start:rpg:combat2

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start:rpg:combat2 [2025/03/14 13:26] – [Distance (Bow, crossbow, throw, sling, ...)] aretisstart:rpg:combat2 [2025/11/23 13:08] (current) – external edit 127.0.0.1
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 <color #ff0000ff>Attack</color> VS <color #0000ff>Defense</color> <color #ff0000ff>Attack</color> VS <color #0000ff>Defense</color>
  
-  - The attacker realizes an <color #ff0000ff>attack</color> test (<color #ff0000ff>Attack</color> - dice throw) +  - The attacker realizes an <color #ff0000ff>attack</color> test<color #ff0000ff>Attack</color> + Weapon dice - dice throw 
-  - The defender realizes a <color #0000ff>defense</color> test (<color #0000ff>Defense</color> - dice throw) with advantage (minimum of two dice throws+  - The defender realizes a <color #0000ff>defense</color> test<color #0000ff>Defense</color> + Armore dice - dice throw (+ advantage if the defender is in defensive stance)
   - The difference between the attack test and the defense test represents the result of the attack:   - The difference between the attack test and the defense test represents the result of the attack:
  
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 === Focus + Perception Test === === Focus + Perception Test ===
-    * <color #cc0000>Total Failure</color>: Broken material/Hit an ally +    * <color #cc0000>Total Failure</color>: Hit an ally 
-    * <color #cc0000>Bad</color>: Missed+    * <color #cc0000>Bad</color>: Lost material
     * <color #f1c232>Blah</color>: Missed     * <color #f1c232>Blah</color>: Missed
     * <color #f1c232>Not bad</color>: -1 health level for the <color #0000ff>Defender</color>      * <color #f1c232>Not bad</color>: -1 health level for the <color #0000ff>Defender</color> 
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  • Last modified: 2025/11/23 13:07
  • (external edit)