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| start:rpg:items_services:weapons [2021/05/04 12:21] – [One hand VS Two hands] aretis | start:rpg:items_services:weapons [2025/11/23 13:09] (current) – external edit 127.0.0.1 |
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| <WRAP tablewith = 100%> | <WRAP tablewith = 100%> |
| ^ Weapon ^ Cut ^ Pierce ^ Crush ^ <color #0000ff>Defense</color> ^ | ^ Weapon ^ Cut ^ Pierce ^ Crush ^ <color #0000ff>Defense</color> ^ Comment ^ |
| | [[start:rpg:items_services:weapons:sword|Sword]] | <color #6aa84f>good</color> | <color #e69138>fair</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | | | [[start:rpg:items_services:weapons:sword|Sword]] | <color #6aa84f>good</color> | <color #e69138>fair</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | Balanced weapon | |
| | [[start:rpg:items_services:weapons:dagger|Dagger]] | <color #6aa84f>good</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | | | [[start:rpg:items_services:weapons:dagger|Dagger]] | <color #6aa84f>good</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | Light weapon for stealth, very close combat (favored by [[start:setting:races:gnome|Gnomes]]) | |
| | [[start:rpg:items_services:weapons:axe|Axe]] | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | | | [[start:rpg:items_services:weapons:axe|Axe]] | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | Heavy offensive weapon to cut trough your opponent | |
| | [[start:rpg:items_services:weapons:mace|Mace]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | | | [[start:rpg:items_services:weapons:mace|Mace]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | Heavy offensive weapon to crush your opponent | |
| | [[start:rpg:items_services:weapons:staff|Staff]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #6aa84f>good</color> | | | [[start:rpg:items_services:weapons:staff|Staff]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #6aa84f>good</color> | Balanced defensive weapon, perfect for one vs many | |
| | [[start:rpg:items_services:weapons:polearms|Polearms]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #e69138>fair</color> | <color #e69138>fair</color> | | | [[start:rpg:items_services:weapons:polearms|Polearms]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #e69138>fair</color> | <color #e69138>fair</color> | Long range close combat weapon | |
| | [[start:rpg:items_services:weapons:bare_hand|Bare Hand]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | <color #cc0000>bad</color> | | | [[start:rpg:items_services:weapons:bare_hand|Bare Hand]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | <color #cc0000>bad</color> | useful when you loose your weapon | |
| | [[start:rpg:items_services:weapons:shield|Shield]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | <color #6aa84f>good</color> | | | [[start:rpg:items_services:weapons:shield|Shield]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | <color #6aa84f>good</color> | Defensive purpose | |
| | [[start:rpg:items_services:weapons:bow|Bow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | | | [[start:rpg:items_services:weapons:bow|Bow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | Distance weapon which rely on <color #a64d79>Strength</color> but quicker | |
| | [[start:rpg:items_services:weapons:crossbow|Crossbow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | | | [[start:rpg:items_services:weapons:crossbow|Crossbow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | Distance weapon for those who don't want to rely on their <color #a64d79>Strength</color> but slower | |
| </WRAP> | </WRAP> |
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| | ===== Exotic ===== |
| | * [[start:rpg:items_services:weapons:sling_shot|Sling-Shot]] |
| | * [[start:rpg:items_services:weapons:multi_purpose_pickaxe|Multi-Purpose Pickaxe]] |
| ===== Strength bonus and limitation ===== | ===== Strength bonus and limitation ===== |
| Each weapon has a minimal amount of <color #a64d79>Strength</color> required to use it without malus. | Each weapon has a minimal amount of <color #a64d79>Strength</color> required to use it without malus. |
| * -4: -10 <color #ff0000ff>Attack</color>/<color #0000ff>Defense</color> and -4 damage | * -4: -10 <color #ff0000ff>Attack</color>/<color #0000ff>Defense</color> and -4 damage |
| * -5: -20 <color #ff0000ff>Attack</color>/<color #0000ff>Defense</color> and -5 damage | * -5: -20 <color #ff0000ff>Attack</color>/<color #0000ff>Defense</color> and -5 damage |
| * <-5: cannot hold the weapon | * < -5: cannot hold the weapon |
