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start:rpg:double_life [2023/11/10 15:10] aretis [Double-Life Mastery] |
start:rpg:double_life [2024/04/06 17:14] (current) aretis [Leeching Stones] |
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* //"You just need to find the good rhythm."// Vibration -> earthquake, echolocation, deafening cry, heating metal | * //"You just need to find the good rhythm."// Vibration -> earthquake, echolocation, deafening cry, heating metal | ||
* //"You! And... you!"// Attraction -> Attract two things toward one another (partial telekinesis, moving like spider-man, communication, trap, ...) | * //"You! And... you!"// Attraction -> Attract two things toward one another (partial telekinesis, moving like spider-man, communication, trap, ...) | ||
+ | |||
+ | ===== Leeching Stones ===== | ||
+ | |||
+ | Leeching stones allow doublers to extract energy from the environment but at the cost of corrupting their mind and body. | ||
+ | Each player has a clean body with 20 spots (1-20) and loose clean spots after using the leeching stones (by throwing D20). When all spots are corrupted, the doubler disappears. | ||
+ | |||
+ | === Focus + Will Test === | ||
+ | * <color #cc0000>Total Failure</color>: -5 D20 and Large corruption | ||
+ | * <color #cc0000>Bad</color>: -3 D20 and Medium corruption | ||
+ | * <color #f1c232>Blah</color>: -2 D20 and Small corruption | ||
+ | * <color #f1c232>Not bad</color>: -1 D20 and Small corruption | ||
+ | * <color #6aa84f>Good</color>: Nothing | ||
+ | * <color #38761d>Excellent</color>: +1 D20 | ||
+ | |||
+ | === Training === | ||
+ | |||
+ | <WRAP tablewith = 100%> | ||
+ | ^ Rank ^ Xp ^ Throw Difficulty ^ | ||
+ | | 1 | 1-2 | very hard roll | | ||
+ | | 2 | 3-5 | very hard roll + 1 | | ||
+ | | 3 | 6-9 | very hard roll + 3 | | ||
+ | | 4 | 10-14 | hard roll | | ||
+ | | 5 | 15-20 | hard roll + 2 | | ||
+ | | 6 | 21-27 | normal roll | | ||
+ | | 7 | 28-35 | normal roll + 2 | | ||
+ | | 8 | 34-44 | easy roll | | ||
+ | | 9 | 45-54 | easy roll + 2 | | ||
+ | | 10 | 55+ | very easy roll | | ||
+ | </WRAP> | ||
+ | |||
+ |