start:rpg:items_services:weapons

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start:rpg:items_services:weapons [2021/05/16 14:19]
aretis [Quality]
start:rpg:items_services:weapons [2023/11/06 18:30] (current)
aretis [Exotic]
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 | [[start:​rpg:​items_services:​weapons:​shield|Shield]] |  <color #​cc0000>​bad</​color> ​ |  <color #​cc0000>​bad</​color> ​ |  <color #​e69138>​fair</​color> ​ |  <color #​6aa84f>​good</​color> ​ |  Defensive purpose ​ | | [[start:​rpg:​items_services:​weapons:​shield|Shield]] |  <color #​cc0000>​bad</​color> ​ |  <color #​cc0000>​bad</​color> ​ |  <color #​e69138>​fair</​color> ​ |  <color #​6aa84f>​good</​color> ​ |  Defensive purpose ​ |
 | [[start:​rpg:​items_services:​weapons:​bow|Bow]] |  <color #​cc0000>​bad</​color> ​ |  <color #​6aa84f>​good</​color> ​ |  <color #​cc0000>​bad</​color> ​ |  <color #​cc0000>​bad</​color> ​ |  Distance weapon which rely on <color #​a64d79>​Strength</​color> ​ but quicker ​ | | [[start:​rpg:​items_services:​weapons:​bow|Bow]] |  <color #​cc0000>​bad</​color> ​ |  <color #​6aa84f>​good</​color> ​ |  <color #​cc0000>​bad</​color> ​ |  <color #​cc0000>​bad</​color> ​ |  Distance weapon which rely on <color #​a64d79>​Strength</​color> ​ but quicker ​ |
-| [[start:​rpg:​items_services:​weapons:​crossbow|Crossbow]] |  <color #​cc0000>​bad</​color> ​ |  <color #​6aa84f>​good</​color> ​ |  <color #​cc0000>​bad</​color> ​ |  <color #​cc0000>​bad</​color> ​ |  Distance weapon for those who don't want to rely on their  <color #​a64d79>​Strength</​color>​ but slower ​ |+| [[start:​rpg:​items_services:​weapons:​crossbow|Crossbow]] |  <color #​cc0000>​bad</​color> ​ |  <color #​6aa84f>​good</​color> ​ |  <color #​cc0000>​bad</​color> ​ |  <color #​cc0000>​bad</​color> ​ |  Distance weapon for those who don't want to rely on their  <color #​a64d79>​Strength</​color>​ but slower ​  ​|
 </​WRAP>​ </​WRAP>​
  
 +===== Exotic =====
 +  * [[start:​rpg:​items_services:​weapons:​sling_shot|Sling-Shot]]
 +  * [[start:​rpg:​items_services:​weapons:​multi_purpose_pickaxe|Multi-Purpose Pickaxe]]
 ===== Strength bonus and limitation ===== ===== Strength bonus and limitation =====
 Each weapon has a minimal amount of <color #​a64d79>​Strength</​color>​ required to use it without malus. ​ Each weapon has a minimal amount of <color #​a64d79>​Strength</​color>​ required to use it without malus. ​
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 Each point of <color #​a64d79>​Strength</​color>​ exceeding this limit will grant additional damage up to the weapon limit bonus damage (**halved for one hand weapons**). ​ Each point of <color #​a64d79>​Strength</​color>​ exceeding this limit will grant additional damage up to the weapon limit bonus damage (**halved for one hand weapons**). ​
  
-For hardcore ​gamer, after a combat, each point of <color #​a64d79>​Strength</​color>​ exceeding the weapon maximal limit (bonus damage) ​force the player to throw a D10, a 10 means that the weapon has broken.+For hardcore ​players, after a combat, each point of <color #​a64d79>​Strength</​color>​ exceeding the weapon'​s ​maximal limit (bonus damage) ​forces ​the player to throw a D10, a 10 means that the weapon has broken.
  
