Name | Damage | Speed | Reach | Weight | max Strength bonus | Specificity | Price |
Hatchet | 1D4 +1 | Light | 0 (2*Strength) | 2 | 5 | can be thrown if decently balanced | 10s |
Hand Scythe | 1D6 | Balanced | 1 | 3 | 4 | Cannot be thrown, and has a tendency to get stuck | 20s |
Hand Axe | 1D8 | Balanced | 1 (Strength) | 4 | 6 | Can be thrown with 2 handed over head | 30s |
Scythe | 1D10 | Balanced | 1 | 7 | 5 | Has a tendency to get stuck | 40s |
Felling Axe | 1D12 | Heavy | 1 (Strength) | 10 | 8 | Can be thrown with 2 handed over head | 1g |
Large Scythe | 1D12 + 3 | Heavy | 2 | 11 | 6 | Has a tendency to get stuck | 30s |
War Axe | 1D20 | Heavy | 1 | 12 | 10 | With no room to swing it can be used as a short thrusting weapon doing 1D6 damage | 2g |
Great Axe | 1D20+4 | Heavy | 1 | 14 | 12 | 2 handed swing only | 3g |