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| Both sides previous revision Previous revision Next revision | Previous revision | ||
| start:rpg:characteristics [2023/11/09 16:11] – [Non-Trainable Characteristics] aretis | start:rpg:characteristics [2025/11/23 13:08] (current) – external edit 127.0.0.1 | ||
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| * A <color # | * A <color # | ||
| * 8h sleep + good meal (1/2 meal for Gnome and 2 meals for Troll) = max <color # | * 8h sleep + good meal (1/2 meal for Gnome and 2 meals for Troll) = max <color # | ||
| + | * Capacity to resist physical and psychological damage (equivalent of Constitution save) | ||
| ---- | ---- | ||
| Line 70: | Line 71: | ||
| ====== Competence test ====== | ====== Competence test ====== | ||
| - | You subtract a **dice throw** from the corresponding **characteristics** (a high characteristic and a low dice throw are good). You then add the difficulty modifier (easy -5, normal 0, difficult +5) and the qualitative result is given by: | + | You subtract a **dice throw** from the corresponding **characteristics** (a high characteristic and a low dice throw are good). You then add the difficulty modifier (easy -5, normal 0, difficult +5), and the qualitative result is given by: |
| - <color # | - <color # | ||
| - <color # | - <color # | ||
| Line 78: | Line 79: | ||
| - <color # | - <color # | ||
| + | The test can be with advantage (or disadvantage), | ||
| ====== Leveling ====== | ====== Leveling ====== | ||
| Each character start with base characteristics which represent the genetic biases. Through their life the character will earn experience which will increase their characteristics. The xp cost increase with each bonus point of characteristics, | Each character start with base characteristics which represent the genetic biases. Through their life the character will earn experience which will increase their characteristics. The xp cost increase with each bonus point of characteristics, | ||