 ===== Reach ===== ===== Reach =====
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 A character having mastered a weapon (at any rank) knows the way of fighting and can learn a new mastery twice as quickly (up to the current max mastery). A character having mastered a weapon (at any rank) knows the way of fighting and can learn a new mastery twice as quickly (up to the current max mastery).
  
-For each type of weapon the character develops a mastery ​which grants them default bonuses and specific bonuses (specific to each weapon type).+For each type of weaponthe character develops a mastery ​that grants them default bonuses and specific bonuses (specific to each weapon type).
  
 <WRAP tablewith = 100%> <WRAP tablewith = 100%>
 ^ title ^  rank  ^  Xp  ^  Two weapons fight malus  ^  Bonus  ^  ^ title ^  rank  ^  Xp  ^  Two weapons fight malus  ^  Bonus  ^ 
-| Novice |  1-2  |  1-5  |  -1/-3  |  Knows with which end to hold the weapon ​ | +| Novice |  1-2  |  1-5  |  -1/-3  |  Knows from with which end to hold the weapon ​ | 
-| Initiate |  3-4  |  6-14  |  -1/-2  |  Knows with which end to strike the opponent ​ |+| Initiate |  3-4  |  6-14  |  -1/-2  |  Knows from with which end to strike the opponent ​ |
 | Apprentice |  5-6  |  15-27  |  0/-2  |  Never lose their weapon by mistake ​ | | Apprentice |  5-6  |  15-27  |  0/-2  |  Never lose their weapon by mistake ​ |
 | Adept |  7-8  |  28-44  |  0/-1  |  Can disarm ​ | | Adept |  7-8  |  28-44  |  0/-1  |  Can disarm ​ |
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 <WRAP tablewith = 100%> <WRAP tablewith = 100%>
 ^  ^  Price  ^  Weight((minimum 0.5 for <color #​cfe2f3ff>​Light</​color>​ weapons, 1 for <color #​6d9eebff>​Balanced</​color>​ weapons and 2 for <color #​1c4587ff>​Heavy</​color>​ weapons)) ^  <color #​a64d79>​Strength</​color>​ bonus damage ​ ^  <color #​6aa84f>​Will</​color> ​ ^  <color #​ff0000ff>​Attack</​color>/<​color #​0000ff>​Defense</​color>​((if the weapon already gives <color #​0000ff>​Defense</​color>​)) ​ ^  Damage ​ ^  Chance ​ ^  ^  ^  Price  ^  Weight((minimum 0.5 for <color #​cfe2f3ff>​Light</​color>​ weapons, 1 for <color #​6d9eebff>​Balanced</​color>​ weapons and 2 for <color #​1c4587ff>​Heavy</​color>​ weapons)) ^  <color #​a64d79>​Strength</​color>​ bonus damage ​ ^  <color #​6aa84f>​Will</​color> ​ ^  <color #​ff0000ff>​Attack</​color>/<​color #​0000ff>​Defense</​color>​((if the weapon already gives <color #​0000ff>​Defense</​color>​)) ​ ^  Damage ​ ^  Chance ​ ^ 
-| Trash |  -50%  |  +1  |  -1  |  -1  |  -1  |  -25%  |  1000-701 | +| Trash |  -50%  |  +1  |  -1  |  -1  |  -1  |  -25%  |  1000-701 ​ 
-| Used |  -25%  |    |    |    |    |  -25%  |  700-501 |+| Used |  -25%  |    |    |    |    |  -25%  |  700-501 ​ |
 | Common |  |   ​| ​  ​| ​ |  |  |  500-101 ​ | | Common |  |   ​| ​  ​| ​ |  |  |  500-101 ​ |
 | Uncommon |  x2  |  -1  |  +1  |  +1  |  +1  |  +25%  |  100-011 ​ | | Uncommon |  x2  |  -1  |  +1  |  +1  |  +1  |  +25%  |  100-011 ​ |
  • start/rpg/items_services/weapons.1621167588.txt.gz
  • Last modified: 2021/05/16 14:19
  • by aretis