start:rpg:character_creation

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start:rpg:character_creation [2023/11/06 19:04] – [At which level do you start?] aretisstart:rpg:character_creation [2025/11/23 13:08] (current) – external edit 127.0.0.1
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 |  <color #f0e53e>**D12 + D8**</color>  |  //Spicy, but not to much//  |  Gnomes  |  2  |  20  |  ~1%  | |  <color #f0e53e>**D12 + D8**</color>  |  //Spicy, but not to much//  |  Gnomes  |  2  |  20  |  ~1%  |
 |  <color #5baf24>**3D6**</color>  |  //I don't like surprises//  |  Dwarves  |  3  |  18  |  ~0.5%  | |  <color #5baf24>**3D6**</color>  |  //I don't like surprises//  |  Dwarves  |  3  |  18  |  ~0.5%  |
-|  <color #723ec7>**11 +/- 3D3**</color>  |  //I'm kind of bipolar//  |  Elves  |  2  |  20  |  ~2%  |+|  <color #723ec7>**11 +/- 2D4**</color>  |  //I'm kind of bipolar//  |  Elves  |  2  |  20  |  ~2%  |
 |  <color #ed1c24>**D100 % 2D20 + 1**</color>  |  //I feel lucky//  |  Orcs  |  1  |  >23  |  ~6%  | |  <color #ed1c24>**D100 % 2D20 + 1**</color>  |  //I feel lucky//  |  Orcs  |  1  |  >23  |  ~6%  |
 |  <color #ff9114>**D10 * D3**</color>  |  //Fuck it!//  |  Trolls  |  1  |  30  |  ~3%  | |  <color #ff9114>**D10 * D3**</color>  |  //Fuck it!//  |  Trolls  |  1  |  30  |  ~3%  |
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 </WRAP>  </WRAP> 
  
-{{:start:rpg:distributions.png?nolink&820 |}} +{{  :start:rpg:distributions.png?nolink&820  |}} 
-{{ :start:rpg:results.png?nolink&820|}}+ 
 +{{ :start:rpg:results.png?nolink&820  |}}
  
 ===== Pick the Second-Life ===== ===== Pick the Second-Life =====
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 ==== At which level do you start? ==== ==== At which level do you start? ====
 +The Raw Xp to Assign should follow the lore of the character and should be assigned as evenly as possible (as Effingdurn's training would focus on each important aspect of a Doubler's life).
 +
  
 <WRAP tablewith = 100%> <WRAP tablewith = 100%>
-^ ^ Title ^   Starting Xp in Second-Life   Age  ^  Starting Raw Xp to Assign ^  Specificity +^ ^ Title ^   Starting Xp for second-life   Age  ^  Starting raw Xp to assign  ^  Starting base gear (equivalent dice)  ^  Specificity 
-| 1 | Novice |  1  |  10-16  |  +1  |  Learning to control their abilities. Should not leave Effingdurn! +| 1 | Novice |  1  |  10-16  |  +1    Learning to control their abilities. Should not leave Effingdurn! 
-| 2 | Initiate  |  3  |  11-18  |  +12   Devlop their abilities. Should not leave Effingdurn! +| 2 | Initiate  |  3  |  11-18  |  +15  |  1<color #f1c232>g</color>   Devlop their abilities. Should not leave Effingdurn! 
-| 3 | Apprentice|  6  |  12-20  |  +24   Under the supervision of their master +| 3 | Apprentice|  6  |  12-20  |  +30  |  3<color #f1c232>g</color>   Under the supervision of their master 
-| 4 | Adept |  10  |  20-30  |  +40   Have left their master. Work in group. +| 4 | Adept |  10  |  20-30  |  +50  |  6<color #f1c232>g</color>   Have left their master. Work in group. 
-| 5 | Revealed |  15  |  20-40  |  +60    Their Second-Life is visible from everyone   | +| 5 | Revealed |  15  |  20-40  |  +75  |  12<color #f1c232>g</color>    Their Second-Life is visible from everyone   | 
-| 6 | Companion |  21  |  40-60  |  +84   Can work solo.  | +| 6 | Companion |  21  |  40-60  |  +85  |  30<color #f1c232>g</color>   Can work solo.  | 
-| 7 | Master |  28  |  60+  |  +112   Can have Apprentice.  |+| 7 | Master |  28  |  60+  |  +140  |  1<color #3d85c6>p</color>   Can have Apprentice.  |
 </WRAP> </WRAP>
  
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 | Starting Experience |  +22  |  +18  |  +14  |  +10  | | Starting Experience |  +22  |  +18  |  +14  |  +10  |
 | Pocket Money |  10D6<color #e69138>c</color>  |  1D6<color #b7b7b7>s</color>  |  10D6<color #b7b7b7>s</color>  |  1D6<color #f1c232>g</color>  | | Pocket Money |  10D6<color #e69138>c</color>  |  1D6<color #b7b7b7>s</color>  |  10D6<color #b7b7b7>s</color>  |  1D6<color #f1c232>g</color>  |
-| Starting equipment((no more than two weapons and one set of armor)) maximal rarity (total price) |  Used (≤20<color #b7b7b7>s</color>)  |  Common (1<color #f1c232>g</color> |  Uncommon (10<color #f1c232>g</color> |  Epic (30<color #f1c232>g</color>+| Starting equipment((no more than two weapons and one set of armor)) maximal rarity (total price) |  No Bonus Dice   |  Common (+1<color #f1c232>g</color> |  Uncommon (+10<color #f1c232>g</color> |  Epic (+30<color #f1c232>g</color> |  
 +| Skills  |  2 survival skills  |  1 survival skill  |  1 high society skill    2  high society skills  |  
 +| Knowledge  |  2 survival knowledge  |  1 survival knowledge  |  1 knowledge  |  2 high society knowledges  |
 </WRAP> </WRAP>
  
  • start/rpg/character_creation.1699293888.txt.gz
  • Last modified: 2025/11/23 13:07
  • (external edit)