Differences
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| Both sides previous revision Previous revision Next revision | Previous revision | ||
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start:rpg:combat2 [2025/03/14 13:19] aretis |
start:rpg:combat2 [2025/03/19 14:57] (current) aretis [Combat test] |
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| <color #ff0000ff>Attack</color> VS <color #0000ff>Defense</color> | <color #ff0000ff>Attack</color> VS <color #0000ff>Defense</color> | ||
| - | - The attacker realizes an <color #ff0000ff>attack</color> test (<color #ff0000ff>Attack</color> - dice throw) | + | - The attacker realizes an <color #ff0000ff>attack</color> test: <color #ff0000ff>Attack</color> + Weapon dice - dice throw |
| - | - The defender realizes a <color #0000ff>defense</color> test (<color #0000ff>Defense</color> - dice throw) with advantage (minimum of two dice throws) | + | - The defender realizes a <color #0000ff>defense</color> test: <color #0000ff>Defense</color> + Armore dice - dice throw (+ advantage if the defender is in defensive stance) |
| - The difference between the attack test and the defense test represents the result of the attack: | - The difference between the attack test and the defense test represents the result of the attack: | ||
| - | * <color #cc0000>Total Failure</color>: -2 health level for the <color #ff0000ff>Attacker</color> | + | * <color #cc0000>Total Failure</color>: -2 health level for the <color #ff0000ff>Attacker</color> |
| - | * <color #cc0000>Bad</color>: -1 health level for the <color #ff0000ff>Attacker</color> | + | * <color #cc0000>Bad</color>: -1 health level for the <color #ff0000ff>Attacker</color> |
| - | * <color #f1c232>Blah</color>: Nothing | + | * <color #f1c232>Blah</color>: Nothing |
| - | * <color #f1c232>Not bad</color>: -1 health level for the <color #0000ff>Defender</color> | + | * <color #f1c232>Not bad</color>: -1 health level for the <color #0000ff>Defender</color> |
| - | * <color #6aa84f>Good</color>: -2 health level for the <color #0000ff>Defender</color> | + | * <color #6aa84f>Good</color>: -2 health level for the <color #0000ff>Defender</color> |
| - | * <color #38761d>Excellent</color>: -3 health level for the <color #0000ff>Defender</color> | + | * <color #38761d>Excellent</color>: -3 health level for the <color #0000ff>Defender</color> |
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| === Focus + Perception Test === | === Focus + Perception Test === | ||
| - | * <color #cc0000>Total Failure</color>: Missed | + | * <color #cc0000>Total Failure</color>: Hit an ally |
| - | * <color #cc0000>Bad</color>: Missed | + | * <color #cc0000>Bad</color>: Lost material |
| - | * <color #f1c232>Blah</color>: Hit tough spot (/2) | + | * <color #f1c232>Blah</color>: Missed |
| - | * <color #f1c232>Not bad</color>: Hit (x1) | + | * <color #f1c232>Not bad</color>: -1 health level for the <color #0000ff>Defender</color> |
| - | * <color #6aa84f>Good</color>: Hit tender spot (x2) | + | * <color #6aa84f>Good</color>: -2 health level for the <color #0000ff>Defender</color> |
| - | * <color #38761d>Excellent</color>: Hit weak spot (x3) | + | * <color #38761d>Excellent</color>: -3 health level for the <color #0000ff>Defender</color> |
| ===== Second-Life and Close Combat ===== | ===== Second-Life and Close Combat ===== | ||