| Both sides previous revision Previous revision Next revision | Previous revision |
| start:rpg:characteristics2 [2025/03/16 16:06] – [Trainable Characteristics] aretis | start:rpg:characteristics2 [2025/11/23 13:08] (current) – external edit 127.0.0.1 |
|---|
| |
| ====== Non-Trainable Characteristics ====== | ====== Non-Trainable Characteristics ====== |
| |
| ===== Health ===== | |
| |
| <color green>**Health**</color> | <color green>**Health**</color> |
| * <color green>**Health**</color> above Death's door can only go down to Death's door in one roll (i.e., a character cannot get one-shot if their health is above Death's door) | * <color green>**Health**</color> above Death's door can only go down to Death's door in one roll (i.e., a character cannot get one-shot if their health is above Death's door) |
| * You regain <color green>Health</color> by sleeping or with natural or magical healing | * You regain <color green>Health</color> by sleeping or with natural or magical healing |
| |
| ===== Energy ===== | |
| |
| <color #fee600>**Energy**</color> | <color #fee600>**Energy**</color> |
| * A whole night's sleep (5 quarters = 8h) with a full stomach should allow you to go back to Full <color #fee600>**Energy**</color> | * A whole night's sleep (5 quarters = 8h) with a full stomach should allow you to go back to Full <color #fee600>**Energy**</color> |
| |
| ===== Luck ===== | <color #7cc0fc>**Luck**</color> |
| * D100 throw to determine if Fate is rooting for you today | * D100 throw to determine if Fate is rooting for you today |
| * Can be used to improve the quality of a test by one rank | * Value bounded by 25% and 75%. //"Even if Fate can be discussed with, æ cannot be tamed."// |
| | * Can be used to improve the quality of a test by one rank and only one rank (one luck point = one rank) |
| * Aeonic boons can increase luck | * Aeonic boons can increase luck |
| * Aeonic curses can decrease luck | * Aeonic curses can decrease luck |
| |
| ===== Moral ===== | <color #eb6da4>**Moral**</color> |
| * Ability of the character to withstand hardships | * Ability of the character to withstand hardships |
| | * Moving toward your long-term goal and following your life philosophy grants your <color #eb6da4>**Moral**</color> |
| | * Moving away from your long-term goal and going against your life philosophy reduces your <color #eb6da4>**Moral**</color> |
| |
| ---- | ---- |
| |
| ---- | ---- |
| ====== Trainable Skills and masteries ====== | ====== Trainable Skills and Masteries ====== |
| |
| <color #ff0000ff>**Attack**</color> (see [[start:rpg:combat2|RPG Combat Rules]]) | <color #ff0000ff>**Attack**</color> (see [[start:rpg:combat2|RPG Combat Rules]]) |
| * Mean of <color #a64d79>**Strength**</color>, <color #3d85c6>**Agility**</color>, and <color #ff9900>**Perception**</color> | * Combination of <color #a64d79>**Strength**</color>, <color #3d85c6>**Agility**</color>, and <color #ff9900>**Perception**</color> depending on the weapon used (see [[start:rpg:items_services:weapons2|Weapons mastery]]) |
| * + weapon mastery (see [[start:rpg:items_services:weapons2|Weapons]]) | * + [[start:rpg:items_services:weapons2|Weapons mastery]] modifier |
| | * + Weapon damage die (see [[start:rpg:items_services:weapons2|Weapons mastery]]) |
| |
| <color #0000ff>**Defense**</color> | <color #0000ff>**Defense**</color> (see [[start:rpg:combat2|RPG Combat Rules]]) |
| * Mean of <color #3d85c6>**Agility**</color>, <color #ff9900>**Perception**</color>, and <color #990000>**Constitution**</color> | * combination of <color #3d85c6>**Agility**</color>, <color #ff9900>**Perception**</color>, and <color #990000>**Constitution**</color> depending on the weapon used (see [[start:rpg:items_services:weapons2|Weapons mastery]]) |
| * + weapon mastery (see [[start:rpg:items_services:weapons2|Weapons]]) | * + [[start:rpg:items_services:weapons2|Weapons mastery]] modifier |
| * + armor bonus (see [[start:rpg:items_services:armors2|Armors]]) | * + [[start:rpg:items_services:armors2|Armor]] protection die |
| |
| **Second-Life mastery** represents the extents of your second-life abilities (see [[start:rpg:double_life2|Double-Life]]) | **Second-Life mastery** represents the extents of your second-life abilities (see [[start:rpg:double_life2|Double-Life]]) |