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| start:rpg:combat2 [2025/03/14 13:21] – [Distance (Bow, crossbow, throw, sling, ...)] aretis | start:rpg:combat2 [2025/11/23 13:08] (current) – external edit 127.0.0.1 |
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| <color #ff0000ff>Attack</color> VS <color #0000ff>Defense</color> | <color #ff0000ff>Attack</color> VS <color #0000ff>Defense</color> |
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| - The attacker realizes an <color #ff0000ff>attack</color> test (<color #ff0000ff>Attack</color> - dice throw) | - The attacker realizes an <color #ff0000ff>attack</color> test: <color #ff0000ff>Attack</color> + Weapon dice - dice throw |
| - The defender realizes a <color #0000ff>defense</color> test (<color #0000ff>Defense</color> - dice throw) with advantage (minimum of two dice throws) | - The defender realizes a <color #0000ff>defense</color> test: <color #0000ff>Defense</color> + Armore dice - dice throw (+ advantage if the defender is in defensive stance) |
| - The difference between the attack test and the defense test represents the result of the attack: | - The difference between the attack test and the defense test represents the result of the attack: |
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| * <color #cc0000>Total Failure</color>: -2 health level for the <color #ff0000ff>Attacker</color> | * <color #cc0000>Total Failure</color>: -2 health level for the <color #ff0000ff>Attacker</color> |
| * <color #cc0000>Bad</color>: -1 health level for the <color #ff0000ff>Attacker</color> | * <color #cc0000>Bad</color>: -1 health level for the <color #ff0000ff>Attacker</color> |
| * <color #f1c232>Blah</color>: Nothing | * <color #f1c232>Blah</color>: Nothing |
| * <color #f1c232>Not bad</color>: -1 health level for the <color #0000ff>Defender</color> | * <color #f1c232>Not bad</color>: -1 health level for the <color #0000ff>Defender</color> |
| * <color #6aa84f>Good</color>: -2 health level for the <color #0000ff>Defender</color> | * <color #6aa84f>Good</color>: -2 health level for the <color #0000ff>Defender</color> |
| * <color #38761d>Excellent</color>: -3 health level for the <color #0000ff>Defender</color> | * <color #38761d>Excellent</color>: -3 health level for the <color #0000ff>Defender</color> |
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| === Focus + Perception Test === | === Focus + Perception Test === |
| * <color #cc0000>Total Failure</color>: Missed | * <color #cc0000>Total Failure</color>: Hit an ally |
| * <color #cc0000>Bad</color>: Missed | * <color #cc0000>Bad</color>: Lost material |
| * <color #f1c232>Blah</color>: Hit tough spot (/2) | * <color #f1c232>Blah</color>: Missed |
| * <color #f1c232>Not bad</color>: Hit (x1) | * <color #f1c232>Not bad</color>: -1 health level for the <color #0000ff>Defender</color> |
| * <color #6aa84f>Good</color>: | * <color #6aa84f>Good</color>: -2 health level for the <color #0000ff>Defender</color> |
| * <color #38761d>Excellent</color>: Hit weak spot (x3) | * <color #38761d>Excellent</color>: -3 health level for the <color #0000ff>Defender</color> |
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| ===== Second-Life and Close Combat ===== | ===== Second-Life and Close Combat ===== |