start:rpg:combat2

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start:rpg:combat2 [2025/03/14 11:47]
aretis
start:rpg:combat2 [2025/03/19 14:57] (current)
aretis [Combat test]
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 <color #​ff0000ff>​Attack</​color>​ VS <color #​0000ff>​Defense</​color>​ <color #​ff0000ff>​Attack</​color>​ VS <color #​0000ff>​Defense</​color>​
  
-  - The attacker realizes an <color #​ff0000ff>​attack</​color>​ test (<color #​ff0000ff>​Attack</​color>​ - dice throw) +  - The attacker realizes an <color #​ff0000ff>​attack</​color>​ test<color #​ff0000ff>​Attack</​color> ​+ Weapon dice - dice throw 
-  - The defender realizes a <color #​0000ff>​defense</​color>​ test (<color #​0000ff>​Defense</​color>​ - dice throw) with advantage ​(minimum of two dice throws+  - The defender realizes a <color #​0000ff>​defense</​color>​ test<color #​0000ff>​Defense</​color> ​+ Armore dice - dice throw (+ advantage if the defender is in defensive stance)
   - The difference between the attack test and the defense test represents the result of the attack:   - The difference between the attack test and the defense test represents the result of the attack:
  
-<WRAP tablewith = 100%> +   ​* ​<color #cc0000>Total Failure</​color>​-2 health level for the <color #ff0000ff>Attacker</​color>​ 
-<color #ff0000ff>Atk</​color>​ - <color #0000ff>Def</​color> ​^ Attacker ^ Defender ^ +   * <color #cc0000>Bad</​color>​-1 health level for the <color #ff0000ff>Attacker</​color>​ 
-|<color #cc0000>Total Failure</​color> ​(< -10) | (-3 poise or normal ​<color #3d85c6>Agility</​color> ​test to not fall) | counter-attack (+2 poise)| ​ +   * <color #f1c232>Blah</​color>​: Nothing 
-|<color #e69138>Bad</​color> ​(-10 ... -6) | (-2 poise or easy <color #​3d85c6>​Agility</​color>​ test to not fall) | counter-attack (+1 poise)| +   * <color #f1c232>Not bad</​color>​-1 health level for the <color #0000ff>Defender</​color>​  
-|<color #f1c232>Blah</​color> ​(-5 ... -1) | (-1 poise) | | +   * <color #​6aa84f>​Good</​color>​-2 health level for the <color #0000ff>Defender</​color>​  
-|<color #f1c232>So-so</​color> ​(0 ... 4) | successful attack | (-1 poise) | +   * <color #​38761d>​Excellent</​color>​-3 health level for the <color #0000ff>Defender</​color>​ 
-|<color #​6aa84f>​Good</​color> ​(5 ... 9) | successful attack (+1 poise) | (-2 poise or normal ​<color #3d85c6>Agility</​color> ​test to not fall) | +
-|<color #​38761d>​Excellent</​color> ​(>9) | successful attack (+2 poise) | (-3 poise or hard <color #3d85c6>Agility</​color> ​test to not fall) | +
-</​WRAP>​+
  
 <color #​ff0000ff>​Attack</​color>​ VS <color #​ff0000ff>​Attack</​color>​ <color #​ff0000ff>​Attack</​color>​ VS <color #​ff0000ff>​Attack</​color>​
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 === Focus + Perception Test === === Focus + Perception Test ===
-    * <color #​cc0000>​Total Failure</​color>: ​Missed +    * <color #​cc0000>​Total Failure</​color>: ​Hit an ally 
-    * <color #​cc0000>​Bad</​color>: ​Missed +    * <color #​cc0000>​Bad</​color>: ​Lost material 
-    * <color #​f1c232>​Blah</​color>: ​Hit tough spot (/2) +    * <color #​f1c232>​Blah</​color>: ​Missed 
-    * <color #​f1c232>​Not bad</​color>: ​Hit (x1) +    * <color #​f1c232>​Not bad</​color>: ​-1 health level for the <color #​0000ff>​Defender</​color> ​ 
-    * <color #​6aa84f>​Good</​color>: ​Hit tender spot (x2) +    * <color #​6aa84f>​Good</​color>: ​-2 health level for the <color #​0000ff>​Defender</​color> ​ 
-    * <color #​38761d>​Excellent</​color>: ​Hit weak spot (x3) +    * <color #​38761d>​Excellent</​color>: ​-3 health level for the <color #​0000ff>​Defender</​color>​ 
-    ​* ​+
 ===== Second-Life and Close Combat ===== ===== Second-Life and Close Combat =====
 While the doubler is not revealed, they must focus to make their second-life appear (the second-life is instantaneous,​ but the focusing isn'​t). A player can still decide to focus, but they will then be an easy target and will sustain opportunity attack. Any attack while controlling a second-life will force the player to succeed another <color #​595959>​Focus</​color>​ test. While the doubler is not revealed, they must focus to make their second-life appear (the second-life is instantaneous,​ but the focusing isn'​t). A player can still decide to focus, but they will then be an easy target and will sustain opportunity attack. Any attack while controlling a second-life will force the player to succeed another <color #​595959>​Focus</​color>​ test.
  • start/rpg/combat2.1741949220.txt.gz
  • Last modified: 2025/03/14 11:47
  • by aretis