start:rpg:combat

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start:rpg:combat [2021/05/10 19:40]
aretis [Combat test]
start:rpg:combat [2024/03/21 18:26] (current)
aretis [Combat test]
Line 42: Line 42:
   - Both attackers realizes an <color #​ff0000ff>​attack</​color>​ test (<color #​ff0000ff>​Attack</​color>​ - dice throw)   - Both attackers realizes an <color #​ff0000ff>​attack</​color>​ test (<color #​ff0000ff>​Attack</​color>​ - dice throw)
   - Any successful attack is performed (which could result in the attribution of a death blow to each character)   - Any successful attack is performed (which could result in the attribution of a death blow to each character)
 +
 +===== Distance (Bow, crossbow, throw, sling, ...) =====
 +
 +=== Focus + Will Test ===
 +    * <color #​cc0000>​Total Failure</​color>:​ Missed
 +    * <color #​cc0000>​Bad</​color>:​ Missed
 +    * <color #​f1c232>​Blah</​color>:​ Hit tough spot (/2)
 +    * <color #​f1c232>​Not bad</​color>:​ Hit (x1)
 +    * <color #​6aa84f>​Good</​color>:​ Hit tender spot (x2)
 +    * <color #​38761d>​Excellent</​color>:​ Hit weak spot (x3)
 ===== Second-Life and Close combat ===== ===== Second-Life and Close combat =====
 While the doubler is not revealed, they must focus to make their second-life appear (the second-life is instantaneous but the focusing isn'​t). A player can still decide to focus but they will then be an easy target and will sustain opportunity attack. Any attack while controlling a second-life will force the player to succeed another <color #​595959>​Focus</​color>​ test. While the doubler is not revealed, they must focus to make their second-life appear (the second-life is instantaneous but the focusing isn'​t). A player can still decide to focus but they will then be an easy target and will sustain opportunity attack. Any attack while controlling a second-life will force the player to succeed another <color #​595959>​Focus</​color>​ test.
  • start/rpg/combat.1620668429.txt.gz
  • Last modified: 2021/05/10 19:40
  • by aretis