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Both sides previous revision Previous revision Next revision | Previous revision | ||
start:rpg:items_services:weapons [2023/10/23 15:55] aretis [Weapon Mastery] |
start:rpg:items_services:weapons [2023/11/06 18:30] (current) aretis [Exotic] |
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| [[start:rpg:items_services:weapons:shield|Shield]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | <color #6aa84f>good</color> | Defensive purpose | | | [[start:rpg:items_services:weapons:shield|Shield]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | <color #6aa84f>good</color> | Defensive purpose | | ||
| [[start:rpg:items_services:weapons:bow|Bow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | Distance weapon which rely on <color #a64d79>Strength</color> but quicker | | | [[start:rpg:items_services:weapons:bow|Bow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | Distance weapon which rely on <color #a64d79>Strength</color> but quicker | | ||
- | | [[start:rpg:items_services:weapons:crossbow|Crossbow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | Distance weapon for those who don't want to rely on their <color #a64d79>Strength</color> but slower | | + | | [[start:rpg:items_services:weapons:crossbow|Crossbow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | Distance weapon for those who don't want to rely on their <color #a64d79>Strength</color> but slower | |
</WRAP> | </WRAP> | ||
+ | ===== Exotic ===== | ||
+ | * [[start:rpg:items_services:weapons:sling_shot|Sling-Shot]] | ||
+ | * [[start:rpg:items_services:weapons:multi_purpose_pickaxe|Multi-Purpose Pickaxe]] | ||
===== Strength bonus and limitation ===== | ===== Strength bonus and limitation ===== | ||
Each weapon has a minimal amount of <color #a64d79>Strength</color> required to use it without malus. | Each weapon has a minimal amount of <color #a64d79>Strength</color> required to use it without malus. | ||
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<WRAP tablewith = 100%> | <WRAP tablewith = 100%> | ||
^ ^ Price ^ Weight((minimum 0.5 for <color #cfe2f3ff>Light</color> weapons, 1 for <color #6d9eebff>Balanced</color> weapons and 2 for <color #1c4587ff>Heavy</color> weapons)) ^ <color #a64d79>Strength</color> bonus damage ^ <color #6aa84f>Will</color> ^ <color #ff0000ff>Attack</color>/<color #0000ff>Defense</color>((if the weapon already gives <color #0000ff>Defense</color>)) ^ Damage ^ Chance ^ | ^ ^ Price ^ Weight((minimum 0.5 for <color #cfe2f3ff>Light</color> weapons, 1 for <color #6d9eebff>Balanced</color> weapons and 2 for <color #1c4587ff>Heavy</color> weapons)) ^ <color #a64d79>Strength</color> bonus damage ^ <color #6aa84f>Will</color> ^ <color #ff0000ff>Attack</color>/<color #0000ff>Defense</color>((if the weapon already gives <color #0000ff>Defense</color>)) ^ Damage ^ Chance ^ | ||
- | | Trash | -50% | +1 | -1 | -1 | -1 | -25% | 1000-701 | | + | | Trash | -50% | +1 | -1 | -1 | -1 | -25% | 1000-701 | |
- | | Used | -25% | | | | | -25% | 700-501 | | + | | Used | -25% | | | | | -25% | 700-501 | |
| Common | | | | | | | 500-101 | | | Common | | | | | | | 500-101 | | ||
| Uncommon | x2 | -1 | +1 | +1 | +1 | +25% | 100-011 | | | Uncommon | x2 | -1 | +1 | +1 | +1 | +25% | 100-011 | |