start:rpg:characteristics2

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start:rpg:characteristics2 [2025/03/16 16:08] aretisstart:rpg:characteristics2 [2025/11/23 13:08] (current) – external edit 127.0.0.1
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 <color #7cc0fc>**Luck**</color> <color #7cc0fc>**Luck**</color>
   * D100 throw to determine if Fate is rooting for you today   * D100 throw to determine if Fate is rooting for you today
-  * Can be used to improve the quality of a test by one rank+  * Value bounded by 25% and 75%. //"Even if Fate can be discussed with, æ cannot be tamed."// 
 +  * Can be used to improve the quality of a test by one rank and only one rank (one luck point = one rank)
   * Aeonic boons can increase luck    * Aeonic boons can increase luck 
   * Aeonic curses can decrease luck   * Aeonic curses can decrease luck
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 <color #eb6da4>**Moral**</color> <color #eb6da4>**Moral**</color>
   * Ability of the character to withstand hardships   * Ability of the character to withstand hardships
 +  * Moving toward your long-term goal and following your life philosophy grants your <color #eb6da4>**Moral**</color>
 +  * Moving away from your long-term goal and going against your life philosophy reduces your <color #eb6da4>**Moral**</color>
  
 ---- ----
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 ---- ----
-====== Trainable Skills and masteries ======+====== Trainable Skills and Masteries ======
  
 <color #ff0000ff>**Attack**</color> (see [[start:rpg:combat2|RPG Combat Rules]]) <color #ff0000ff>**Attack**</color> (see [[start:rpg:combat2|RPG Combat Rules]])
-  * Mean of <color #a64d79>**Strength**</color>, <color #3d85c6>**Agility**</color>, and <color #ff9900>**Perception**</color> +  * Combination of <color #a64d79>**Strength**</color>, <color #3d85c6>**Agility**</color>, and <color #ff9900>**Perception**</color> depending on the weapon used (see [[start:rpg:items_services:weapons2|Weapons mastery]]) 
-  * + weapon mastery (see [[start:rpg:items_services:weapons2|Weapons]]) +  * + [[start:rpg:items_services:weapons2|Weapons mastery]] modifier 
 +  * + Weapon damage die (see [[start:rpg:items_services:weapons2|Weapons mastery]])
  
-<color #0000ff>**Defense**</color> +<color #0000ff>**Defense**</color> (see [[start:rpg:combat2|RPG Combat Rules]]) 
-  * Mean of <color #3d85c6>**Agility**</color>, <color #ff9900>**Perception**</color>, and <color #990000>**Constitution**</color> +  * combination of <color #3d85c6>**Agility**</color>, <color #ff9900>**Perception**</color>, and <color #990000>**Constitution**</color> depending on the weapon used (see [[start:rpg:items_services:weapons2|Weapons mastery]]) 
-  * + weapon mastery (see [[start:rpg:items_services:weapons2|Weapons]])  +  * + [[start:rpg:items_services:weapons2|Weapons mastery]] modifier 
-  * + armor bonus (see [[start:rpg:items_services:armors2|Armors]]+  * + [[start:rpg:items_services:armors2|Armor]] protection die
  
 **Second-Life mastery** represents the extents of your second-life abilities (see [[start:rpg:double_life2|Double-Life]]) **Second-Life mastery** represents the extents of your second-life abilities (see [[start:rpg:double_life2|Double-Life]])
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