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start:rpg:double_life [2023/10/25 16:21] aretis [Examples] |
start:rpg:double_life [2024/04/06 17:14] (current) aretis [Leeching Stones] |
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<WRAP tablewith = 100%> | <WRAP tablewith = 100%> | ||
^ ^ Title ^ Xp ^ Casting cost ^ Bonus <color green>H</color>/<color #fee600>E</color> ^ Reach ^ Autonomy ^ Permanent ^ Damage ^ <color green>H</color> Regen ^ <color #fee600>Energy</color> reserve ^ Passive ability^ | ^ ^ Title ^ Xp ^ Casting cost ^ Bonus <color green>H</color>/<color #fee600>E</color> ^ Reach ^ Autonomy ^ Permanent ^ Damage ^ <color green>H</color> Regen ^ <color #fee600>Energy</color> reserve ^ Passive ability^ | ||
- | | 1 | Novice | 1-2 | 4 + D6 | 1 | 1m | 30s | | D2 | | | cast the second-life | | + | | 1 | Novice | 1-2 | 4 + D8 | 1 | 1m | 30s | | D2 | | | cast the second-life | |
- | | 2 | Initiate | 3-5 | 4 + D5 | D2 | 3m | 1min | | D3 | | | control the second-life | | + | | 2 | Initiate | 3-5 | 3 + D6 | D2 | 3m | 1min | | D3 | | | control the second-life | |
- | | 3 | Apprentice| 6-9 | 3 + D5 | 1+D2 | 5m | 5min | 10<color #fee600>e</color>/1h | D4 | 1<color green>HP</color> = 4<color #fee600>e</color>/h | | can have permanent effect | | + | | 3 | Apprentice| 6-9 | 2 + D4 | 1+D2 | 5m | 5min | 10<color #fee600>e</color>/1h | D4 | 1<color green>HP</color> = 4<color #fee600>e</color>/h | | can have permanent effect | |
- | | 4 | Adept | 10-14 | 3 + D4 | 1+D3 | 10m | 20min | 8<color #fee600>e</color>/30min | D6 | 1<color green>HP</color> = 3<color #fee600>e</color>/h | | personal passive ability | | + | | 4 | Adept | 10-14 | 1 + D4 | 1+D3 | 10m | 20min | 8<color #fee600>e</color>/30min | D6 | 1<color green>HP</color> = 3<color #fee600>e</color>/h | | personal passive ability | |
- | | 5 | Revealed | 15-20 | 2 + D4 | 2+D2 | 20m | 1h | 6<color #fee600>e</color>/10min | 2D4 | 1<color green>HP</color> = 3<color #fee600>e</color>/30min | 1/4 <color #990000>Stamina</color> | second-life constantly visible((it can now be use instantly in close-combat without repercussion)) | | + | | 5 | Revealed | 15-20 | 1 + D3 | 2+D2 | 20m | 1h | 6<color #fee600>e</color>/10min | 2D4 | 1<color green>HP</color> = 3<color #fee600>e</color>/30min | 1/4 <color #990000>Stamina</color> | second-life constantly visible((it can now be use instantly in close-combat without repercussion)) | |
- | | 6 | Companion | 21-27 | 2 + D3 | 2+D3 | 50m | 3h | 5<color #fee600>e</color>/2min | 2D6 | 1<color green>HP</color> = 2<color #fee600>e</color>/30min | 1/2 <color #990000>Stamina</color> | personal passive ability | | + | | 6 | Companion | 21-27 | D4 | 2+D3 | 50m | 3h | 5<color #fee600>e</color>/2min | 2D6 | 1<color green>HP</color> = 2<color #fee600>e</color>/30min | 1/2 <color #990000>Stamina</color> | personal passive ability | |
- | | 7 | Master | 28-35 | 1 + D3 | 3+D2 | 100m | 12h | 4<color #fee600>e</color>/30s | 2D8 | 1<color green>HP</color> = 2<color #fee600>e</color>/10min | <color #990000>Stamina</color> | reactivity greatly increased | | + | | 7 | Master | 28-35 | 1 + D2 | 3+D2 | 100m | 12h | 4<color #fee600>e</color>/30s | 2D8 | 1<color green>HP</color> = 2<color #fee600>e</color>/10min | <color #990000>Stamina</color> | reactivity greatly increased | |
| 8 | Grand Master | 34-44 | D3 | 3+D3 | 500m | 1j | 3<color #fee600>e</color>/5s | 3D6 | 1<color green>HP</color> = 1<color #fee600>e</color>/10min | 2 <color #990000>Stamina</color> | personal passive ability | | | 8 | Grand Master | 34-44 | D3 | 3+D3 | 500m | 1j | 3<color #fee600>e</color>/5s | 3D6 | 1<color green>HP</color> = 1<color #fee600>e</color>/10min | 2 <color #990000>Stamina</color> | personal passive ability | | ||
