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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| start:rpg:characteristics2 [2025/03/14 11:38] – aretis | start:rpg:characteristics2 [2025/11/23 13:08] (current) – external edit 127.0.0.1 | ||
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| ====== Non-Trainable Characteristics ====== | ====== Non-Trainable Characteristics ====== | ||
| - | |||
| - | ===== Health ===== | ||
| <color green> | <color green> | ||
| Line 14: | Line 12: | ||
| * <color green> | * <color green> | ||
| * You regain <color green> | * You regain <color green> | ||
| - | |||
| - | ===== Energy ===== | ||
| <color # | <color # | ||
| Line 28: | Line 24: | ||
| * A whole night' | * A whole night' | ||
| - | ===== Luck ===== | + | <color # |
| * D100 throw to determine if Fate is rooting for you today | * D100 throw to determine if Fate is rooting for you today | ||
| - | * Can be used to improve the quality of a test by one rank | + | |
| + | | ||
| * Aeonic boons can increase luck | * Aeonic boons can increase luck | ||
| * Aeonic curses can decrease luck | * Aeonic curses can decrease luck | ||
| - | ===== Moral ===== | + | <color # |
| * Ability of the character to withstand hardships | * Ability of the character to withstand hardships | ||
| + | * Moving toward your long-term goal and following your life philosophy grants your <color # | ||
| + | * Moving away from your long-term goal and going against your life philosophy reduces your <color # | ||
| ---- | ---- | ||
| Line 43: | Line 42: | ||
| <color # | <color # | ||
| - Basic statistics for all the physical strength-related tests | - Basic statistics for all the physical strength-related tests | ||
| - | - +2 damage resistance | + | - +1/3 <color #ff0000ff>**Attack**</ |
| - | - You need a certain amount of <color #a64d79>Strength</ | + | |
| <color # | <color # | ||
| * Basic statistics for all the physical agility-related tests, for getting out of a fight and stealth. | * Basic statistics for all the physical agility-related tests, for getting out of a fight and stealth. | ||
| - | * +1/2 Combat Skill | + | * +1/3 <color # |
| <color # | <color # | ||
| * Basic statistics for all the senses-related tests, foraging and detection | * Basic statistics for all the senses-related tests, foraging and detection | ||
| - | * +1/2 Combat Skill | + | * +1/3 <color # |
| <color # | <color # | ||
| Line 67: | Line 65: | ||
| <color # | <color # | ||
| - | * Capacity to focus the mind to control | + | * Capacity to focus the mind |
| - | * It is not the strength of the capacity but your ability to do what you want with it. | + | * For your Second-Life, it is not the strength of the capacity but your ability to do what you want with it and how much <color # |
| <color # | <color # | ||
| - | * +1/2 Passive defense | + | * +1/3 <color # |
| * Determine the character ability to save <color # | * Determine the character ability to save <color # | ||
| * A <color # | * A <color # | ||
| Line 78: | Line 76: | ||
| ---- | ---- | ||
| - | ====== Trainable Skills and masteries | + | ====== Trainable Skills and Masteries |
| - | * **Combat Skill** (cs) represents your ability to fight and is used for <color #ff0000ff>Attack</ | + | |
| - | * **Weapon mastery** represents your ability to fight with a specific type of weapon (see [[start: | + | <color # |
| - | * **Second-Life mastery** represents | + | * Combination of <color # |
| + | * + [[start: | ||
| + | * + Weapon damage die (see [[start: | ||
| + | |||
| + | <color #0000ff>**Defense**</ | ||
| + | * combination of <color #3d85c6>**Agility**</ | ||
| + | * + [[start: | ||
| + | * + [[start: | ||
| + | |||
| + | **Second-Life mastery** represents | ||
| ====== Competence test ====== | ====== Competence test ====== | ||