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| start:rpg:combat2 [2025/03/14 11:49] – [Combat test] aretis | start:rpg:combat2 [2025/11/23 13:08] (current) – external edit 127.0.0.1 |
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| <color #ff0000ff>Attack</color> VS <color #0000ff>Defense</color> | <color #ff0000ff>Attack</color> VS <color #0000ff>Defense</color> |
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| - The attacker realizes an <color #ff0000ff>attack</color> test (<color #ff0000ff>Attack</color> - dice throw) | - The attacker realizes an <color #ff0000ff>attack</color> test: <color #ff0000ff>Attack</color> + Weapon dice - dice throw |
| - The defender realizes a <color #0000ff>defense</color> test (<color #0000ff>Defense</color> - dice throw) with advantage (minimum of two dice throws) | - The defender realizes a <color #0000ff>defense</color> test: <color #0000ff>Defense</color> + Armore dice - dice throw (+ advantage if the defender is in defensive stance) |
| - The difference between the attack test and the defense test represents the result of the attack: | - The difference between the attack test and the defense test represents the result of the attack: |
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| <WRAP tablewith = 100%> | * <color #cc0000>Total Failure</color>: -2 health level for the <color #ff0000ff>Attacker</color> |
| ^ <color #ff0000ff>Atk</color> - <color #0000ff>Def</color> ^ Result ^ | * <color #cc0000>Bad</color>: -1 health level for the <color #ff0000ff>Attacker</color> |
| |<color #cc0000>Total Failure</color> (< -10) | -2 health level for the <color #ff0000ff>Attacker</color> | | * <color #f1c232>Blah</color>: Nothing |
| |<color #e69138>Bad</color> (-10 ... -6) | -1 health level for the <color #ff0000ff>Attacker</color> | | * <color #f1c232>Not bad</color>: -1 health level for the <color #0000ff>Defender</color> |
| |<color #f1c232>Blah</color> (-5 ... -1) | Nothing | | * <color #6aa84f>Good</color>: -2 health level for the <color #0000ff>Defender</color> |
| |<color #f1c232>So-so</color> (0 ... 4) | -1 health level for the <color #0000ff>Defender</color> | | * <color #38761d>Excellent</color>: -3 health level for the <color #0000ff>Defender</color> |
| |<color #6aa84f>Good</color> (5 ... 9) | -2 health level for the <color #0000ff>Defender</color> | | |
| |<color #38761d>Excellent</color> (>9) | -3 health level for the <color #0000ff>Defender</color> | | |
| </WRAP> | |
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| <color #ff0000ff>Attack</color> VS <color #ff0000ff>Attack</color> | <color #ff0000ff>Attack</color> VS <color #ff0000ff>Attack</color> |
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| === Focus + Perception Test === | === Focus + Perception Test === |
| * <color #cc0000>Total Failure</color>: Missed | * <color #cc0000>Total Failure</color>: Hit an ally |
| * <color #cc0000>Bad</color>: Missed | * <color #cc0000>Bad</color>: Lost material |
| * <color #f1c232>Blah</color>: Hit tough spot (/2) | * <color #f1c232>Blah</color>: Missed |
| * <color #f1c232>Not bad</color>: Hit (x1) | * <color #f1c232>Not bad</color>: -1 health level for the <color #0000ff>Defender</color> |
| * <color #6aa84f>Good</color>: Hit tender spot (x2) | * <color #6aa84f>Good</color>: -2 health level for the <color #0000ff>Defender</color> |
| * <color #38761d>Excellent</color>: Hit weak spot (x3) | * <color #38761d>Excellent</color>: -3 health level for the <color #0000ff>Defender</color> |
| * | |
| ===== Second-Life and Close Combat ===== | ===== Second-Life and Close Combat ===== |
| While the doubler is not revealed, they must focus to make their second-life appear (the second-life is instantaneous, but the focusing isn't). A player can still decide to focus, but they will then be an easy target and will sustain opportunity attack. Any attack while controlling a second-life will force the player to succeed another <color #595959>Focus</color> test. | While the doubler is not revealed, they must focus to make their second-life appear (the second-life is instantaneous, but the focusing isn't). A player can still decide to focus, but they will then be an easy target and will sustain opportunity attack. Any attack while controlling a second-life will force the player to succeed another <color #595959>Focus</color> test. |