start:rpg:combat2

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start:rpg:combat2 [2025/03/14 13:19]
aretis
start:rpg:combat2 [2025/03/19 14:57] (current)
aretis [Combat test]
Line 21: Line 21:
 <color #​ff0000ff>​Attack</​color>​ VS <color #​0000ff>​Defense</​color>​ <color #​ff0000ff>​Attack</​color>​ VS <color #​0000ff>​Defense</​color>​
  
-  - The attacker realizes an <color #​ff0000ff>​attack</​color>​ test (<color #​ff0000ff>​Attack</​color>​ - dice throw) +  - The attacker realizes an <color #​ff0000ff>​attack</​color>​ test<color #​ff0000ff>​Attack</​color> ​+ Weapon dice - dice throw 
-  - The defender realizes a <color #​0000ff>​defense</​color>​ test (<color #​0000ff>​Defense</​color>​ - dice throw) with advantage ​(minimum of two dice throws+  - The defender realizes a <color #​0000ff>​defense</​color>​ test<color #​0000ff>​Defense</​color> ​+ Armore dice - dice throw (+ advantage if the defender is in defensive stance)
   - The difference between the attack test and the defense test represents the result of the attack:   - The difference between the attack test and the defense test represents the result of the attack:
  
-    ​* <color #​cc0000>​Total Failure</​color>:​ -2 health level for the <color #​ff0000ff>​Attacker</​color>​ +   * <color #​cc0000>​Total Failure</​color>:​ -2 health level for the <color #​ff0000ff>​Attacker</​color>​ 
-    * <color #​cc0000>​Bad</​color>:​ -1 health level for the <color #​ff0000ff>​Attacker</​color>​ +   ​* <color #​cc0000>​Bad</​color>:​ -1 health level for the <color #​ff0000ff>​Attacker</​color>​ 
-    * <color #​f1c232>​Blah</​color>:​ Nothing +   ​* <color #​f1c232>​Blah</​color>:​ Nothing 
-    * <color #​f1c232>​Not bad</​color>:​ -1 health level for the <color #​0000ff>​Defender</​color>​  +   ​* <color #​f1c232>​Not bad</​color>:​ -1 health level for the <color #​0000ff>​Defender</​color>​  
-    * <color #​6aa84f>​Good</​color>:​ -2 health level for the <color #​0000ff>​Defender</​color>​  +   ​* <color #​6aa84f>​Good</​color>:​ -2 health level for the <color #​0000ff>​Defender</​color>​  
-    * <color #​38761d>​Excellent</​color>:​ -3 health level for the <color #​0000ff>​Defender</​color>​+   ​* <color #​38761d>​Excellent</​color>:​ -3 health level for the <color #​0000ff>​Defender</​color>​
  
  
Line 41: Line 41:
  
 === Focus + Perception Test === === Focus + Perception Test ===
-    * <color #​cc0000>​Total Failure</​color>: ​Missed +    * <color #​cc0000>​Total Failure</​color>: ​Hit an ally 
-    * <color #​cc0000>​Bad</​color>: ​Missed +    * <color #​cc0000>​Bad</​color>: ​Lost material 
-    * <color #​f1c232>​Blah</​color>: ​Hit tough spot (/2) +    * <color #​f1c232>​Blah</​color>: ​Missed 
-    * <color #​f1c232>​Not bad</​color>: ​Hit (x1) +    * <color #​f1c232>​Not bad</​color>: ​-1 health level for the <color #​0000ff>​Defender</​color> ​ 
-    * <color #​6aa84f>​Good</​color>: ​Hit tender spot (x2) +    * <color #​6aa84f>​Good</​color>: ​-2 health level for the <color #​0000ff>​Defender</​color> ​ 
-    * <color #​38761d>​Excellent</​color>: ​Hit weak spot (x3)+    * <color #​38761d>​Excellent</​color>: ​-3 health level for the <color #​0000ff>​Defender</​color>​
  
 ===== Second-Life and Close Combat ===== ===== Second-Life and Close Combat =====
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  • by aretis