| 9 | Twice-born | 45-54 | D2 | 4+D2 | visible | 6j | 2<color #fee600>e</color>/1s | 3D8 | 1<color green>HP</color> = 1<color #fee600>e</color>/min | 5 <color #990000>Stamina</color> | autonomy greatly increased | | | 9 | Twice-born | 45-54 | D2 | 4+D2 | visible | 6j | 2<color #fee600>e</color>/1s | 3D8 | 1<color green>HP</color> = 1<color #fee600>e</color>/min | 5 <color #990000>Stamina</color> | autonomy greatly increased | | ||
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===== Examples ===== | ===== Examples ===== | ||
- | * //The Sun in the palm of my hand.// Fire -> Control of an orb of fire | + | * //"The Sun in the palm of my hand."// Fire -> Control of an orb of fire |
- | * //Burp!// Digestion -> spit acids and build minerals-organic structures (bones) | + | * //"Burp!"// Digestion -> spit acids and build minerals-organic structures (bones) |
- | * //If you need a hand...// Division -> can create autonomous bits of their body sustained by the main body | + | * //"If you need a hand..."// Division -> can create autonomous bits of their body sustained by the main body |
- | * //Careful! It's slippery...// Texture -> can change the texture and color of surfaces (chameleon invisibility, walking on any surface, slide on any surface, ...) | + | * //"Careful! It's slippery..."// Texture -> can change the texture and color of surfaces (chameleon invisibility, walking on any surface, slide on any surface, ...) |
- | * //Whatever I say.// Suggestion -> Oral Control | + | * //"Whatever I say."// Suggestion -> Oral Control |
- | * //And round, and round, and round!// Water -> Water Swirl Snake | + | * //"And round, and round, and round!"// Water -> Water Swirl Snake |
- | * //Kaboom!// Explosion -> Explosive arrows, deafening arrows, smoke arrows, ... | + | * //"Kaboom!"// Explosion -> Explosive arrows, deafening arrows, smoke arrows, ... |
- | * //Hope is all you need.// Hope -> Combat Booster | + | * //"Hope can do more than repel the darkness."// Hope -> Combat Booster |
- | * //You just need to find the good rhythm.// Vibration -> earthquake, echolocation, deafening cry, heating metal | + | * //"You just need to find the good rhythm."// Vibration -> earthquake, echolocation, deafening cry, heating metal |
- | * //You! And You!// Attraction -> Attract two things toward one another (partial telekinesis, moving like spider-man, communication, trap, ...) | + | * //"You! And... you!"// Attraction -> Attract two things toward one another (partial telekinesis, moving like spider-man, communication, trap, ...) |
+ | |||
+ | ===== Leeching Stones ===== | ||
+ | |||
+ | Leeching stones allow doublers to extract energy from the environment but at the cost of corrupting their mind and body. | ||
+ | Each player has a clean body with 20 spots (1-20) and loose clean spots after using the leeching stones (by throwing D20). When all spots are corrupted, the doubler disappears. | ||
+ | |||
+ | === Focus + Will Test === | ||
+ | * <color #cc0000>Total Failure</color>: -5 D20 and Large corruption | ||
+ | * <color #cc0000>Bad</color>: -3 D20 and Medium corruption | ||
+ | * <color #f1c232>Blah</color>: -2 D20 and Small corruption | ||
+ | * <color #f1c232>Not bad</color>: -1 D20 and Small corruption | ||
+ | * <color #6aa84f>Good</color>: Nothing | ||
+ | * <color #38761d>Excellent</color>: +1 D20 | ||
+ | |||
+ | === Training === | ||
+ | |||
+ | <WRAP tablewith = 100%> | ||
+ | ^ Rank ^ Xp ^ Throw Difficulty ^ | ||
+ | | 1 | 1-2 | very hard roll | | ||
+ | | 2 | 3-5 | very hard roll + 1 | | ||
+ | | 3 | 6-9 | very hard roll + 3 | | ||
+ | | 4 | 10-14 | hard roll | | ||
+ | | 5 | 15-20 | hard roll + 2 | | ||
+ | | 6 | 21-27 | normal roll | | ||
+ | | 7 | 28-35 | normal roll + 2 | | ||
+ | | 8 | 34-44 | easy roll | | ||
+ | | 9 | 45-54 | easy roll + 2 | | ||
+ | | 10 | 55+ | very easy roll | | ||
+ | </WRAP> | ||
+ |