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start:rpg:items_services:weapons [2021/05/04 12:06] aretis [Quality] |
start:rpg:items_services:weapons [2023/11/06 18:30] (current) aretis [Exotic] |
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<WRAP tablewith = 100%> | <WRAP tablewith = 100%> | ||
- | ^ Weapon ^ Cut ^ Pierce ^ Crush ^ <color #0000ff>Defense</color> ^ | + | ^ Weapon ^ Cut ^ Pierce ^ Crush ^ <color #0000ff>Defense</color> ^ Comment ^ |
- | | [[start:rpg:items_services:weapons:sword|Sword]] | <color #6aa84f>good</color> | <color #e69138>fair</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | | + | | [[start:rpg:items_services:weapons:sword|Sword]] | <color #6aa84f>good</color> | <color #e69138>fair</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | Balanced weapon | |
- | | [[start:rpg:items_services:weapons:dagger|Dagger]] | <color #6aa84f>good</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | | + | | [[start:rpg:items_services:weapons:dagger|Dagger]] | <color #6aa84f>good</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | Light weapon for stealth, very close combat (favored by [[start:setting:races:gnome|Gnomes]]) | |
- | | [[start:rpg:items_services:weapons:axe|Axe]] | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | | + | | [[start:rpg:items_services:weapons:axe|Axe]] | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | Heavy offensive weapon to cut trough your opponent | |
- | | [[start:rpg:items_services:weapons:mace|Mace]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | | + | | [[start:rpg:items_services:weapons:mace|Mace]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | Heavy offensive weapon to crush your opponent | |
- | | [[start:rpg:items_services:weapons:staff|Staff]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #6aa84f>good</color> | | + | | [[start:rpg:items_services:weapons:staff|Staff]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #6aa84f>good</color> | Balanced defensive weapon, perfect for one vs many | |
- | | [[start:rpg:items_services:weapons:polearms|Polearms]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #e69138>fair</color> | <color #e69138>fair</color> | | + | | [[start:rpg:items_services:weapons:polearms|Polearms]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #e69138>fair</color> | <color #e69138>fair</color> | Long range close combat weapon | |
- | | [[start:rpg:items_services:weapons:bare_hand|Bare Hand]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | <color #cc0000>bad</color> | | + | | [[start:rpg:items_services:weapons:bare_hand|Bare Hand]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | <color #cc0000>bad</color> | useful when you loose your weapon | |
- | | [[start:rpg:items_services:weapons:shield|Shield]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | <color #6aa84f>good</color> | | + | | [[start:rpg:items_services:weapons:shield|Shield]] | <color #cc0000>bad</color> | <color #cc0000>bad</color> | <color #e69138>fair</color> | <color #6aa84f>good</color> | Defensive purpose | |
- | | [[start:rpg:items_services:weapons:bow|Bow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | | + | | [[start:rpg:items_services:weapons:bow|Bow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | Distance weapon which rely on <color #a64d79>Strength</color> but quicker | |
- | | [[start:rpg:items_services:weapons:crossbow|Crossbow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | | + | | [[start:rpg:items_services:weapons:crossbow|Crossbow]] | <color #cc0000>bad</color> | <color #6aa84f>good</color> | <color #cc0000>bad</color> | <color #cc0000>bad</color> | Distance weapon for those who don't want to rely on their <color #a64d79>Strength</color> but slower | |
</WRAP> | </WRAP> | ||
+ | ===== Exotic ===== | ||
+ | * [[start:rpg:items_services:weapons:sling_shot|Sling-Shot]] | ||
+ | * [[start:rpg:items_services:weapons:multi_purpose_pickaxe|Multi-Purpose Pickaxe]] | ||
===== Strength bonus and limitation ===== | ===== Strength bonus and limitation ===== | ||
Each weapon has a minimal amount of <color #a64d79>Strength</color> required to use it without malus. | Each weapon has a minimal amount of <color #a64d79>Strength</color> required to use it without malus. | ||
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* -4: -10 <color #ff0000ff>Attack</color>/<color #0000ff>Defense</color> and -4 damage | * -4: -10 <color #ff0000ff>Attack</color>/<color #0000ff>Defense</color> and -4 damage | ||
* -5: -20 <color #ff0000ff>Attack</color>/<color #0000ff>Defense</color> and -5 damage | * -5: -20 <color #ff0000ff>Attack</color>/<color #0000ff>Defense</color> and -5 damage | ||
- | * <-5: cannot hold the weapon | + | * < -5: cannot hold the weapon |
- | Each point of <color #a64d79>Strength</color> exciding this limit will grant additional damage up to the weapon limit bonus damage. | + | Each point of <color #a64d79>Strength</color> exceeding this limit will grant additional damage up to the weapon limit bonus damage (**halved for one hand weapons**). |
- | For hardcore gamer, after a combat, each point of <color #a64d79>Strength</color> exciding the weapon maximal limit (bonus damage) force the player to throw a D10, a 10 means that the weapon has broken. | + | For hardcore players, after a combat, each point of <color #a64d79>Strength</color> exceeding the weapon's maximal limit (bonus damage) forces the player to throw a D10, a 10 means that the weapon has broken. |
