare_hand2|Bare Hand]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 3 | useful when you lose your weapon | |
- | | [[start:rpg:items_services:weapons:polearms2|Polearms]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #e69138>fair</color> | | | Long range close combat weapon | | + | | [[start:rpg:items_services:weapons:bow2|Bow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | (<color #3d85c6>**Agility**</color> + <color #595959>**Focus**</color> + <color #ff9900>**Perception**</color>)/3 - 5 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 5 | Distance weapon which rely on <color #a64d79>Strength</color> but quicker | |
- | | [[start:rpg:items_services:weapons:bare_hand2|Bare Hand]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | (2*<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/4 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 3 | + | | [[start:rpg:items_services:weapons:crossbow2|Crossbow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | (<color #3d85c6>**Agility**</color> + <color #595959>**Focus**</color> + <color #ff9900>**Perception**</color>)/3 - 2 | (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 5 | Distance weapon for those who don't want to rely on their <color #a64d79>Strength</color> but slower | |
- | | useful when you lose your weapon | | + | | [[start:rpg:items_services:weapons:shield2|Shield]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | -3 | | Defensive purpose | |
- | | [[start:rpg:items_services:weapons:shield2|Shield]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | | | Defensive purpose | | + | |
- | | [[start:rpg:items_services:weapons:bow2|Bow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | | | Distance weapon which rely on <color #a64d79>Strength</color> but quicker | | + | |
- | | [[start:rpg:items_services:weapons:crossbow2|Crossbow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | | | Distance weapon for those who don't want to rely on their <color #a64d79>Strength</color> but slower | | + | |
</WRAP> | </WRAP> | ||
- | |||
- | |||
- | Agility-oriented weapons (close combat): | ||
- | * Dagger | ||
- | * <color #ff0000ff>Attack</color>: (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/2 | ||
- | * <color #0000ff>Defense</color>: (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 2 | ||
- | |||
- | Agility-oriented weapons (long-range combat): | ||
- | * Bow | ||
- | * <color #ff0000ff>Attack</color>: (<color #3d85c6>**Agility**</color> + <color #595959>**Focus**</color> + <color #ff9900>**Perception**</color>)/3 - 5 | ||
- | * <color #0000ff>Defense</color>: (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 5 | ||
- | * Crossbow | ||
- | * <color #ff0000ff>Attack</color>: (<color #3d85c6>**Agility**</color> + <color #595959>**Focus**</color> + <color #ff9900>**Perception**</color>)/3 - 2 | ||
- | * <color #0000ff>Defense</color>: (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 - 5 | ||
- | |||
- | Balanced-oriented weapons: | ||
- | * Sword, Staff, Polearms | ||
- | * <color #ff0000ff>Attack</color>: (<color #a64d79>**Strength**</color> + <color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color>)/3 | ||
- | * <color #0000ff>Defense</color>: (<color #3d85c6>**Agility**</color> + <color #ff9900>**Perception**</color> + <color #990000>**Constitution**</color>)/3 | ||
<WRAP tablewith = 100%> | <WRAP tablewith = 100%> | ||
- | ^ title ^ rank ^ Xp ^ Axe/Mace ^ Sword/Polearms ^ Staff ^ Dagger ^ Bow ^ Crossbow ^ Barehand ^ | + | ^ title ^ rank ^ Xp ^ Axe/Mace ^ Sword/Polearms ^ Staff ^ Dagger ^ Bow ^ Crossbow ^ Barehand ^ Shield ^ |
- | | Novice | 1 | 1-2 | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | | + | | Novice | 1 | 1-2 | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #0000ff>Defense</color> | |
- | | Novice | 2 | 3-5 | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | | + | | Initiate | 2 | 3-5 | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | |
- | | Initiate | 3 | 6-9 | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | | + | | Apprentice | 3 | 6-9 | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | |
- | | Initiate | 4 | 6-14 | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | + 1 <color #ff0000ff>Attack</color> | | + | | Journeyman | 4 | 10-14 | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | + 1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | |
- | | Apprentice | 5 | 15-21 | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | | + | | Companion | 5 | 15-21 | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | |
- | | Apprentice | 6 | 21-27 | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | | + | | Adept | 6 | 21-27 | +1 <color #ff0000ff>Attack</color> | +1 <color #0000ff>Defense</color> | +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #0000ff>Defense</color> | |
- | | Adept | 7 | 28-36 | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | | + | | Seasoned | 7 | 28-36 | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #0000ff>Defense</color> | |
- | | Adept | 8 | 36-44 | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | | + | | Expert | 8 | 36-44 | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | |
- | | Expert | 9 | 45-54 | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | | + | | Master | 9 | 45-54 | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #0000ff>Defense</color> | |
- | | Master | 10 | 55+ | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | | + | | Grand Master | 10 | 55+ | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +2 <color #ff0000ff>Attack</color> | +1 <color #ff0000ff>Attack</color> +1 <color #0000ff>Defense</color> | +2 <color #0000ff>Defense</color> | |
</WRAP> | </WRAP> | ||