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| start:rpg:character_creation [2023/11/16 13:53] – aretis | start:rpg:character_creation [2025/11/23 13:08] (current) – external edit 127.0.0.1 |
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| ^ ^ Title ^ Starting Xp for second-life ^ Age ^ Starting raw Xp to assign ^ Starting base gear (equivalent dice) ^ Specificity ^ | ^ ^ Title ^ Starting Xp for second-life ^ Age ^ Starting raw Xp to assign ^ Starting base gear (equivalent dice) ^ Specificity ^ |
| | 1 | Novice | 1 | 10-16 | +1 | 0 | Learning to control their abilities. Should not leave Effingdurn! | | | 1 | Novice | 1 | 10-16 | +1 | 0 | Learning to control their abilities. Should not leave Effingdurn! | |
| | 2 | Initiate | 3 | 11-18 | +12 | 1<color #f1c232>g</color> | Devlop their abilities. Should not leave Effingdurn! | | | 2 | Initiate | 3 | 11-18 | +15 | 1<color #f1c232>g</color> | Devlop their abilities. Should not leave Effingdurn! | |
| | 3 | Apprentice| 6 | 12-20 | +24 | 3<color #f1c232>g</color> | Under the supervision of their master | | | 3 | Apprentice| 6 | 12-20 | +30 | 3<color #f1c232>g</color> | Under the supervision of their master | |
| | 4 | Adept | 10 | 20-30 | +40 | 6<color #f1c232>g</color> | Have left their master. Work in group. | | | 4 | Adept | 10 | 20-30 | +50 | 6<color #f1c232>g</color> | Have left their master. Work in group. | |
| | 5 | Revealed | 15 | 20-40 | +60 | 12<color #f1c232>g</color> | Their Second-Life is visible from everyone | | | 5 | Revealed | 15 | 20-40 | +75 | 12<color #f1c232>g</color> | Their Second-Life is visible from everyone | |
| | 6 | Companion | 21 | 40-60 | +84 | 30<color #f1c232>g</color> | Can work solo. | | | 6 | Companion | 21 | 40-60 | +85 | 30<color #f1c232>g</color> | Can work solo. | |
| | 7 | Master | 28 | 60+ | +112 | 1<color #3d85c6>p</color> | Can have Apprentice. | | | 7 | Master | 28 | 60+ | +140 | 1<color #3d85c6>p</color> | Can have Apprentice. | |
| </WRAP> | </WRAP> |
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| | Pocket Money | 10D6<color #e69138>c</color> | 1D6<color #b7b7b7>s</color> | 10D6<color #b7b7b7>s</color> | 1D6<color #f1c232>g</color> | | | Pocket Money | 10D6<color #e69138>c</color> | 1D6<color #b7b7b7>s</color> | 10D6<color #b7b7b7>s</color> | 1D6<color #f1c232>g</color> | |
| | Starting equipment((no more than two weapons and one set of armor)) maximal rarity (total price) | No Bonus Dice | Common (+1<color #f1c232>g</color>) | Uncommon (+10<color #f1c232>g</color>) | Epic (+30<color #f1c232>g</color>) | | | Starting equipment((no more than two weapons and one set of armor)) maximal rarity (total price) | No Bonus Dice | Common (+1<color #f1c232>g</color>) | Uncommon (+10<color #f1c232>g</color>) | Epic (+30<color #f1c232>g</color>) | |
| | | Skills | 2 survival skills | 1 survival skill | 1 high society skill | 2 high society skills | |
| | | Knowledge | 2 survival knowledge | 1 survival knowledge | 1 knowledge | 2 high society knowledges | |
| </WRAP> | </WRAP> |
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