start:rpg:combat2

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start:rpg:combat2 [2025/03/14 11:49] – [Combat test] aretisstart:rpg:combat2 [2025/11/23 13:08] (current) – external edit 127.0.0.1
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 <color #ff0000ff>Attack</color> VS <color #0000ff>Defense</color> <color #ff0000ff>Attack</color> VS <color #0000ff>Defense</color>
  
-  - The attacker realizes an <color #ff0000ff>attack</color> test (<color #ff0000ff>Attack</color> - dice throw) +  - The attacker realizes an <color #ff0000ff>attack</color> test<color #ff0000ff>Attack</color> + Weapon dice - dice throw 
-  - The defender realizes a <color #0000ff>defense</color> test (<color #0000ff>Defense</color> - dice throw) with advantage (minimum of two dice throws+  - The defender realizes a <color #0000ff>defense</color> test<color #0000ff>Defense</color> + Armore dice - dice throw (+ advantage if the defender is in defensive stance)
   - The difference between the attack test and the defense test represents the result of the attack:   - The difference between the attack test and the defense test represents the result of the attack:
  
-<WRAP tablewith = 100%> +   <color #cc0000>Total Failure</color>-2 health level for the <color #ff0000ff>Attacker</color> 
-^ <color #ff0000ff>Atk</color> - <color #0000ff>Def</color> ^ Result ^ +   * <color #cc0000>Bad</color>-1 health level for the <color #ff0000ff>Attacker</color> 
-|<color #cc0000>Total Failure</color> (< -10) |  -2 health level for the <color #ff0000ff>Attacker</color>   +   * <color #f1c232>Blah</color>Nothing 
-|<color #e69138>Bad</color> (-10 ... -6) |  -1 health level for the <color #ff0000ff>Attacker</color>   +   * <color #f1c232>Not bad</color>-1 health level for the <color #0000ff>Defender</color>  
-|<color #f1c232>Blah</color> (-5 ... -1) |  Nothing  | +   * <color #6aa84f>Good</color>-2 health level for the <color #0000ff>Defender</color>  
-|<color #f1c232>So-so</color> (0 ... 4) | -1 health level for the <color #0000ff>Defender</color> | +   * <color #38761d>Excellent</color>-3 health level for the <color #0000ff>Defender</color> 
-|<color #6aa84f>Good</color> (5 ... 9) |  -2 health level for the <color #0000ff>Defender</color>  | +
-|<color #38761d>Excellent</color> (>9) |  -3 health level for the <color #0000ff>Defender</color>  | +
-</WRAP>+
  
 <color #ff0000ff>Attack</color> VS <color #ff0000ff>Attack</color> <color #ff0000ff>Attack</color> VS <color #ff0000ff>Attack</color>
Line 43: Line 41:
  
 === Focus + Perception Test === === Focus + Perception Test ===
-    * <color #cc0000>Total Failure</color>: Missed +    * <color #cc0000>Total Failure</color>: Hit an ally 
-    * <color #cc0000>Bad</color>: Missed +    * <color #cc0000>Bad</color>: Lost material 
-    * <color #f1c232>Blah</color>: Hit tough spot (/2) +    * <color #f1c232>Blah</color>: Missed 
-    * <color #f1c232>Not bad</color>: Hit (x1) +    * <color #f1c232>Not bad</color>: -1 health level for the <color #0000ff>Defender</color>  
-    * <color #6aa84f>Good</color>: Hit tender spot (x2) +    * <color #6aa84f>Good</color>: -2 health level for the <color #0000ff>Defender</color>  
-    * <color #38761d>Excellent</color>: Hit weak spot (x3) +    * <color #38761d>Excellent</color>: -3 health level for the <color #0000ff>Defender</color> 
-    +
 ===== Second-Life and Close Combat ===== ===== Second-Life and Close Combat =====
 While the doubler is not revealed, they must focus to make their second-life appear (the second-life is instantaneous, but the focusing isn't). A player can still decide to focus, but they will then be an easy target and will sustain opportunity attack. Any attack while controlling a second-life will force the player to succeed another <color #595959>Focus</color> test. While the doubler is not revealed, they must focus to make their second-life appear (the second-life is instantaneous, but the focusing isn't). A player can still decide to focus, but they will then be an easy target and will sustain opportunity attack. Any attack while controlling a second-life will force the player to succeed another <color #595959>Focus</color> test.
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  • Last modified: 2025/11/23 13:07
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