start:rpg:character_creation2

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start:rpg:character_creation2 [2025/03/14 13:28]
aretis created
start:rpg:character_creation2 [2025/04/08 15:53] (current)
aretis [Pick the Dice]
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 <WRAP tablewith = 100%> <WRAP tablewith = 100%>
-^ Race ^  <color #​a64d79>​Strength</​color> ​ ^  <color #​3d85c6>​Agility</​color> ​ ^  <color #​ff9900>​Perception</​color> ​ ^  <color #​6aa84f>​Will</​color> ​ ^  <color #​595959>​Focus</​color> ​ ^  <color #990000>Stamina</​color> ​ ^  Racial Bonus  ^  Size  ^+^ Race ^  <color #​a64d79>​Strength</​color> ​ ^  <color #​3d85c6>​Agility</​color> ​ ^  <color #​ff9900>​Perception</​color> ​ ^  <color #​6aa84f>​Will</​color> ​ ^  <color #​595959>​Focus</​color> ​ ^  <color #990000>Constituion</​color> ​ ^  Racial Bonus  ^  Size  ^
 | [[start:​setting:​races:​dwarf|Dwarf]] ​ |  3 + 3D2  |  2 + 3D2  |  5 + 3D2  |  3 + 3D2  |  3 + 3D2  |  3 + 3D2  |  [[start:​setting:​magic:​pylons|Pylons]]:​ Can detect someone crossing the bondaries formed by their pylons ​ |  3'​7“-4'​7” ​ | | [[start:​setting:​races:​dwarf|Dwarf]] ​ |  3 + 3D2  |  2 + 3D2  |  5 + 3D2  |  3 + 3D2  |  3 + 3D2  |  3 + 3D2  |  [[start:​setting:​magic:​pylons|Pylons]]:​ Can detect someone crossing the bondaries formed by their pylons ​ |  3'​7“-4'​7” ​ |
 | [[start:​setting:​races:​elf|Elf]] ​ |  3 + 1D4  |  6 + 1D4  |  6 + 1D4  |  7 + 1D4  |  5 + 1D4  |  4 + 1D4  |  [[start:​setting:​magic:​digipathy|Digipathy]]:​ Can share their mind with the touch of their palm   ​| ​ 5'​10"​-6'​7" ​ | | [[start:​setting:​races:​elf|Elf]] ​ |  3 + 1D4  |  6 + 1D4  |  6 + 1D4  |  7 + 1D4  |  5 + 1D4  |  4 + 1D4  |  [[start:​setting:​magic:​digipathy|Digipathy]]:​ Can share their mind with the touch of their palm   ​| ​ 5'​10"​-6'​7" ​ |
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 After rolling the dice for each characteristic,​ the sum base value being 46, you get a bonus or malus starting raw xp equal to 46 minus your sum. After rolling the dice for each characteristic,​ the sum base value being 46, you get a bonus or malus starting raw xp equal to 46 minus your sum.
 +
 +===== Luck and Moral =====
 +  * Initial <color #​7cc0fc>​**Luck**</​color>:​ 25 + 5D10
 +  * Initial <color #​eb6da4>​**Moral**</​color>:​ 25 + 5D10 
 +
 ===== Pick the Dice ===== ===== Pick the Dice =====
-You are not bound to choose the dice corresponding to your race but in that case, your character does not have usual mentality for their race.  ​+You are not bound to choose the dice corresponding to your racebut in that case, your character does not have the usual mentality for their race.  ​
  
 <WRAP tablewith = 100%> <WRAP tablewith = 100%>
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 {{ :​start:​rpg:​results.png?​nolink&​820 ​ |}} {{ :​start:​rpg:​results.png?​nolink&​820 ​ |}}
 +
 +===== Age =====
 +
 +
 +<WRAP tablewith = 100%>
 +^ Age ^  Raw XP  ^  <color #​a64d79>​Strength</​color> ​ ^  <color #​3d85c6>​Agility</​color> ​ ^  <color #​ff9900>​Perception</​color> ​ ^  <color #​6aa84f>​Will</​color> ​ ^  <color #​595959>​Focus</​color> ​ ^  <color #​990000>​Constituion</​color> ​ ^
 +| <-10 |    |  -2  |  +1  |    |    |   ​-1 ​ |    |
 +| 10-15 |  +20  |  -1  |  +1  |    |    |     ​| ​   |
 +| 16-20 |  +40  |    |    |    |    |     ​| ​   |
 +| 21-25 |  +50  |    |    |    |    |     ​| ​   |
 +| 26-30 |  +60  |    |    |    |    |     ​| ​   |
 +| 31-35 |  +70  |    |    |    |    |     ​| ​ -1  |
 +| 36-40 |  +80  |    |    |    |    |     ​| ​ -1  |
 +| 41-45 |  +85  |    |    |    |    |     ​| ​   |
 +| 46-50 |  +90  |    |    |    |    |     ​| ​   |
 +| 51-55 |  +95  |    |    |    |    |     ​| ​   |
 +| 56-60 |  +100  |    |    |    |    |     ​| ​   |
 +| 61-65 |  +105  |    |    |    |    |     ​| ​   |
 +| 66-70 |  +110  |    |    |    |    |     ​| ​   |
 +| 71-75 |  +115  |    |    |    |    |     ​| ​   |
 +| 76-80 |  +120  |    |    |    |    |     ​| ​   |
 +| 81-85 |  +125  |    |    |    |    |     ​| ​   |
 +| 85-90 |  +130  |    |    |    |    |     ​| ​   |
 +| 91-95 |  +135  |    |    |    |    |     ​| ​   |
 +| 96-100 |  +140  |    |    |    |    |     ​| ​   |
 +</​WRAP>​
  
