Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
start:rpg:characteristics2 [2025/03/16 16:07] aretis |
start:rpg:characteristics2 [2025/03/19 15:06] (current) aretis [Trainable Skills and Masteries] |
||
---|---|---|---|
Line 1: | Line 1: | ||
====== Non-Trainable Characteristics ====== | ====== Non-Trainable Characteristics ====== | ||
- | |||
- | ===== Health ===== | ||
<color green>**Health**</color> | <color green>**Health**</color> | ||
Line 14: | Line 12: | ||
* <color green>**Health**</color> above Death's door can only go down to Death's door in one roll (i.e., a character cannot get one-shot if their health is above Death's door) | * <color green>**Health**</color> above Death's door can only go down to Death's door in one roll (i.e., a character cannot get one-shot if their health is above Death's door) | ||
* You regain <color green>Health</color> by sleeping or with natural or magical healing | * You regain <color green>Health</color> by sleeping or with natural or magical healing | ||
- | |||
- | ===== Energy ===== | ||
<color #fee600>**Energy**</color> | <color #fee600>**Energy**</color> | ||
Line 28: | Line 24: | ||
* A whole night's sleep (5 quarters = 8h) with a full stomach should allow you to go back to Full <color #fee600>**Energy**</color> | * A whole night's sleep (5 quarters = 8h) with a full stomach should allow you to go back to Full <color #fee600>**Energy**</color> | ||
- | ===== Luck ===== | + | <color #7cc0fc>**Luck**</color> |
* D100 throw to determine if Fate is rooting for you today | * D100 throw to determine if Fate is rooting for you today | ||
- | * Can be used to improve the quality of a test by one rank | + | * Value bounded by 25% and 75%. //"Even if Fate can be discussed with, æ cannot be tamed."// |
+ | * Can be used to improve the quality of a test by one rank and only one rank (one luck point = one rank) | ||
* Aeonic boons can increase luck | * Aeonic boons can increase luck | ||
* Aeonic curses can decrease luck | * Aeonic curses can decrease luck | ||
- | <color #ead1dc>Moral</color> | + | <color #eb6da4>**Moral**</color> |
* Ability of the character to withstand hardships | * Ability of the character to withstand hardships | ||
+ | * Moving toward your long-term goal and following your life philosophy grants your <color #eb6da4>**Moral**</color> | ||
+ | * Moving away from your long-term goal and going against your life philosophy reduces your <color #eb6da4>**Moral**</color> | ||
---- | ---- | ||
Line 77: | Line 76: | ||
---- | ---- | ||
- | ====== Trainable Skills and masteries ====== | + | ====== Trainable Skills and Masteries ====== |
<color #ff0000ff>**Attack**</color> (see [[start:rpg:combat2|RPG Combat Rules]]) | <color #ff0000ff>**Attack**</color> (see [[start:rpg:combat2|RPG Combat Rules]]) | ||
- | * Mean of <color #a64d79>**Strength**</color>, <color #3d85c6>**Agility**</color>, and <color #ff9900>**Perception**</color> | + | * Combination of <color #a64d79>**Strength**</color>, <color #3d85c6>**Agility**</color>, and <color #ff9900>**Perception**</color> depending on the weapon used (see [[start:rpg:items_services:weapons2|Weapons mastery]]) |
- | * + weapon mastery (see [[start:rpg:items_services:weapons2|Weapons]]) | + | * + [[start:rpg:items_services:weapons2|Weapons mastery]] modifier |
+ | * + Weapon damage die (see [[start:rpg:items_services:weapons2|Weapons mastery]]) | ||
- | <color #0000ff>**Defense**</color> | + | <color #0000ff>**Defense**</color> (see [[start:rpg:combat2|RPG Combat Rules]]) |
- | * Mean of <color #3d85c6>**Agility**</color>, <color #ff9900>**Perception**</color>, and <color #990000>**Constitution**</color> | + | * combination of <color #3d85c6>**Agility**</color>, <color #ff9900>**Perception**</color>, and <color #990000>**Constitution**</color> depending on the weapon used (see [[start:rpg:items_services:weapons2|Weapons mastery]]) |
- | * + weapon mastery (see [[start:rpg:items_services:weapons2|Weapons]]) | + | * + [[start:rpg:items_services:weapons2|Weapons mastery]] modifier |
- | * + armor bonus (see [[start:rpg:items_services:armors2|Armors]]) | + | * + [[start:rpg:items_services:armors2|Armor]] protection die |
**Second-Life mastery** represents the extents of your second-life abilities (see [[start:rpg:double_life2|Double-Life]]) | **Second-Life mastery** represents the extents of your second-life abilities (see [[start:rpg:double_life2|Double-Life]]) |