===== Reach ===== | ===== Reach ===== | ||
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A bow/crossbow distance depends on the type of bow and the character <color #a64d79>Strength</color>. | A bow/crossbow distance depends on the type of bow and the character <color #a64d79>Strength</color>. | ||
===== One hand VS Two hands ===== | ===== One hand VS Two hands ===== | ||
- | One-hand weapons only benefit from half the <color #a64d79>Strength</color> for damage bonus and to hold them. | + | One-hand weapons only benefit from half the <color #a64d79>Strength</color> for damage bonus. |
- | Two-hand weapons benefit from all the <color #a64d79>Strength</color> for damage bonus and to hold them. | + | Two-hand weapons benefit from all the <color #a64d79>Strength</color> for damage bonus. |
Two one-hand weapons require more <color #3d85c6>Agility</color> (-1<color #ff0000ff>Attack</color> first hand and -3<color #ff0000ff>Attack</color> second hand). You realize one combat test for each weapon. | Two one-hand weapons require more <color #3d85c6>Agility</color> (-1<color #ff0000ff>Attack</color> first hand and -3<color #ff0000ff>Attack</color> second hand). You realize one combat test for each weapon. | ||
===== Light, balanced and heavy weapons ===== | ===== Light, balanced and heavy weapons ===== | ||
- | With a light weapon a character can follow a successful attack with bonus attacks which require new <color #ff0000ff>Attack</color> test and do not create new <color #0000ff>Defense</color> tests for the defender. | + | With a <color #cfe2f3ff>Light</color> weapon a character can follow a successful attack with bonus attacks which require new <color #ff0000ff>Attack</color> test and do not create new <color #0000ff>Defense</color> tests for the defender. |
- | Heavy weapons benefit more from <color #a64d79>Strength</color>. | + | <color #1c4587ff>Heavy</color> weapons benefit more from <color #a64d79>Strength</color>. |
- | A light weapon attacks before a balanced weapon which attacks before a heavy weapon. | + | A <color #cfe2f3ff>Light</color> weapon attacks before a <color #6d9eebff>Balanced</color> weapon which attacks before a <color #1c4587ff>Heavy</color> weapon. |
===== Weapon Mastery ===== | ===== Weapon Mastery ===== | ||
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A character having mastered a weapon (at any rank) knows the way of fighting and can learn a new mastery twice as quickly (up to the current max mastery). | A character having mastered a weapon (at any rank) knows the way of fighting and can learn a new mastery twice as quickly (up to the current max mastery). | ||
- | For each type of weapon the character develops a mastery which grants them default bonuses and specific bonuses (specific to each weapon type). | + | For each type of weapon, the character develops a mastery that grants them default bonuses and specific bonuses (specific to each weapon type). |
<WRAP tablewith = 100%> | <WRAP tablewith = 100%> | ||
^ title ^ rank ^ Xp ^ Two weapons fight malus ^ Bonus ^ | ^ title ^ rank ^ Xp ^ Two weapons fight malus ^ Bonus ^ | ||
- | | Novice | 1-2 | 1-5 | -1/-3 | Knows with which end to hold the weapon | | + | | Novice | 1-2 | 1-5 | -1/-3 | Knows from with which end to hold the weapon | |
- | | Initiate | 3-4 | 6-14 | -1/-2 | Knows with which end to strike the opponent | | + | | Initiate | 3-4 | 6-14 | -1/-2 | Knows from with which end to strike the opponent | |
| Apprentice | 5-6 | 15-27 | 0/-2 | Never lose their weapon by mistake | | | Apprentice | 5-6 | 15-27 | 0/-2 | Never lose their weapon by mistake | | ||
| Adept | 7-8 | 28-44 | 0/-1 | Can disarm | | | Adept | 7-8 | 28-44 | 0/-1 | Can disarm | | ||
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<WRAP tablewith = 100%> | <WRAP tablewith = 100%> | ||
^ ^ Price ^ Weight((minimum 0.5 for <color #cfe2f3ff>Light</color> weapons, 1 for <color #6d9eebff>Balanced</color> weapons and 2 for <color #1c4587ff>Heavy</color> weapons)) ^ <color #a64d79>Strength</color> bonus damage ^ <color #6aa84f>Will</color> ^ <color #ff0000ff>Attack</color>/<color #0000ff>Defense</color>((if the weapon already gives <color #0000ff>Defense</color>)) ^ Damage ^ Chance ^ | ^ ^ Price ^ Weight((minimum 0.5 for <color #cfe2f3ff>Light</color> weapons, 1 for <color #6d9eebff>Balanced</color> weapons and 2 for <color #1c4587ff>Heavy</color> weapons)) ^ <color #a64d79>Strength</color> bonus damage ^ <color #6aa84f>Will</color> ^ <color #ff0000ff>Attack</color>/<color #0000ff>Defense</color>((if the weapon already gives <color #0000ff>Defense</color>)) ^ Damage ^ Chance ^ | ||
- | | Trash | -50% | +1 | -1 | -1 | -1 | -25% | 1000-501 | | + | | Trash | -50% | +1 | -1 | -1 | -1 | -25% | 1000-701 | |
- | | Common | | | | | | 500-101 | | + | | Used | -25% | | | | | -25% | 700-501 | |
+ | | Common | | | | | | | 500-101 | | ||
| Uncommon | x2 | -1 | +1 | +1 | +1 | +25% | 100-011 | | | Uncommon | x2 | -1 | +1 | +1 | +1 | +25% | 100-011 | | ||
| Epic | x5 | -2 | +2 | +2 | +2 | +50% | 011-002 | | | Epic | x5 | -2 | +2 | +2 | +2 | +50% | 011-002 | |