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| Both sides previous revision Previous revision Next revision | Previous revision | ||
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                    start:rpg:items_services:weapons [2023/10/23 15:54] aretis [Strength bonus and limitation]  | 
                
                    start:rpg:items_services:weapons [2023/11/06 18:30] (current) aretis [Exotic]  | 
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| | [[start:rpg:items_services:weapons:shield|Shield]] | <color #cc0000>bad</color>  | <color #cc0000>bad</color>  | <color #e69138>fair</color>  | <color #6aa84f>good</color>  | Defensive purpose  | | | [[start:rpg:items_services:weapons:shield|Shield]] | <color #cc0000>bad</color>  | <color #cc0000>bad</color>  | <color #e69138>fair</color>  | <color #6aa84f>good</color>  | Defensive purpose  | | ||
| | [[start:rpg:items_services:weapons:bow|Bow]] | <color #cc0000>bad</color>  | <color #6aa84f>good</color>  | <color #cc0000>bad</color>  | <color #cc0000>bad</color>  | Distance weapon which rely on <color #a64d79>Strength</color>  but quicker  | | | [[start:rpg:items_services:weapons:bow|Bow]] | <color #cc0000>bad</color>  | <color #6aa84f>good</color>  | <color #cc0000>bad</color>  | <color #cc0000>bad</color>  | Distance weapon which rely on <color #a64d79>Strength</color>  but quicker  | | ||
| - | | [[start:rpg:items_services:weapons:crossbow|Crossbow]] | <color #cc0000>bad</color>  | <color #6aa84f>good</color>  | <color #cc0000>bad</color>  | <color #cc0000>bad</color>  | Distance weapon for those who don't want to rely on their <color #a64d79>Strength</color> but slower  | | + | | [[start:rpg:items_services:weapons:crossbow|Crossbow]] | <color #cc0000>bad</color>  | <color #6aa84f>good</color>  | <color #cc0000>bad</color>  | <color #cc0000>bad</color>  | Distance weapon for those who don't want to rely on their <color #a64d79>Strength</color> but slower  | | 
| </WRAP> | </WRAP> | ||
| + | ===== Exotic ===== | ||
| + | * [[start:rpg:items_services:weapons:sling_shot|Sling-Shot]] | ||
| + | * [[start:rpg:items_services:weapons:multi_purpose_pickaxe|Multi-Purpose Pickaxe]] | ||
| ===== Strength bonus and limitation ===== | ===== Strength bonus and limitation ===== | ||
| Each weapon has a minimal amount of <color #a64d79>Strength</color> required to use it without malus.  | Each weapon has a minimal amount of <color #a64d79>Strength</color> required to use it without malus.  | ||
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| A character having mastered a weapon (at any rank) knows the way of fighting and can learn a new mastery twice as quickly (up to the current max mastery). | A character having mastered a weapon (at any rank) knows the way of fighting and can learn a new mastery twice as quickly (up to the current max mastery). | ||
| - | For each type of weapon the character develops a mastery which grants them default bonuses and specific bonuses (specific to each weapon type). | + | For each type of weapon, the character develops a mastery that grants them default bonuses and specific bonuses (specific to each weapon type). | 
| <WRAP tablewith = 100%> | <WRAP tablewith = 100%> | ||
| ^ title ^ rank ^ Xp ^ Two weapons fight malus ^ Bonus ^ | ^ title ^ rank ^ Xp ^ Two weapons fight malus ^ Bonus ^ | ||
| - | | Novice | 1-2 | 1-5 | -1/-3 | Knows with which end to hold the weapon  | | + | | Novice | 1-2 | 1-5 | -1/-3 | Knows from with which end to hold the weapon  | | 
| - | | Initiate | 3-4 | 6-14 | -1/-2 | Knows with which end to strike the opponent  | | + | | Initiate | 3-4 | 6-14 | -1/-2 | Knows from with which end to strike the opponent  | | 
| | Apprentice | 5-6 | 15-27 | 0/-2 | Never lose their weapon by mistake  | | | Apprentice | 5-6 | 15-27 | 0/-2 | Never lose their weapon by mistake  | | ||
| | Adept | 7-8 | 28-44 | 0/-1 | Can disarm  | | | Adept | 7-8 | 28-44 | 0/-1 | Can disarm  | | ||
| Line 72: | Line 75: | ||
| <WRAP tablewith = 100%> | <WRAP tablewith = 100%> | ||
| ^ ^ Price ^ Weight((minimum 0.5 for <color #cfe2f3ff>Light</color> weapons, 1 for <color #6d9eebff>Balanced</color> weapons and 2 for <color #1c4587ff>Heavy</color> weapons)) ^ <color #a64d79>Strength</color> bonus damage  ^ <color #6aa84f>Will</color>  ^ <color #ff0000ff>Attack</color>/<color #0000ff>Defense</color>((if the weapon already gives <color #0000ff>Defense</color>))  ^ Damage  ^ Chance  ^ | ^ ^ Price ^ Weight((minimum 0.5 for <color #cfe2f3ff>Light</color> weapons, 1 for <color #6d9eebff>Balanced</color> weapons and 2 for <color #1c4587ff>Heavy</color> weapons)) ^ <color #a64d79>Strength</color> bonus damage  ^ <color #6aa84f>Will</color>  ^ <color #ff0000ff>Attack</color>/<color #0000ff>Defense</color>((if the weapon already gives <color #0000ff>Defense</color>))  ^ Damage  ^ Chance  ^ | ||
| - | | Trash | -50% | +1 | -1 | -1 | -1 | -25% | 1000-701 | | + | | Trash | -50% | +1 | -1 | -1 | -1 | -25% | 1000-701  | | 
| - | | Used | -25% | | | | | -25% | 700-501 | | + | | Used | -25% | | | | | -25% | 700-501  | | 
| | Common | | |  |  | | | 500-101  | | | Common | | |  |  | | | 500-101  | | ||
| | Uncommon | x2 | -1 | +1 | +1 | +1 | +25% | 100-011  | | | Uncommon | x2 | -1 | +1 | +1 | +1 | +25% | 100-011  | | ||