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| start:rpg:double_life [2023/11/10 15:10] – [Double-Life Mastery] aretis | start:rpg:double_life [2025/11/23 13:08] (current) – external edit 127.0.0.1 | ||
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| * //"You just need to find the good rhythm."// | * //"You just need to find the good rhythm."// | ||
| * //" | * //" | ||
| + | |||
| + | ===== Leeching Stones ===== | ||
| + | |||
| + | Leeching stones allow doublers to extract energy from the environment but at the cost of corrupting their mind and body. | ||
| + | Each player has a clean body with 20 spots (1-20) and loose clean spots after using the leeching stones (by throwing D20). When all spots are corrupted, the doubler disappears. | ||
| + | |||
| + | === Focus + Will Test === | ||
| + | * <color # | ||
| + | * <color # | ||
| + | * <color # | ||
| + | * <color # | ||
| + | * <color # | ||
| + | * <color # | ||
| + | |||
| + | === Training === | ||
| + | |||
| + | <WRAP tablewith = 100%> | ||
| + | ^ Rank ^ Xp ^ Throw Difficulty | ||
| + | | 1 | 1-2 | very hard roll | | ||
| + | | 2 | 3-5 | very hard roll + 1 | | ||
| + | | 3 | 6-9 | very hard roll + 3 | | ||
| + | | 4 | 10-14 | hard roll | | ||
| + | | 5 | 15-20 | hard roll + 2 | | ||
| + | | 6 | 21-27 | normal roll | | ||
| + | | 7 | 28-35 | normal roll + 2 | | ||
| + | | 8 | 34-44 | easy roll | | ||
| + | | 9 | 45-54 | easy roll + 2 | | ||
| + | | 10 | 55+ | very easy roll | | ||
| + | </ | ||
| + | |||
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