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start:rpg:characteristics2 [2025/03/16 16:08] aretis |
start:rpg:characteristics2 [2025/03/19 15:06] (current) aretis [Trainable Skills and Masteries] |
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| <color #7cc0fc>**Luck**</color> | <color #7cc0fc>**Luck**</color> | ||
| * D100 throw to determine if Fate is rooting for you today | * D100 throw to determine if Fate is rooting for you today | ||
| - | * Can be used to improve the quality of a test by one rank | + | * Value bounded by 25% and 75%. //"Even if Fate can be discussed with, æ cannot be tamed."// |
| + | * Can be used to improve the quality of a test by one rank and only one rank (one luck point = one rank) | ||
| * Aeonic boons can increase luck | * Aeonic boons can increase luck | ||
| * Aeonic curses can decrease luck | * Aeonic curses can decrease luck | ||
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| <color #eb6da4>**Moral**</color> | <color #eb6da4>**Moral**</color> | ||
| * Ability of the character to withstand hardships | * Ability of the character to withstand hardships | ||
| + | * Moving toward your long-term goal and following your life philosophy grants your <color #eb6da4>**Moral**</color> | ||
| + | * Moving away from your long-term goal and going against your life philosophy reduces your <color #eb6da4>**Moral**</color> | ||
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| - | ====== Trainable Skills and masteries ====== | + | ====== Trainable Skills and Masteries ====== |
| <color #ff0000ff>**Attack**</color> (see [[start:rpg:combat2|RPG Combat Rules]]) | <color #ff0000ff>**Attack**</color> (see [[start:rpg:combat2|RPG Combat Rules]]) | ||
| - | * Mean of <color #a64d79>**Strength**</color>, <color #3d85c6>**Agility**</color>, and <color #ff9900>**Perception**</color> | + | * Combination of <color #a64d79>**Strength**</color>, <color #3d85c6>**Agility**</color>, and <color #ff9900>**Perception**</color> depending on the weapon used (see [[start:rpg:items_services:weapons2|Weapons mastery]]) |
| - | * + weapon mastery (see [[start:rpg:items_services:weapons2|Weapons]]) | + | * + [[start:rpg:items_services:weapons2|Weapons mastery]] modifier |
| + | * + Weapon damage die (see [[start:rpg:items_services:weapons2|Weapons mastery]]) | ||
| - | <color #0000ff>**Defense**</color> | + | <color #0000ff>**Defense**</color> (see [[start:rpg:combat2|RPG Combat Rules]]) |
| - | * Mean of <color #3d85c6>**Agility**</color>, <color #ff9900>**Perception**</color>, and <color #990000>**Constitution**</color> | + | * combination of <color #3d85c6>**Agility**</color>, <color #ff9900>**Perception**</color>, and <color #990000>**Constitution**</color> depending on the weapon used (see [[start:rpg:items_services:weapons2|Weapons mastery]]) |
| - | * + weapon mastery (see [[start:rpg:items_services:weapons2|Weapons]]) | + | * + [[start:rpg:items_services:weapons2|Weapons mastery]] modifier |
| - | * + armor bonus (see [[start:rpg:items_services:armors2|Armors]]) | + | * + [[start:rpg:items_services:armors2|Armor]] protection die |
| **Second-Life mastery** represents the extents of your second-life abilities (see [[start:rpg:double_life2|Double-Life]]) | **Second-Life mastery** represents the extents of your second-life abilities (see [[start:rpg:double_life2|Double-Life]]) | ||