 ===== Pick the Second-Life ===== ===== Pick the Second-Life =====
-You play a doubler and you get to choose your Second-Life which grants you magic ability. ​+You play a doublerand you get to choose your Second-Lifewhich grants you magic ability. ​
 See [[start:​rpg:​double_life|Double-Life]] for more details. See [[start:​rpg:​double_life|Double-Life]] for more details.
  
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 | 2 | Initiate ​ |  3  |  11-18  |  +15  |  1<color #​f1c232>​g</​color> ​ |  Devlop their abilities. Should not leave Effingdurn! ​ | | 2 | Initiate ​ |  3  |  11-18  |  +15  |  1<color #​f1c232>​g</​color> ​ |  Devlop their abilities. Should not leave Effingdurn! ​ |
 | 3 | Apprentice| ​ 6  |  12-20  |  +30  |  3<color #​f1c232>​g</​color> ​ |  Under the supervision of their master ​ | | 3 | Apprentice| ​ 6  |  12-20  |  +30  |  3<color #​f1c232>​g</​color> ​ |  Under the supervision of their master ​ |
-| 4 | Adept |  10  |  20-30  |  +50  |  6<color #​f1c232>​g</​color> ​ |  Have left their master. Work in group.  |+| 4 | Adept |  10  |  20-30  |  +50  |  6<color #​f1c232>​g</​color> ​ |  Have left their master. Work in groups.  |
 | 5 | Revealed |  15  |  20-40  |  +75  |  12<color #​f1c232>​g</​color> ​ |   Their Second-Life is visible from everyone ​  | | 5 | Revealed |  15  |  20-40  |  +75  |  12<color #​f1c232>​g</​color> ​ |   Their Second-Life is visible from everyone ​  |
 | 6 | Companion |  21  |  40-60  |  +85  |  30<color #​f1c232>​g</​color> ​ |  Can work solo.  | | 6 | Companion |  21  |  40-60  |  +85  |  30<color #​f1c232>​g</​color> ​ |  Can work solo.  |
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 <color #​b7b7b7>​Basic</​color>​ <color #​b7b7b7>​Basic</​color>​
-  * Basic life with your family, helping them but also playing with other children, going outside, ... +  * Basic life with your family, helping themplaying with other children, going outside, ... 
  
 <color #​f1c232>​Well Bearing</​color>​ <color #​f1c232>​Well Bearing</​color>​
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  <​color #​3d85c6>​Wealthy</​color> ​  <​color #​3d85c6>​Wealthy</​color> ​
-  * You passed your childhood being tutored in various fields but you rarely went outside ​of the domain.  +  * You passed your childhood being tutored in various fields but rarely went outside the domain.  
-  * Your parents do not want you to waste their money and your life to go on adventures. Apart from the money you stole/​gathered,​ you won't get more from your family and will need to avoid being caught and repatriated at home.  ​+  * Your parents do not want you to waste their money and your life on adventures. Apart from the money you stole/​gathered,​ you won't get more from your family and will need to avoid being caught and repatriated at home.  ​ 
 + 
 +===== Choose the experience ===== 
 +You have a certain number of XP points to use to educate your character, given your level of education.
  
-===== Choose the past experience ​===== +===== Life philosophy and long-term goals ===== 
-You have a certain amount ​of xp points to use to educate your character given your level of education.+Your character may have some long-term goals: (becoming the best at something, finding love, solving the great mystery ​of life, ...). Reaching or abandoning those goals may change ​your level of <color #​eb6da4>​**Moral**</​color>​. 
 +In addition, your character must have some life philosophy (similar to DnD Good/​Evil-Loyal/​Chaotic):​ 
 +  - **Loyal/​Rule follower/​Protector of the truth**: Is being right more important than being good? Is the truth more important than people? Is order and equality more important than freedom? Is the system broken, and must it be fixed?  
 +  - **Self-centered/​Power-seeker**:​ Would you do something to others that you wouldn'​t like others to do to you? Would you bend/break the rules for your profit? Do you like being the best? 
 +  - **Benevolent/​Good-hearted/​Protector of the weak**: Would you bend/break the rules to help others? Do you try to do to others what you would like others to do to you? Is the system working as intended, and must it be destroyed?
  • start/rpg/character_creation2.1741955300.txt.gz
  • Last modified: 2025/03/14 13:28
  • by aretis