start:rpg:combat2

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
start:rpg:combat2 [2025/03/14 11:47] aretisstart:rpg:combat2 [2025/11/23 13:08] (current) – external edit 127.0.0.1
Line 21: Line 21:
 <color #ff0000ff>Attack</color> VS <color #0000ff>Defense</color> <color #ff0000ff>Attack</color> VS <color #0000ff>Defense</color>
  
-  - The attacker realizes an <color #ff0000ff>attack</color> test (<color #ff0000ff>Attack</color> - dice throw) +  - The attacker realizes an <color #ff0000ff>attack</color> test<color #ff0000ff>Attack</color> + Weapon dice - dice throw 
-  - The defender realizes a <color #0000ff>defense</color> test (<color #0000ff>Defense</color> - dice throw) with advantage (minimum of two dice throws+  - The defender realizes a <color #0000ff>defense</color> test<color #0000ff>Defense</color> + Armore dice - dice throw (+ advantage if the defender is in defensive stance)
   - The difference between the attack test and the defense test represents the result of the attack:   - The difference between the attack test and the defense test represents the result of the attack:
  
-<WRAP tablewith = 100%> +   <color #cc0000>Total Failure</color>-2 health level for the <color #ff0000ff>Attacker</color> 
-<color #ff0000ff>Atk</color> - <color #0000ff>Def</color> ^ Attacker ^ Defender ^ +   * <color #cc0000>Bad</color>-1 health level for the <color #ff0000ff>Attacker</color> 
-|<color #cc0000>Total Failure</color> (< -10) | (-3 poise or normal <color #3d85c6>Agility</color> test to not fall) | counter-attack (+2 poise)|  +   * <color #f1c232>Blah</color>: Nothing 
-|<color #e69138>Bad</color> (-10 ... -6) | (-2 poise or easy <color #3d85c6>Agility</color> test to not fall) | counter-attack (+1 poise)| +   * <color #f1c232>Not bad</color>-1 health level for the <color #0000ff>Defender</color>  
-|<color #f1c232>Blah</color> (-5 ... -1) | (-1 poise) | | +   * <color #6aa84f>Good</color>-2 health level for the <color #0000ff>Defender</color>  
-|<color #f1c232>So-so</color> (0 ... 4) | successful attack | (-1 poise) | +   * <color #38761d>Excellent</color>-3 health level for the <color #0000ff>Defender</color> 
-|<color #6aa84f>Good</color> (5 ... 9) | successful attack (+1 poise) | (-2 poise or normal <color #3d85c6>Agility</color> test to not fall) | +
-|<color #38761d>Excellent</color> (>9) | successful attack (+2 poise) | (-3 poise or hard <color #3d85c6>Agility</color> test to not fall) | +
-</WRAP>+
  
 <color #ff0000ff>Attack</color> VS <color #ff0000ff>Attack</color> <color #ff0000ff>Attack</color> VS <color #ff0000ff>Attack</color>
Line 43: Line 41:
  
 === Focus + Perception Test === === Focus + Perception Test ===
-    * <color #cc0000>Total Failure</color>: Missed +    * <color #cc0000>Total Failure</color>: Hit an ally 
-    * <color #cc0000>Bad</color>: Missed +    * <color #cc0000>Bad</color>: Lost material 
-    * <color #f1c232>Blah</color>: Hit tough spot (/2) +    * <color #f1c232>Blah</color>: Missed 
-    * <color #f1c232>Not bad</color>: Hit (x1) +    * <color #f1c232>Not bad</color>: -1 health level for the <color #0000ff>Defender</color>  
-    * <color #6aa84f>Good</color>: Hit tender spot (x2) +    * <color #6aa84f>Good</color>: -2 health level for the <color #0000ff>Defender</color>  
-    * <color #38761d>Excellent</color>: Hit weak spot (x3) +    * <color #38761d>Excellent</color>: -3 health level for the <color #0000ff>Defender</color> 
-    +
 ===== Second-Life and Close Combat ===== ===== Second-Life and Close Combat =====
 While the doubler is not revealed, they must focus to make their second-life appear (the second-life is instantaneous, but the focusing isn't). A player can still decide to focus, but they will then be an easy target and will sustain opportunity attack. Any attack while controlling a second-life will force the player to succeed another <color #595959>Focus</color> test. While the doubler is not revealed, they must focus to make their second-life appear (the second-life is instantaneous, but the focusing isn't). A player can still decide to focus, but they will then be an easy target and will sustain opportunity attack. Any attack while controlling a second-life will force the player to succeed another <color #595959>Focus</color> test.
  • start/rpg/combat2.1741949220.txt.gz
  • Last modified: 2025/11/23 13:07
  • (external edit)