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| Each point of <color #a64d79>Strength</color> exceeding this limit will grant additional damage up to the weapon limit bonus damage (**halved for one hand weapons**). | Each point of <color #a64d79>Strength</color> exceeding this limit will grant additional damage up to the weapon limit bonus damage (**halved for one hand weapons**). |
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| For hardcore gamer, after a combat, each point of <color #a64d79>Strength</color> exceeding the weapon maximal limit (bonus damage) force the player to throw a D10, a 10 means that the weapon has broken. | For hardcore players, after a combat, each point of <color #a64d79>Strength</color> exceeding the weapon's maximal limit (bonus damage) forces the player to throw a D10, a 10 means that the weapon has broken. |
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| ===== Reach ===== | ===== Reach ===== |
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| ===== Light, balanced and heavy weapons ===== | ===== Light, balanced and heavy weapons ===== |
| With a light weapon a character can follow a successful attack with bonus attacks which require new <color #ff0000ff>Attack</color> test and do not create new <color #0000ff>Defense</color> tests for the defender. | With a <color #cfe2f3ff>Light</color> weapon a character can follow a successful attack with bonus attacks which require new <color #ff0000ff>Attack</color> test and do not create new <color #0000ff>Defense</color> tests for the defender. |
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| Heavy weapons benefit more from <color #a64d79>Strength</color>. | <color #1c4587ff>Heavy</color> weapons benefit more from <color #a64d79>Strength</color>. |
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| A light weapon attacks before a balanced weapon which attacks before a heavy weapon. | A <color #cfe2f3ff>Light</color> weapon attacks before a <color #6d9eebff>Balanced</color> weapon which attacks before a <color #1c4587ff>Heavy</color> weapon. |
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| ===== Weapon Mastery ===== | ===== Weapon Mastery ===== |
| A character having mastered a weapon (at any rank) knows the way of fighting and can learn a new mastery twice as quickly (up to the current max mastery). | A character having mastered a weapon (at any rank) knows the way of fighting and can learn a new mastery twice as quickly (up to the current max mastery). |
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| For each type of weapon the character develops a mastery which grants them default bonuses and specific bonuses (specific to each weapon type). | For each type of weapon, the character develops a mastery that grants them default bonuses and specific bonuses (specific to each weapon type). |
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| <WRAP tablewith = 100%> | <WRAP tablewith = 100%> |
| ^ title ^ rank ^ Xp ^ Two weapons fight malus ^ Bonus ^ | ^ title ^ rank ^ Xp ^ Two weapons fight malus ^ Bonus ^ |
| | Novice | 1-2 | 1-5 | -1/-3 | Knows with which end to hold the weapon | | | Novice | 1-2 | 1-5 | -1/-3 | Knows from with which end to hold the weapon | |
| | Initiate | 3-4 | 6-14 | -1/-2 | Knows with which end to strike the opponent | | | Initiate | 3-4 | 6-14 | -1/-2 | Knows from with which end to strike the opponent | |
| | Apprentice | 5-6 | 15-27 | 0/-2 | Never lose their weapon by mistake | | | Apprentice | 5-6 | 15-27 | 0/-2 | Never lose their weapon by mistake | |
| | Adept | 7-8 | 28-44 | 0/-1 | Can disarm | | | Adept | 7-8 | 28-44 | 0/-1 | Can disarm | |
| <WRAP tablewith = 100%> | <WRAP tablewith = 100%> |
| ^ ^ Price ^ Weight((minimum 0.5 for <color #cfe2f3ff>Light</color> weapons, 1 for <color #6d9eebff>Balanced</color> weapons and 2 for <color #1c4587ff>Heavy</color> weapons)) ^ <color #a64d79>Strength</color> bonus damage ^ <color #6aa84f>Will</color> ^ <color #ff0000ff>Attack</color>/<color #0000ff>Defense</color>((if the weapon already gives <color #0000ff>Defense</color>)) ^ Damage ^ Chance ^ | ^ ^ Price ^ Weight((minimum 0.5 for <color #cfe2f3ff>Light</color> weapons, 1 for <color #6d9eebff>Balanced</color> weapons and 2 for <color #1c4587ff>Heavy</color> weapons)) ^ <color #a64d79>Strength</color> bonus damage ^ <color #6aa84f>Will</color> ^ <color #ff0000ff>Attack</color>/<color #0000ff>Defense</color>((if the weapon already gives <color #0000ff>Defense</color>)) ^ Damage ^ Chance ^ |
| | Trash | -50% | +1 | -1 | -1 | -1 | -25% | 1000-501 | | | Trash | -50% | +1 | -1 | -1 | -1 | -25% | 1000-701 | |
| | Common | | | | | | 500-101 | | | Used | -25% | | | | | -25% | 700-501 | |
| | | Common | | | | | | | 500-101 | |
| | Uncommon | x2 | -1 | +1 | +1 | +1 | +25% | 100-011 | | | Uncommon | x2 | -1 | +1 | +1 | +1 | +25% | 100-011 | |
| | Epic | x5 | -2 | +2 | +2 | +2 | +50% | 011-002 | | | Epic | x5 | -2 | +2 | +2 | +2 | +50% | 011-002 | |