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start:rpg:characteristics2 [2025/03/14 11:38] aretis |
start:rpg:characteristics2 [2025/03/19 15:06] (current) aretis [Trainable Skills and Masteries] |
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====== Non-Trainable Characteristics ====== | ====== Non-Trainable Characteristics ====== | ||
- | |||
- | ===== Health ===== | ||
<color green>**Health**</color> | <color green>**Health**</color> | ||
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* <color green>**Health**</color> above Death's door can only go down to Death's door in one roll (i.e., a character cannot get one-shot if their health is above Death's door) | * <color green>**Health**</color> above Death's door can only go down to Death's door in one roll (i.e., a character cannot get one-shot if their health is above Death's door) | ||
* You regain <color green>Health</color> by sleeping or with natural or magical healing | * You regain <color green>Health</color> by sleeping or with natural or magical healing | ||
- | |||
- | ===== Energy ===== | ||
<color #fee600>**Energy**</color> | <color #fee600>**Energy**</color> | ||
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* A whole night's sleep (5 quarters = 8h) with a full stomach should allow you to go back to Full <color #fee600>**Energy**</color> | * A whole night's sleep (5 quarters = 8h) with a full stomach should allow you to go back to Full <color #fee600>**Energy**</color> | ||
- | ===== Luck ===== | + | <color #7cc0fc>**Luck**</color> |
* D100 throw to determine if Fate is rooting for you today | * D100 throw to determine if Fate is rooting for you today | ||
- | * Can be used to improve the quality of a test by one rank | + | * Value bounded by 25% and 75%. //"Even if Fate can be discussed with, æ cannot be tamed."// |
+ | * Can be used to improve the quality of a test by one rank and only one rank (one luck point = one rank) | ||
* Aeonic boons can increase luck | * Aeonic boons can increase luck | ||
* Aeonic curses can decrease luck | * Aeonic curses can decrease luck | ||
- | ===== Moral ===== | + | <color #eb6da4>**Moral**</color> |
* Ability of the character to withstand hardships | * Ability of the character to withstand hardships | ||
+ | * Moving toward your long-term goal and following your life philosophy grants your <color #eb6da4>**Moral**</color> | ||
+ | * Moving away from your long-term goal and going against your life philosophy reduces your <color #eb6da4>**Moral**</color> | ||
---- | ---- | ||
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<color #a64d79>**Strength**</color> | <color #a64d79>**Strength**</color> | ||
- Basic statistics for all the physical strength-related tests | - Basic statistics for all the physical strength-related tests | ||
- | - +2 damage resistance | + | - +1/3 <color #ff0000ff>**Attack**</color> |
- | - You need a certain amount of <color #a64d79>Strength</color> to use a weapon: too little, and you cannot use it correctly; too much, and you may break it | + | |
<color #3d85c6>**Agility**</color> | <color #3d85c6>**Agility**</color> | ||
* Basic statistics for all the physical agility-related tests, for getting out of a fight and stealth. | * Basic statistics for all the physical agility-related tests, for getting out of a fight and stealth. | ||
- | * +1/2 Combat Skill | + | * +1/3 <color #ff0000ff>**Attack**</color>/<color #0000ff>**Defense**</color> |
<color #ff9900>**Perception**</color> | <color #ff9900>**Perception**</color> | ||
* Basic statistics for all the senses-related tests, foraging and detection | * Basic statistics for all the senses-related tests, foraging and detection | ||
- | * +1/2 Combat Skill | + | * +1/3 <color #ff0000ff>**Attack**</color>/<color #0000ff>**Defense**</color> |
<color #6aa84f>**Will**</color> | <color #6aa84f>**Will**</color> | ||
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<color #595959>**Focus**</color> | <color #595959>**Focus**</color> | ||
- | * Capacity to focus the mind to control your Second-Life capacity. | + | * Capacity to focus the mind |
- | * It is not the strength of the capacity but your ability to do what you want with it. | + | * For your Second-Life, it is not the strength of the capacity but your ability to do what you want with it and how much <color #fee600>**Energy**</color> you use. |
<color #990000>**Constitution**</color> | <color #990000>**Constitution**</color> | ||
- | * +1/2 Passive defense | + | * +1/3 <color #0000ff>**Defense**</color> |
* Determine the character ability to save <color #fee600>**Energy**</color> when performing exhausting actions | * Determine the character ability to save <color #fee600>**Energy**</color> when performing exhausting actions | ||
* A <color #990000>Constitution</color> test is required when you should become Unconscious to remain conscious using your own Health to fuel yourself | * A <color #990000>Constitution</color> test is required when you should become Unconscious to remain conscious using your own Health to fuel yourself | ||
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---- | ---- | ||
- | ====== Trainable Skills and masteries ====== | + | ====== Trainable Skills and Masteries ====== |
- | * **Combat Skill** (cs) represents your ability to fight and is used for <color #ff0000ff>Attack</color> or <color #0000ff>Defense</color>. (see [[start:rpg:combat2|RPG Combat Rules]]) | + | |
- | * **Weapon mastery** represents your ability to fight with a specific type of weapon (see [[start:rpg:items_services:weapons2|Weapons]]) | + | <color #ff0000ff>**Attack**</color> (see [[start:rpg:combat2|RPG Combat Rules]]) |
- | * **Second-Life mastery** represents your capacities and mastery of your second-life (see [[start:rpg:double_life2|Double-Life]]) | + | * Combination of <color #a64d79>**Strength**</color>, <color #3d85c6>**Agility**</color>, and <color #ff9900>**Perception**</color> depending on the weapon used (see [[start:rpg:items_services:weapons2|Weapons mastery]]) |
+ | * + [[start:rpg:items_services:weapons2|Weapons mastery]] modifier | ||
+ | * + Weapon damage die (see [[start:rpg:items_services:weapons2|Weapons mastery]]) | ||
+ | |||
+ | <color #0000ff>**Defense**</color> (see [[start:rpg:combat2|RPG Combat Rules]]) | ||
+ | * combination of <color #3d85c6>**Agility**</color>, <color #ff9900>**Perception**</color>, and <color #990000>**Constitution**</color> depending on the weapon used (see [[start:rpg:items_services:weapons2|Weapons mastery]]) | ||
+ | * + [[start:rpg:items_services:weapons2|Weapons mastery]] modifier | ||
+ | * + [[start:rpg:items_services:armors2|Armor]] protection die | ||
+ | |||
+ | **Second-Life mastery** represents the extents of your second-life abilities (see [[start:rpg:double_life2|Double-Life]]) | ||
====== Competence test ====== | ====== Competence test ====== |