start:rpg:double_life

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start:rpg:double_life [2023/11/10 15:10] – [Double-Life Mastery] aretisstart:rpg:double_life [2025/11/23 13:08] (current) – external edit 127.0.0.1
Line 65: Line 65:
   * //"You just need to find the good rhythm."// Vibration -> earthquake, echolocation, deafening cry, heating metal    * //"You just need to find the good rhythm."// Vibration -> earthquake, echolocation, deafening cry, heating metal 
   * //"You! And... you!"// Attraction -> Attract two things toward one another (partial telekinesis, moving like spider-man, communication, trap, ...)    * //"You! And... you!"// Attraction -> Attract two things toward one another (partial telekinesis, moving like spider-man, communication, trap, ...) 
 +
 +===== Leeching Stones =====
 +
 +Leeching stones allow doublers to extract energy from the environment but at the cost of corrupting their mind and body.
 +Each player has a clean body with 20 spots (1-20) and loose clean spots after using the leeching stones (by throwing D20). When all spots are corrupted, the doubler disappears.
 +
 +=== Focus + Will Test ===
 +    * <color #cc0000>Total Failure</color>: -5 D20 and Large corruption 
 +    * <color #cc0000>Bad</color>: -3 D20 and Medium corruption
 +    * <color #f1c232>Blah</color>: -2 D20 and Small corruption
 +    * <color #f1c232>Not bad</color>: -1 D20 and Small corruption
 +    * <color #6aa84f>Good</color>: Nothing
 +    * <color #38761d>Excellent</color>: +1 D20
 +
 +=== Training ===
 +
 +<WRAP tablewith = 100%>
 +^ Rank  ^  Xp  ^  Throw Difficulty 
 +| 1 |  1-2  |  very hard roll  |
 +| 2 |  3-5  |  very hard roll + 1  |
 +| 3 |  6-9  |  very hard roll + 3  | 
 +| 4 |  10-14  |  hard roll  | 
 +| 5 |  15-20  |  hard roll + 2  |
 +| 6 |  21-27  |  normal roll  | 
 +| 7 |  28-35  |  normal roll + 2  | 
 +| 8 |  34-44  |  easy roll  |  
 +| 9 |  45-54  |  easy roll + 2  | 
 +| 10 |  55+  |  very easy roll  |  
 +</WRAP>
 +
 +
  • start/rpg/double_life.1699625420.txt.gz
  • Last modified: 2025/11/23 13:07
  • (external edit)