start:rpg:character_creation

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start:rpg:character_creation [2023/11/06 19:05]
aretis
start:rpg:character_creation [2024/04/04 19:11] (current)
aretis [At which level do you start?]
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 |  <color #​f0e53e>​**D12 + D8**</​color> ​ |  //Spicy, but not to much// ​ |  Gnomes ​ |  2  |  20  |  ~1%  | |  <color #​f0e53e>​**D12 + D8**</​color> ​ |  //Spicy, but not to much// ​ |  Gnomes ​ |  2  |  20  |  ~1%  |
 |  <color #​5baf24>​**3D6**</​color> ​ |  //I don't like surprises// ​ |  Dwarves ​ |  3  |  18  |  ~0.5%  | |  <color #​5baf24>​**3D6**</​color> ​ |  //I don't like surprises// ​ |  Dwarves ​ |  3  |  18  |  ~0.5%  |
-|  <color #​723ec7>​**11 +/- 3D3**</​color> ​ |  //I'm kind of bipolar// ​ |  Elves  |  2  |  20  |  ~2%  |+|  <color #​723ec7>​**11 +/- 2D4**</​color> ​ |  //I'm kind of bipolar// ​ |  Elves  |  2  |  20  |  ~2%  |
 |  <color #​ed1c24>​**D100 % 2D20 + 1**</​color> ​ |  //I feel lucky// ​ |  Orcs  |  1  |  >​23 ​ |  ~6%  | |  <color #​ed1c24>​**D100 % 2D20 + 1**</​color> ​ |  //I feel lucky// ​ |  Orcs  |  1  |  >​23 ​ |  ~6%  |
 |  <color #​ff9114>​**D10 * D3**</​color> ​ |  //Fuck it!//  |  Trolls ​ |  1  |  30  |  ~3%  | |  <color #​ff9114>​**D10 * D3**</​color> ​ |  //Fuck it!//  |  Trolls ​ |  1  |  30  |  ~3%  |
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 ==== At which level do you start? ==== ==== At which level do you start? ====
 +The Raw Xp to Assign should follow the lore of the character and should be assigned as evenly as possible (as Effingdurn'​s training would focus on each important aspect of a Doubler'​s life).
 +
  
 <WRAP tablewith = 100%> <WRAP tablewith = 100%>
-^ ^ Title ^   ​Starting Xp in Second-Life  ​^ ​ Age  ^  Starting ​Raw Xp to Assign ​^  Specificity ​ ^ +^ ^ Title ^   ​Starting Xp for second-life  ​^ ​ Age  ^  Starting ​raw Xp to assign ​ ^  Starting base gear (equivalent dice)  ​^  Specificity ​ ^ 
-| 1 | Novice |  1  |  10-16  |  +1  |  Learning to control their abilities. Should not leave Effingdurn! ​ | +| 1 | Novice |  1  |  10-16  |  +1  ​| ​ 0  ​| ​ Learning to control their abilities. Should not leave Effingdurn! ​ | 
-| 2 | Initiate ​ |  3  |  11-18  |  +12  ​| ​ Devlop their abilities. Should not leave Effingdurn! ​ | +| 2 | Initiate ​ |  3  |  11-18  |  +15  |  1<color #​f1c232>​g</​color> ​ ​| ​ Devlop their abilities. Should not leave Effingdurn! ​ | 
-| 3 | Apprentice| ​ 6  |  12-20  |  +24  ​| ​ Under the supervision of their master ​ | +| 3 | Apprentice| ​ 6  |  12-20  |  +30  |  3<color #​f1c232>​g</​color> ​ ​| ​ Under the supervision of their master ​ | 
-| 4 | Adept |  10  |  20-30  |  +40  ​| ​ Have left their master. Work in group. ​ | +| 4 | Adept |  10  |  20-30  |  +50  |  6<color #​f1c232>​g</​color> ​ ​| ​ Have left their master. Work in group. ​ | 
-| 5 | Revealed |  15  |  20-40  |  +60  ​| ​  Their Second-Life is visible from everyone ​  | +| 5 | Revealed |  15  |  20-40  |  +75  |  12<color #​f1c232>​g</​color> ​ ​| ​  Their Second-Life is visible from everyone ​  | 
-| 6 | Companion |  21  |  40-60  |  +84  ​| ​ Can work solo.  | +| 6 | Companion |  21  |  40-60  |  +85  |  30<color #​f1c232>​g</​color> ​ ​| ​ Can work solo.  | 
-| 7 | Master |  28  |  60+  |  +112  ​| ​ Can have Apprentice. ​ |+| 7 | Master |  28  |  60+  |  +140  |  1<color #​3d85c6>​p</​color> ​ ​| ​ Can have Apprentice. ​ |
 </​WRAP>​ </​WRAP>​
  
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 | Starting Experience |  +22  |  +18  |  +14  |  +10  | | Starting Experience |  +22  |  +18  |  +14  |  +10  |
 | Pocket Money |  10D6<​color #​e69138>​c</​color> ​ |  1D6<​color #​b7b7b7>​s</​color> ​ |  10D6<​color #​b7b7b7>​s</​color> ​ |  1D6<​color #​f1c232>​g</​color> ​ | | Pocket Money |  10D6<​color #​e69138>​c</​color> ​ |  1D6<​color #​b7b7b7>​s</​color> ​ |  10D6<​color #​b7b7b7>​s</​color> ​ |  1D6<​color #​f1c232>​g</​color> ​ |
-| Starting equipment((no more than two weapons and one set of armor)) maximal rarity (total price) |  ​Used (≤20<​color #​b7b7b7>​s</​color>​)  ​|  Common (1<color #​f1c232>​g</​color>​) ​ |  Uncommon (10<color #​f1c232>​g</​color>​) ​ |  Epic (30<color #​f1c232>​g</​color>​) ​ | +| Starting equipment((no more than two weapons and one set of armor)) maximal rarity (total price) |  ​No Bonus Dice   |  Common (+1<color #​f1c232>​g</​color>​) ​ |  Uncommon (+10<color #​f1c232>​g</​color>​) ​ |  Epic (+30<color #​f1c232>​g</​color>​) ​ |  
 +| Skills ​ |  2 survival skills ​ |  1 survival skill  |  1 high society skill   ​| ​ 2  high society skills ​ |  
 +| Knowledge ​ |  2 survival knowledge ​ |  1 survival knowledge ​ |  1 knowledge ​ |  2 high society knowledges ​ |
 </​WRAP>​ </​WRAP>​
  
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  • Last modified: 2023/11/06 19:05
  • by aretis